Patch 2.4.2 PTR notes
#1
Click and indeed click.
Quote:World of Warcraft PTR Patch 2.4.2

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/...patchnotes.html

Hunter

* Dire Ravens in Blade’s Edge Mountains now tameable.
* Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)

Mages

* Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
* Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).

PvP

* Arenas
o If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
o If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.

Professions

* All 23-hour profession cooldowns are now 20-hour cooldowns.
* All 4-day cooldowns are now 3 days, 20 hours.
* Enchanting
o Removed the cooldown from Void Shatter.
o Void Shatter recipe now correctly requires 375 enchanting.
* Engineering
o The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.
* Jewelcrafting
o Brilliant Glass no longer requires a forge.
o Brilliant Glass now has a small chance to make an epic gem.
o Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel’danas gem vendor.
* Leatherworking
o Completing the quest “The Journey Has Just Begun” will now properly teach how to make an Onyxia Scale Cloak.
o Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.

Quests

* The categories for the quests “Wanted: Sisters of Torment” and “Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now properly read as Magister’s Terrace.
* The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests “Who Are They?”
* Jailor Eston and Jailor Marlgen for the quest “The Rescue” should now respawn more frequently.

Dungeons and Raids

* Black Temple
o Illidan will no longer despawn if a raid group wipes during his death speech.
* Karazhan
o Nightbane’s Charred Earth ability will now properly deal Fire damage.
* Magister’s Terrace
o Vexallus is no longer immune to taunt on Normal difficulty.
o Kael’thas is no longer immune to taunt on Normal difficulty.
o Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
o Sunblade Imps will now reset properly.
o The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed.
* Sunwell Plateau
o Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.
* Tempest Keep: The Eye
o Void Reaver’s Arcane orbs now generate combat log entries.

Items

* Arcane Charges now deal arcane damage.
* Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
* Battlecast’s Garb should now properly grant pushback resistance in addition to interrupt resistance.
* Borderland Fortress Grips have had their stats updated.
* Botanist’s Gloves of Growth have had their texture corrected.
* Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
* The Cloak of Swift Mending now has a level requirement (70).
* Goblin Jumper Cables are no longer a trinket item.
* Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
* The Helm of Fire has had its casting range reduced.
* The Magic Candle has had its casting range reduced.
* Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
* Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
* Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
* The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
* Most Main-Hand weapons are now One-Hand weapons.
* Naturalist’s Preserving Cinch have had their stats updated.
* Reins of the Black War Elekk spell and buff now correspond to the item name.
* Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
* The Romantic Picnic Basket will now display the blanket properly.
* The socket bonus modifiers of some items will now properly display the bonus healing.
* The reduced cooldown of Shaman Nature’s Swiftness provided by the 4 piece set bonus from the Seer’s Ringmail Battlegear PvP armor will now apply properly.
* The Skyshatter Helmet’s gem socket bonus will now properly reflect the plus damage in the tooltip.
* Shadowsong Panther will no longer prematurely despawn.
* Talasite Owl: This trinket will now properly restore full mana as described.
* Troll Male off-hand items are now the same size as the main hand item.
* Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
* The Winterfall Firewater buff is no longer dispellable.

User Interface

* Black Lotus will now show up under the Herb subcategory in the auction house.
* Primal Nethers will now show up under the Materials subcategory in the auction house.
* Mailboxes can now be tracked on the minimap.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Creature versions of the Polymorph spell no longer heal the affected target.
* The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount.

Mac

* Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
* Weather effects are again visible on systems with ATI 2x00 graphics such as aluminum iMac.
* Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
* Symlinks can be used again for Interface and WTF folders and subfolders.
* Cinematics playback is working again.

