05-04-2004, 02:31 PM
Hail,
before I go into my take of all of this, I need to give you a little background information.
My little brother got kicked out of college because he couldn't keep his grades up. Why? Because he was playing computer games.
I don't know if Blizzard is thinking that putting a rest system into place would be something to limit one's playing (yes, I'm leaving the powerleveling side of this alone), but simply due to the fact that you can just jump to another character who is "well rested" would defeat that purpose, and thus, my sibling would still run into the
Being someone who spends about 2.5 - 3 hours a day in the car commuting to and from a full time job, I can go to an inn, log out, and then come back every night if I wanted. In that aspect, the 8 hour rest system works fine for me. Even though I'm only online for about 3 - 4 hour when I do connect up (whether I get dropped or not).
But overall, I don't know what the advantages would be for the rest system. Unless it's the whole idea of keeping people from having mega-uber characters. With this system in place, you would have people that have perhaps 3 - 5 strong characters, but chances are that they would be diversified and have lower levels. And in addition to that, they would probably tend to be more diversified, instead of someone having 5 warriors. Having a more diversified "portfolio" of characters would not only teach you how to play that class or race, but also when partying up, you would understand how that class would behave, and what it's limitations are, and thus, be a better party player.
Let's face it. When you play with someone that sucks as a player, or simply doesn't know what they are doing, the game can get agonizing, especially if you really need help with a particular quest.
Just a couple of my thoughts....
SaxyCorp
before I go into my take of all of this, I need to give you a little background information.
My little brother got kicked out of college because he couldn't keep his grades up. Why? Because he was playing computer games.
I don't know if Blizzard is thinking that putting a rest system into place would be something to limit one's playing (yes, I'm leaving the powerleveling side of this alone), but simply due to the fact that you can just jump to another character who is "well rested" would defeat that purpose, and thus, my sibling would still run into the
Being someone who spends about 2.5 - 3 hours a day in the car commuting to and from a full time job, I can go to an inn, log out, and then come back every night if I wanted. In that aspect, the 8 hour rest system works fine for me. Even though I'm only online for about 3 - 4 hour when I do connect up (whether I get dropped or not).
But overall, I don't know what the advantages would be for the rest system. Unless it's the whole idea of keeping people from having mega-uber characters. With this system in place, you would have people that have perhaps 3 - 5 strong characters, but chances are that they would be diversified and have lower levels. And in addition to that, they would probably tend to be more diversified, instead of someone having 5 warriors. Having a more diversified "portfolio" of characters would not only teach you how to play that class or race, but also when partying up, you would understand how that class would behave, and what it's limitations are, and thus, be a better party player.
Let's face it. When you play with someone that sucks as a player, or simply doesn't know what they are doing, the game can get agonizing, especially if you really need help with a particular quest.
Just a couple of my thoughts....
SaxyCorp