12-06-2003, 12:59 AM
So, after four years of hype, tension, sweet pictures, and great descriptions, we can finally gaze upon what many had thought to be the greatest game of all time (Those that disagree, please keep this thread spoiler-free).
So, what do we get?
Well, let's begin with the least important part - the graphics/sound.
Firstly, the voice actor quality is... Irregular. Some of the characters are well done, while others are... Not exactly up to par. Well, you can't have it all - after all, the rest of the game has to be great. It was made by ISA, right?
Not much to be said about the other sounds. Standard, as in all games.
Now, the graphics.
As I set the textures to 32 bit, I look at it, and think:
"Am I still in 16 bit!!?"
Well, the drop in frame rate disproved that theory. The graphics remind me very much of indoor areas of BattleField: 1942. And, if you played that game, you will know what I mean... :wacko:
The lighting effects are pretty. I'd have to give them credit for that. However, pretty lighting effects or not, the textures still look washed out.
DID I MENTION THAT IT RUNS LIKE A HOG?
Well, okay, so it probably runs so slow, because it's such a great game, right?
Now, moving on to the AI:
Aparrently, friendly AI do not get pissed untill you shoot them. Not once. Not twice. Three times. Three bullets to the head, is what it takes to piss them off. A whole three. Wow...
Also, aparrently, if you make a noise, the AI investigates the area where the noise comes from, but does not know your exact location.
Testing revealed that the "Investigation" following emptying a clip full of ammo was a few laps around the spot I shot at, and then a bored walk back to their posts. Wow.
Throwing chairs at them doesn't seem to upset em either. Never seen smarter AI. Now, tell us, Mr Warren, where is that "Rolling a barrel down some stairs, and knocking all the guards running up it down." that you claimed to be an example of AI-object interaction...
Now, so, the graphics, and the AI sucks, and the sound is averege. I mean, the gameplay must be godly, or something, right?
Well, here's a list of the amazing new gameplay features of Dues Ex: Invisible War
Console-like interface! Who needs a bleeding mouse, when ye've got 8 buttons! l33t!
Consolish-inventory! I suppose that ISA thought that puzzle-piece inventory was too difficult for the kiddies to comprehend. Let's just make a can of coke take up as much space as a flamethrower.
Consolish-Hud! Non-obstructive Huds are so old-school, man! Let's just cram it in the middle of the screen. Oh, and since console kiddies can't count, let's remove any counters for health, BE energy, or ammo!
Hacking! Why, the DE 1 race-the clock was so booring. Let's just have it so, you click on a computer, wait for a little bar to fill, and you are done! Why, let's force you to use the keyboard, too! Pfft to anyone that thinks that you should be able to do anything with the mouse, when you are hacking!
Skills! Instead of skill-point rewards, let's remove them, to allow "Greater Player customisation." Why, let's also give you only 6 aug slots, for greater customisation.
The chross-hair! Why, nobody used that X in Deus Ex. Now, let's just scrap the whole accuracy thing, and let's just make it so you always shoot with the same accuracy. Can't make it too complicated for the X-Box kiddies, now can we?
Leaning! Whoever used leaning, anyway! Let's just remove it, to enhance the immersion factor!
Unified ammo! Why, the old ammo system was FAR too complicated. Let's make it simple for the "Pick up and Play" crowd. Let's just have your flamethrower use the same ammo as your shotgun. The only difference between them now, is one makes pretty fire, and the other one makes a pretty sound! (Not to mention that it now takes a whole bleeding clip to down someone with the riot prod.) Reloading is also far too complicated.
Locational damage! Scrap that old thing, too complicated. Let's take another step back in game development. After all, the X-boxers never complain that it takes 5 SHOTS IN THE HEAD to kill someone.
So, that's my opinion of Deus Ex: Invisible War (The game is unworthy of the title Deus Ex 2.) While the story may be great, if I want to read a story, I can pick up a book, or go to a movie. I'd say a movie is more immersive then the piece of animal excrement that DE: IW has for gameplay.