Bug Fixes

* Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
* Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
* Items that have multiple charges will now properly display the amount of charges.
* Fixed an issue where chain damage spells were chaining to critters.
* Female Draenei horns will now correctly protrude through certain plate helms.
* The Vengeful Gladiator’s Rifle will now play the proper sound when used.
* The Cursed Vision of Sargeras now gives the buff, “Sense Demons” which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
* It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
* Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
* Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
* Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
* Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
* The hunter pet ability Growl will no longer scale with pet Attack Power.
* Druid Talent- Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
* Druid Talent (Restoration)- Natural Perfection will no longer proc by normal melee attacks.
* Mage Spell - Molten Armor will now do damage while a damage absorption shield is active.
* Mage Spell - Noxious Breath (Ysondre) will no longer cause Arcane Missiles to only damage on the first volley.
* Mage Spell- Fixed an issue that was causing a pink hue to appear when a mage would phase out via Invisibility.
* Paladin Talent: Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
* Paladin healing spells used in castsequence macros are now properly completing the cast sequence when a rank is not specified.
* The Paladin talent Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
* Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.
* Priest Talent- Power Infusion will now consume the correct amount of mana when cast on yourself.
* The rogue talent Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.
* Shaman Talent: Frostbrand (Enhancement) Rank 6 will now properly do more damage than Rank 5.
* Warlock Spell- Drain Soul will no longer continue to do damage to another player after they have died.
* Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
* Priest Spell: Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.
* Priest Spell: Fear Ward will no longer be consumed while under the effects of cyclone.
* Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
* Whirlwind now has the correct sound associated with it.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
Reply
#2
And as for undocumented changes:
Quote:Servers aren't up yet, but it doesn't mean we're not working ! Keep in mind that nothing below is confirmed until we see it on PTR servers. This post will be updated.

* 2.4.2 Patch Notes

This post will be updated every few minutes / hours depending on how successful we are at spotting changes.

Class changes
Hunter
It looks like Aspect of the Viper is slightly boosted

* Aspect of the Viper (2.4.0) - The hunter takes on the aspects of a viper, regenerating mana equal to up to 55% of his or her Intellect every 5 sec. The lower the hunter's current mana, the more mana will be regenerated. Only one Aspect can be active at a time.
* Aspect of the Viper (2.4.2) - The hunter takes on the aspects of a viper, regenerating mana equal to up to 55% of his or her Intellect plus 35% of his or her level every 5 sec. The lower the hunter's current mana, the more mana will be regenerated. Only one Aspect can be active at a time.


Item Changes

* [Plans: Felsteel Gloves]
Plans: Felsteel Gloves
Binds when picked up
Requires Blacksmithing (360)
Use: Teaches you how to make Felsteel Gloves.

Felsteel Gloves
Binds when equipped
HandsPlate
943 Armor
+27 Stamina
Blue Socket
Red Socket
Socket Bonus: +3 Parry Rating
Durability 45 / 45
Requires Level 70
Equip: Increases defense rating by 25.

Faith in Felsteel (0/3)
Requires Blacksmithing (350)
Felsteel Helm
Felsteel Leggings
Felsteel Gloves

Requires Felsteel Bar (6)


now has a chance to fail for targets above level 60
* [Hazza'rah's Charm of Healing]
Hazza'rah's Charm of Healing
Binds when picked up
Unique
Trinket
Classes: Priest
Requires Level 60
Use: Grants 400 (40% @ L60) spell haste rating and reduces the mana cost of your healing spells by 5% for 15 sec. (3 Min Cooldown)
Confessor's Raiment (0/5)
The All-Seeing Eye of Zuldazar
Hazza'rah's Charm of Healing
Zandalar Confessor's Wraps
Zandalar Confessor's Bindings
Zandalar Confessor's Mantle
(2) Set: Increases healing done by up to 22 and damage done by up to 8 for all magical spells and effects.
(3) Set: Increase the range of your Smite and Holy Fire spells by 5 yds.
(5) Set: Reduces the casting time of your Mind Control spell by 0.5 sec.


now grants 70 (instead of 400) spell haste rating, and reduces the mana cost of Rejuvenation, Healing Touch, Regrowth, and Tranquility by -5% for 15 seconds.
* [Charm of Swift Flight]
Charm of Swift Flight
Binds when picked up
Unique-Equipped
Trinket
Equip: Increases speed in Flight Form and Swift Flight Form by 10%.


now reduces the mana cost of Flight Form and Swift Flight Form by -115. (See the "Mount enchants" section)



Mounts enchants
According to the spells available in the game files, most of the trinkets used to boost your mount's speed have been changed to ... enchantments !

