03-26-2004, 01:07 PM
Hi, I'm new to posting on the lounge but have been lurking for a bit.
I play single player (vbad/expensive connections in my part of the globe :( - I surf at Varsity but they frown on installing games!). Anyway, I have a few questions which I have not yet found in my lurkage. The first two are quick and I'd really like to find the answers. The other two are much less important but would be interesting to understand a bit more about anyway.
First the quick questions:
1) Does the DiabloClone appear on single player (without mods) or is it only a realms only feature. I would really like the challange (and wouldn't mind getting my greedy little mits on the Annihalis charm either!).
2) I have yet to find a page listing the different item affix groups. Also I would like to find a list of the probabilities of the different prefixes and suffixes. (So that I can calculate exactly how many trillions of bows I'll have to find to get a cruel, master's, fool's matriachal bow of alacrity, trancendance, ease!).
Then the more complicated ones:
3) Do different attack modes have different 'widths'. I ask because in Act 3 I was attacking a heirophant in Travincal and I could shoot him past a stone pillar while his lightning was soaked up by the same pillar. Perhaps it was because the lightning is wider or perhaps because the attack originates some distance above the characters feet (to make the graphics look good). I've heard this is also possible in the Chaos Sanctuary where you can stand in a corner and shoot diablo while he can't hit you with his lightning breath. I'm excluding the use of GA obviously.
4) I'm not entirely happy with the description of attack rating with bows (or any range weapon for that matter). The main thing I have a problem with is how does the game know when an arrow is eligable to hit a monster. Sometimes I target a walking monster (walking perpendicular to the arrow flight - blasted shamans!) and, of course, every arrow misses. Other times I aim a little ahead of the same monster (not targeted) and hit (nearly) every time. While this is very intuitive, I was just wondering how the game does it.
That's it. Btw, thanks to everyone for a very entertaining read on the other threads. I've learnt more in the last two days than in my entire varsity career! (Oops! did I type that? :unsure: )
I play single player (vbad/expensive connections in my part of the globe :( - I surf at Varsity but they frown on installing games!). Anyway, I have a few questions which I have not yet found in my lurkage. The first two are quick and I'd really like to find the answers. The other two are much less important but would be interesting to understand a bit more about anyway.
First the quick questions:
1) Does the DiabloClone appear on single player (without mods) or is it only a realms only feature. I would really like the challange (and wouldn't mind getting my greedy little mits on the Annihalis charm either!).
2) I have yet to find a page listing the different item affix groups. Also I would like to find a list of the probabilities of the different prefixes and suffixes. (So that I can calculate exactly how many trillions of bows I'll have to find to get a cruel, master's, fool's matriachal bow of alacrity, trancendance, ease!).
Then the more complicated ones:
3) Do different attack modes have different 'widths'. I ask because in Act 3 I was attacking a heirophant in Travincal and I could shoot him past a stone pillar while his lightning was soaked up by the same pillar. Perhaps it was because the lightning is wider or perhaps because the attack originates some distance above the characters feet (to make the graphics look good). I've heard this is also possible in the Chaos Sanctuary where you can stand in a corner and shoot diablo while he can't hit you with his lightning breath. I'm excluding the use of GA obviously.
4) I'm not entirely happy with the description of attack rating with bows (or any range weapon for that matter). The main thing I have a problem with is how does the game know when an arrow is eligable to hit a monster. Sometimes I target a walking monster (walking perpendicular to the arrow flight - blasted shamans!) and, of course, every arrow misses. Other times I aim a little ahead of the same monster (not targeted) and hit (nearly) every time. While this is very intuitive, I was just wondering how the game does it.
That's it. Btw, thanks to everyone for a very entertaining read on the other threads. I've learnt more in the last two days than in my entire varsity career! (Oops! did I type that? :unsure: )