So, what do we get?
Well, let's begin with the least important part - the graphics/sound.
Firstly, the voice actor quality is... Irregular. Some of the characters are well done, while others are... Not exactly up to par. Well, you can't have it all - after all, the rest of the game has to be great. It was made by ISA, right?
Not much to be said about the other sounds. Standard, as in all games.
Now, the graphics.
As I set the textures to 32 bit, I look at it, and think:
"Am I still in 16 bit!!?"
Well, the drop in frame rate disproved that theory. The graphics remind me very much of indoor areas of BattleField: 1942. And, if you played that game, you will know what I mean... :wacko:
The lighting effects are pretty. I'd have to give them credit for that. However, pretty lighting effects or not, the textures still look washed out.
DID I MENTION THAT IT RUNS LIKE A HOG?
Well, okay, so it probably runs so slow, because it's such a great game, right?
Now, moving on to the AI:
Aparrently, friendly AI do not get pissed untill you shoot them. Not once. Not twice. Three times. Three bullets to the head, is what it takes to piss them off. A whole three. Wow...
Also, aparrently, if you make a noise, the AI investigates the area where the noise comes from, but does not know your exact location.
Testing revealed that the "Investigation" following emptying a clip full of ammo was a few laps around the spot I shot at, and then a bored walk back to their posts. Wow.
Throwing chairs at them doesn't seem to upset em either. Never seen smarter AI. Now, tell us, Mr Warren, where is that "Rolling a barrel down some stairs, and knocking all the guards running up it down." that you claimed to be an example of AI-object interaction...
Now, so, the graphics, and the AI sucks, and the sound is averege. I mean, the gameplay must be godly, or something, right?
Well, here's a list of the amazing new gameplay features of Dues Ex: Invisible War
Console-like interface! Who needs a bleeding mouse, when ye've got 8 buttons! l33t!
Consolish-inventory! I suppose that ISA thought that puzzle-piece inventory was too difficult for the kiddies to comprehend. Let's just make a can of coke take up as much space as a flamethrower.
Consolish-Hud! Non-obstructive Huds are so old-school, man! Let's just cram it in the middle of the screen. Oh, and since console kiddies can't count, let's remove any counters for health, BE energy, or ammo!
Hacking! Why, the DE 1 race-the clock was so booring. Let's just have it so, you click on a computer, wait for a little bar to fill, and you are done! Why, let's force you to use the keyboard, too! Pfft to anyone that thinks that you should be able to do anything with the mouse, when you are hacking!
Skills! Instead of skill-point rewards, let's remove them, to allow "Greater Player customisation." Why, let's also give you only 6 aug slots, for greater customisation.
The chross-hair! Why, nobody used that X in Deus Ex. Now, let's just scrap the whole accuracy thing, and let's just make it so you always shoot with the same accuracy. Can't make it too complicated for the X-Box kiddies, now can we?
Leaning! Whoever used leaning, anyway! Let's just remove it, to enhance the immersion factor!
Unified ammo! Why, the old ammo system was FAR too complicated. Let's make it simple for the "Pick up and Play" crowd. Let's just have your flamethrower use the same ammo as your shotgun. The only difference between them now, is one makes pretty fire, and the other one makes a pretty sound! (Not to mention that it now takes a whole bleeding clip to down someone with the riot prod.) Reloading is also far too complicated.
Locational damage! Scrap that old thing, too complicated. Let's take another step back in game development. After all, the X-boxers never complain that it takes 5 SHOTS IN THE HEAD to kill someone.
So, that's my opinion of Deus Ex: Invisible War (The game is unworthy of the title Deus Ex 2.) While the story may be great, if I want to read a story, I can pick up a book, or go to a movie. I'd say a movie is more immersive then the piece of animal excrement that DE: IW has for gameplay.
"One day, o-n-e day..."