48401 : Carrot on a Stick ([Carrot on a Stick]
Carrot on a Stick
Binds when picked up
Trinket
Equip: Increases mount speed by 3%.


)
Permanently enchant a mount to increase its mounted speed by 3%. You may only enchant mounts in your own inventory, and enchanting your mount will cause it to become soulbound. Single use.

48403 : Crow Speed
Increases speed in Flight Form and Swift Flight Form by 10%.

48555 : Skybreaker Whip ([Skybreaker Whip]
Skybreaker Whip
Binds when picked up
Unique-Equipped
Trinket
Equip: Increases mount speed by 10%.
"Property of the Top Orc"


)
Permanently enchant a mount to increase its mounted speed by 10%. You may only enchant mounts in your own inventory, and enchanting your mount will cause it to become soulbound. Single use.

48557 : Riding Crop ([Riding Crop]
Riding Crop
Binds when equipped
Unique-Equipped
Trinket
Requires Level 69
Equip: Increases mount speed by 10%.


)
Permanently enchant a mount to increase its mounted speed by 10%. You may only enchant mounts in your own inventory, and enchanting your mount will cause it to become soulbound. Single use.


New Mounts
According to spells and models available in the game files, at least two new mounts have been added to the game.

Swift Zebra
49322 : Swift Zebra - Summons and dismisses a rideable Swift Zebra. This is a very fast mount.

Headless Horseman's Mount
48023 : Headless Horseman's Mount - Summons and dismisses a rideable Headless Horseman's Mount.
48024 : Headless Horseman's Mount, Ground - Summons and dismisses a rideable Headless Horseman's Mount.
48025 : Use Headless Horseman's Reins

The headless horseman mount ",Ground" effect could be the sign of a flying mount, but obviously nothing is confirmed yet.

Portal: Theramore and Portal: Stonard
The spell visual effects and icons were added in 2.4, it looks like the spells have been added in 2.4.2. We still don't know if it will be a class spell or just an effect used during a quest or something like that, but both portals have a self-teleport and a group-teleport version like all the other mage's teleportation spell ...

49358 : Teleport: Stonard - Teleports the caster to Stonard.
49359 : Teleport: Theramore - Teleports the caster to Theramore.
49360 : Portal: Theramore - Creates a portal, teleporting group members that use it to Theramore.
49361 : Portal: Stonard - Creates a portal, teleporting group members that use it to Stonard.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
Reply
#3
Stuff I, myself, am happy about:

+Riding speed trinkets become enchantments
Useful. It's ironic that you pretty much have to buy or make a Riding Crop just to finish the Dragonmaw races which grant you... a Riding Crop. Plus this means that Leatherworkers can actually make and sell more and more Riding Crops, since they'll now become "useful" rather than "convenient".

Lowered reagent cost for Glove Enforcements
I called it. The materials for these things were insane to begin with. While I was swayed around to the idea that folks could do better with extra AL on their gloves rather than stamina the material costs still made them undesirable to make and attempt to resell. Granted, there's no telling what the material cost will be now, but it's gotta be better than fourteen Primal Earth and eighteen Heavy Knothole Leather.

Those pesky Blade's Edge dragons getting a nerf
Oh, how I laughed when I was killed after accidentally dispelling my mount rather than my phase buff during the daily quest while deep in Bash'ir Landing, then flying away after the corpse run to be killed again by a dragon. Granted, they should be a threat to the inattentive pilot, but the way they'd just one-shot you (Unless packing slow fall in any variety) without warning 90% of the time was ridiculous.

Aspect of the Viper buff
Handy.

