Are 1.1 potions affected by the difficulty? - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Are 1.1 potions affected by the difficulty? (/thread-10849.html) |
Are 1.1 potions affected by the difficulty? - Hammerskjold - 07-08-2003 http://www.battle.net/diablo2exp/items/potions.shtml Hey. Ok so in 1.1 antidotes and thawing will give you 50 + to poison and cold resists respectively. As well as 10 + max resistance to poison and cold. Anyone know if this is subject to the difficulty mode Resistance penalties? Or is it always 50 + in Normal, Nightmare, and Hell? Thanks. Are 1.1 potions affected by the difficulty? - Obi2Kenobi - 07-08-2003 I bet it's the same in all difficulties, since If you have a base resistance of 100 (or rather after items... not base. :) ), then in hell difficulty, you will have 0. So the potions would help increase that to a positive number. Are 1.1 potions affected by the difficulty? - Occhidiangela - 07-09-2003 It appears that stamina pots give maxed out endurance for a few seconds after drinking. Do Thawing potions give Cannot Be Frozen for a short while after drinking? Are 1.1 potions affected by the difficulty? - Mavfin - 07-09-2003 Not cannot be frozen, but extra resist, etc..... Read here: http://www.battle.net/diablo2exp/items/potions.shtml Are 1.1 potions affected by the difficulty? - Occhidiangela - 07-09-2003 Has been tested for. Thanks, Mav. :) Are 1.1 potions affected by the difficulty? - Mavfin - 07-09-2003 I tested. It didn't do 'Cannot be Frozen', but by virtue of the increased resist, it did reduce freeze times. Might be useful for that Fanat-enchanted back of cold-shooting Burning Dead Mages in Act 5 NM/Hell somewhere.... |