04-02-2009, 05:55 AM
I have a question regarding the Fountain of Tears. I've been Ironmanning
a bit recently and have noticed that the Fountain of Tears, in my
experience, seems to give a non-random result. I've often
hit it and seen my Dexterity be the attribute it chooses to increase.
This led me check with Jarulf's Guide where I found this:
"There exists a bug that will cause any shrine with a random effect to
at times not be random and instead have a specific result. This bug is
most noticeable in the first games you play without exiting Diablo
completely (decreasing in probability for each dungeon level you enter,
including reentering of a level). For the most time, the shrines will
be random however. The end effect of the bug is that the randomness of
those shrines favor a certain result. The favored results are summarized
in the table below."
The table then goes on to list the results when hitting Enchanted, Hidden,
Mysterious, Spiritual, Tainted, and Murphy's shrines.
Also appearing in the same chapter of Jarulf's Guide is this notation:
"Cauldrons and Goat shrines are not affected by this bug."
My question is, where does the Fountain of Tears fit in in all this?
It seems to be a "shrine with a random effect". Or is it considered to be
something else? Does the bug that causes "any shrine with a random effect
to at times not be random" affect the Fountain of Tears, regardless of
whether it truly is a "shrine" or not? In what way does it affect the
Fountain of Tears?
Or by some amazing circumstance is it truly, totally random (which
makes you wonder if Blizzard then _purposefully_ wanted those particular
shrines NOT to be random)?
Does entering and leaving levels affect the Fountain of Tears shrine
the same way it does Goat shrines?
Or is the FoT shrine immune to the non-randomness of other 'random'
shrines the way "cauldrons and goat shrines are not affected by
this bug."?
a bit recently and have noticed that the Fountain of Tears, in my
experience, seems to give a non-random result. I've often
hit it and seen my Dexterity be the attribute it chooses to increase.
This led me check with Jarulf's Guide where I found this:
"There exists a bug that will cause any shrine with a random effect to
at times not be random and instead have a specific result. This bug is
most noticeable in the first games you play without exiting Diablo
completely (decreasing in probability for each dungeon level you enter,
including reentering of a level). For the most time, the shrines will
be random however. The end effect of the bug is that the randomness of
those shrines favor a certain result. The favored results are summarized
in the table below."
The table then goes on to list the results when hitting Enchanted, Hidden,
Mysterious, Spiritual, Tainted, and Murphy's shrines.
Also appearing in the same chapter of Jarulf's Guide is this notation:
"Cauldrons and Goat shrines are not affected by this bug."
My question is, where does the Fountain of Tears fit in in all this?
It seems to be a "shrine with a random effect". Or is it considered to be
something else? Does the bug that causes "any shrine with a random effect
to at times not be random" affect the Fountain of Tears, regardless of
whether it truly is a "shrine" or not? In what way does it affect the
Fountain of Tears?
Or by some amazing circumstance is it truly, totally random (which
makes you wonder if Blizzard then _purposefully_ wanted those particular
shrines NOT to be random)?
Does entering and leaving levels affect the Fountain of Tears shrine
the same way it does Goat shrines?
Or is the FoT shrine immune to the non-randomness of other 'random'
shrines the way "cauldrons and goat shrines are not affected by
this bug."?