Tauren sheathed weapons reverting back to their old size
:lol:
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
Reply
#4
"According to the spells available in the game files, most of the trinkets used to boost your mount's speed have been changed to ... enchantments!"
If this is true, I find this change oddly disappointing, for a weird reason that's not even worth complaining about. I remember when the reward from Gahz'rilla! included the choice of goggles instead of the carrot. If the trinket is being changed to some one-time use item that's obviously going to go on your slow mount...well, I want the goofy looking headpiece back. :lol:

The thought of Void Shatter having its cooldown removed kind of freaks me out, but considering what 2.4 has done to the prices on the two items in question, at least on SR (Voids up because of Shatter, Shards up, presumably because of the high number of new enchants required by the badge vendor) this may actually have the effect they wanted. Maybe not! Who knows...

The Glove Reinforcements always struck me as weird, too.

Tauren Weapons are nice, but are they fixing Human females? I'm torn on it, because I *am* entertained by 7-foot two-handers, but seeing priests/paladins/ninjas :whistling:with Shards of the Virtuous practically on the ground is kind of distressing, in a way.
Reply
#5
Quote:"According to the spells available in the game files, most of the trinkets used to boost your mount's speed have been changed to ... enchantments!"
If this is true, I find this change oddly disappointing, for a weird reason that's not even worth complaining about. I remember when the reward from Gahz'rilla! included the choice of goggles instead of the carrot. If the trinket is being changed to some one-time use item that's obviously going to go on your slow mount...well, I want the goofy looking headpiece back. :lol:
One less bag slot filled with a trinket that I'll probably forget to switch back from when I don't need it. Plus the fact that I, uh, kept that damn Skybreaker Whip for no good reason other than to say I completed the quest. Now it can actually go to good use.
Quote:The Glove Reinforcements always struck me as weird, too.
I made a mistake in my earlier post. Current cost is 14 Primal Earth and 18 Heavy Knothole Leather.

The adjusted cost will be 3 Primal Earth and 4 Leather. Much better.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
Reply
#6
Most exciting thing about the patch for me is the (so-far undocumented, unconfirmed) addition of Purified Shadowsong Amethysts (epic upgrade to the Purified Shadow Pearl). Ever since the 2.4 patch made spirit far more desirable in almost all situations for priests, and to a lesser extent druids, an epic +heal/spirit gem has been a glaring gap in the line-up.
Reply
#7
The PTR continues to rumble on; current patchnotes are as follows. I'm sure there'll be something new to make you squeal with delight.
Quote:Test Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.

To learn more about the Public Test Realm, visit our Test Realm Page.

World of Warcraft PTR Patch 2.4.2

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/...patchnotes.html

Druids

* Talent: Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
* Talent: (Restoration)- Natural Perfection will no longer proc by normal melee attacks.

Hunters

* Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter’s level.
* Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
* The pet ability Growl will no longer scale with pet Attack Power.
* Dire Ravens in Blade’s Edge Mountains now tameable.
* Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.
* Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)

Mages

* Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
* Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).
* Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
* Mage Armor no longer reduces the duration of beneficial magic buffs.
* Molten Armor will now do damage while a damage absorption shield is active.

Paladins

* Flash of Light and Holy Light will now work properly with castsequence macros.
* Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
* Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
* Talent: Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
* Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.

Priests

* Fear Ward will no longer be consumed while under the effects of cyclone.
* Mana Burn: This spell can no longer trigger effects that require the target to be struck with a critical hit.
* Power Word:Shield now has the correct sound associated with it and can no longer be heard from large distances.
* Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.

Rogues


* Ability: Blade Flurry: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
* Talent: Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.

Shaman

* Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.

Warlocks

* Drain Soul: Channeling of this spell will now always stop when a player target dies.
* Pets: Using a sacrifice effect to kill your own pet will no longer trigger effects that should only occur when killing an enemy.

Warrior

* Sweeping Strikes: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.

PvP

* Arenas
o If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
o If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.

Professions

* All 23-hour profession cooldowns are now 20-hour cooldowns.
* All 4-day cooldowns are now 3 days, 20 hours.
* Enchanting
o Removed the cooldown from Void Shatter.
o Void Shatter recipe now correctly requires 375 enchanting.
* Engineering
o The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.
* Jewelcrafting
o Brilliant Glass no longer requires a forge.
o Brilliant Glass now has a small chance to make an epic gem.
o Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel’danas gem vendor.
* Leatherworking
o Completing the quest “The Journey Has Just Begun” will now properly teach how to make an Onyxia Scale Cloak.
o Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.

