01-20-2004, 05:21 AM
In Classic Diablo and Hellfire, doing Ironman runs with a Warrior. I'm going to be abbreviating "piercing, puncturing, & bashing" as pp&b.
In both Diablo and Hellfire, FTH is:
FTH = 50 + Dex/2 + ToHititems + clvl + bonusplayer - Acmonster - penaltyquarter damage (JG 6.2.1)
And according to Jarulfâs Guide: âIn Diablo, ToHititems includes the effect of items with the "penetrate armor" effectâ (Jarulfâs 6.2.1) and piercing, puncturing & bashing do 2-6, 4-12, and 8-24 (JG 3.4) respectively. (This is a percentage? Unclear)
Thus in the FTH formula in Classic Diablo
FTH = 50 + Dex/2 + ToHititems + clvl + bonusplayer - Acmonster
a âbashingâ item might add up to 24% to hit versus a foe since the effect of piercing, puncturing & bashing (pp&b) is figured in the ToHititems portion of the formula.
But according to JGâs: âIn Hellfire they reduce the AC of the target by a certain percentage shown in the table.â (JG 3.4) with pp&b reducing AC by 25%, 50%, and 75% respectively (again, JG 3.4). Is this then figured in the "-Acmonster" portion of the FTH formula?
If so, what about Mage types encountered in a Normal difficulty IM run? They ALL have AC zero! In Classic Diablo, would you still get up to the 24% to hit bonus that a bashing item might have since the extra to hit is figured in the ToHit(items) part of the formula? While in Hellfire youâd get absolutely no benefit whatsoever since reducing a foeâs AC by up to 75% when the foeâs AC is already zero still gives you a value of zero, which is then added to your cth?
So do pp&b items still help when striking at mage-type opponents in Normal Difficulty Classic Diablo? (Potentially adding up to 24% to your characterâs to hit?)
And are they no better than âvanillaâ items when striking against mage-types in Normal Difficulty Hellfire? (Always adding zero percent to your characterâs to hit since they _subtract a percentage from_ a foeâs AC and these foes have AC zero?)
Just curious.
Attika
In both Diablo and Hellfire, FTH is:
FTH = 50 + Dex/2 + ToHititems + clvl + bonusplayer - Acmonster - penaltyquarter damage (JG 6.2.1)
And according to Jarulfâs Guide: âIn Diablo, ToHititems includes the effect of items with the "penetrate armor" effectâ (Jarulfâs 6.2.1) and piercing, puncturing & bashing do 2-6, 4-12, and 8-24 (JG 3.4) respectively. (This is a percentage? Unclear)
Thus in the FTH formula in Classic Diablo
FTH = 50 + Dex/2 + ToHititems + clvl + bonusplayer - Acmonster
a âbashingâ item might add up to 24% to hit versus a foe since the effect of piercing, puncturing & bashing (pp&b) is figured in the ToHititems portion of the formula.
But according to JGâs: âIn Hellfire they reduce the AC of the target by a certain percentage shown in the table.â (JG 3.4) with pp&b reducing AC by 25%, 50%, and 75% respectively (again, JG 3.4). Is this then figured in the "-Acmonster" portion of the FTH formula?
If so, what about Mage types encountered in a Normal difficulty IM run? They ALL have AC zero! In Classic Diablo, would you still get up to the 24% to hit bonus that a bashing item might have since the extra to hit is figured in the ToHit(items) part of the formula? While in Hellfire youâd get absolutely no benefit whatsoever since reducing a foeâs AC by up to 75% when the foeâs AC is already zero still gives you a value of zero, which is then added to your cth?
So do pp&b items still help when striking at mage-type opponents in Normal Difficulty Classic Diablo? (Potentially adding up to 24% to your characterâs to hit?)
And are they no better than âvanillaâ items when striking against mage-types in Normal Difficulty Hellfire? (Always adding zero percent to your characterâs to hit since they _subtract a percentage from_ a foeâs AC and these foes have AC zero?)
Just curious.
Attika