Quests

* The categories for the quests “Wanted: Sisters of Torment” and “Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now properly read as Magister’s Terrace.
* The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests “Who Are They?”
* Jailor Eston and Jailor Marlgen for the quest “The Rescue” should now respawn more frequently.

Dungeons and Raids

* Black Temple
o Illidan will no longer despawn if a raid group wipes during his death speech.
* Karazhan
o Nightbane’s Charred Earth ability will now properly deal Fire damage.
* Magister’s Terrace
o Vexallus is no longer immune to taunt on Normal difficulty.
o Kael’thas is no longer immune to taunt on Normal difficulty.
o Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
o Sunblade Imps will now reset properly.
o The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed.
* Sunwell Plateau
o Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.
* Tempest Keep: The Eye
o Void Reaver’s Arcane orbs now generate combat log entries.

Items

* Arcane Charges now deal arcane damage.
* Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
* Battlecast’s Garb should now properly grant pushback resistance in addition to interrupt resistance.
* Borderland Fortress Grips have had their stats updated.
* Botanist’s Gloves of Growth have had their texture corrected.
* Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
* Brann Bronzebeard’s Lost Letter: This item will no lonber display a damage range in its tooltip.
* The Cloak of Swift Mending now has a level requirement (70).
* Crusader’s Scaled Battlegear: Tooltip spelling corrected.
* Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
* Goblin Jumper Cables are no longer a trinket item.
* Hazza’rah’s Charm of Healing Haste rating reduced.
* Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
* The Helm of Fire has had its casting range reduced.
* The Magic Candle has had its casting range reduced.
* Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
* Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
* Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
* The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
* Most Main-Hand weapons are now One-Hand weapons.
* Naturalist’s Preserving Cinch have had their stats updated.
* Nightfall now has a chance to fail on targets over level 60.
* Ravager: Judgements will no longer auto-refresh and break the effect from this item while its effect is active.
* Reins of the Black War Elekk spell and buff now correspond to the item name.
* Renataki’s Charm of Trickery has had its energy reduced.
* Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
* The Romantic Picnic Basket will now display the blanket properly.
* Shard of Azzinoth no longer shares any cooldown with Shaman elemental totems.
* The socket bonus modifiers of some items will now properly display the bonus healing.
* The reduced cooldown of Shaman Nature’s Swiftness provided by the 4 piece set bonus from the Seer’s Ringmail Battlegear PvP armor will now apply properly.
* Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scattershot or other crowd-controlling affects. The visual on the Scryer version has been updated.
* Shifting Naaru Silver: Using this item no longer puts players into combat.
* Silithyst Dust: The bonus from turning this item in no longer works for players above level 63.
* The Skyshatter Helmet’s gem socket bonus will now properly reflect the plus damage in the tooltip.
* Shadowsong Panther will no longer prematurely despawn.
* Talasite Owl: This trinket will now properly restore full mana as described.
* Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
* Troll Male off-hand items are now the same size as the main hand item.
* Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
* The Winterfall Firewater buff is no longer dispellable.
* Wushoolay’s Charm of Nature Haste rating has been reduced.

User Interface

* Black Lotus will now show up under the Herb subcategory in the auction house.
* Primal Nethers will now show up under the Materials subcategory in the auction house.
* Mailboxes can now be tracked on the minimap.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Creature versions of the Polymorph spell no longer heal the affected target.
* The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount.

Mac

* Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
* Weather effects are again visible on systems with ATI 2x00 graphics such as aluminum iMac.
* Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
* Symlinks can be used again for Interface and WTF folders and subfolders.
* Cinematics playback is working again.

Bug Fixes

* Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
* Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
* Items that have multiple charges will now properly display the amount of charges.
* Fixed an issue where chain damage spells were chaining to critters.
* Female Draenei horns will now correctly protrude through certain plate helms.
* The Vengeful Gladiator’s Rifle will now play the proper sound when used.
* The Cursed Vision of Sargeras now gives the buff, “Sense Demons” which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
* It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
* Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
* Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
* Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
* Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
* Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
* Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
* Whirlwind now has the correct sound associated with it.

Scare Beast, now useful? Awesome.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
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#8
One of the more welcome changes that came in last Tuesday is the introduction of the epic PVP trinket that costs 40k honor. The rare PVP trinket that was originally 16983 honor is now costing 8k honor.

With the 2-min. fear trinket more accessible with a weekend's worth of BGs, I'm guessing we'll see more incapacitates in PVE encounters.

I'm still waiting for an update to the BS trinket Glimmering Mithril Insignia for all crafting professions... guess I shouldn't hold my breath.
-- Ryan
Between GW2, AirMech, Firefall and Torchlight 2, who has time for gaming? Smile
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#9
Quote:One of the more welcome changes that came in last Tuesday is the introduction of the epic PVP trinket that costs 40k honor. The rare PVP trinket that was originally 16983 honor is now costing 8k honor.

Do I get refunded my 8k-ish honor for a head start the next time I'm forced to pvp for pve?;)
~Not all who wander are lost...~
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#10
Quote:Do I get refunded my 8k-ish honor for a head start the next time I'm forced to pvp for pve?;)

I know you're tongue in cheek with your response here but there is actually a parallel for once. There is a badge cloak that is way better for PvP than any of the honor cloaks. So for once (and I agree it's usually not this way) PvP folks can ask if they will get a refund on badges of justice for having to PvE for their PvP item since it was reduced in price when Sunwell was added. :) I know I know this fall flats in other ways when you make the comparison. I'm just being tongue in cheek back. :)

But the real reason I wanted to respond was it was interesting to see the game economy mimic the real economy even more. When new products come out, old products often get discounted (the reasons for this can often go beyond marketing and involve production, technology refinement and other stuff but the visible result is the same). I see people ask if they can get a refund since the TV they bought a month ago is now $50 less. It's just interesting to see the same thing in game and I know that I've made decisions on items to purchase in game based on forcasts of something to come down the road. Sometimes I've been happy I waited and got the lower price. Other times I wish I would have purchased the item now to have it during the time I was waiting.
---
It's all just zeroes and ones and duct tape in the end.
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#11
Quote:One of the more welcome changes that came in last Tuesday is the introduction of the epic PVP trinket that costs 40k honor. The rare PVP trinket that was originally 16983 honor is now costing 8k honor.

With the 2-min. fear trinket more accessible with a weekend's worth of BGs, I'm guessing we'll see more incapacitates in PVE encounters.

I'm still waiting for an update to the BS trinket Glimmering Mithril Insignia for all crafting professions... guess I shouldn't hold my breath.

It was always possible to get the rare trinket in a weekend of BGs, I did it on Taha even with raids over that weekend. Once they put back in the turn in of badges for honor, it became easy to net close to 20k honor over the course of a single weekend so long as you played all of the BGs.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset

Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
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#12
Anyone find it ironic that this thread is getting more comments now the patch is live? ¬_¬
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
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#13
Quote:It was always possible to get the rare trinket in a weekend of BGs, I did it on Taha even with raids over that weekend. Once they put back in the turn in of badges for honor, it became easy to net close to 20k honor over the course of a single weekend so long as you played all of the BGs.
I guess I should've worded that more carefully. I really meant, "when killing lazy weekend afternoons before going out for the evening." I can see your point though. In the last AV weekend, I came home from a looong Monday at work & just started thwacking away with my protadin. In ~5 hrs. I came up with a little less than 5k honor & way too many AV marks than I know what to do with. It shocked me.

They didn't have to discount the rare PVP trinket IMHO. All Blizz had to do was make them purchaseable via gold/badges along with the other PVP loot.
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#14
Quote:They didn't have to discount the rare PVP trinket IMHO. All Blizz had to do was make them purchaseable via gold/badges along with the other PVP loot.

!!! Yes! I'd spend 100 badges to get my 20-30 hours of BG time back. *shakes fist at blizzard*
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