06-09-2004, 10:50 AM
I never started a New game to power up my Warrior more until just this week after FINALLY finding a copy of HellFire.
I found when I did so. That my Griswold sword had been turned into a Greater Rune of fire! :angry:
And, all of the bonus points to my armor from a Shrine that added 2 points each back to thier original stats? :(
So, obviously there are some kind of rules concerning what you can carry over. None of the D1/Hellfire sites I've found cover any of this thus far.
So, what I'm wondering is what can anyone tell me for certain on what is allowed and what can cary over and what is lost.
Example. I know that there is a very rare Shrine that gives you 1 level to all Spells! (DROOOOOLLLL!!!) :D As a warrior who has it hard opening books. That one is perfect!
But, would that be effected when I start a new game like it did my AC Shrine bonus? :(
Worse. If I make an item indesructable with the hellfire oils. Will they stay indestructable?
It really sux to go through all that trouble hauling all my favourite armour I was saving for certain levels to get the armour bonus just to have it taken away! What's the point in bonuses if they're going to take them away. And, is there a patch for it.
Special NOTE!! I read how folks use the "CornerStone of the World" in Hellfire to exchange stuff with other players. I put the Completed note in the Nakru test on it and it showed up in the NEW GAME!! I figure this would be a great way to carry a large item like some body armor or a shield to a new game since we're limited to what can be carried in your inventory.
I'm also hoping to see if it's free of the ANTI BONUSES factor that swiped my AC bonuses. If it does. Then one can take some indestructable item a shield or something and keep carrying it over with the ACCUMULATIVE AC bonuses slowly making it a super item!!
I'm also concerned with what kind of effect carrying a Quest item over might have. Note. The Rune that replace my Griswold sword wasn't in my open inventory but in the square for actual use. I quit without saving it. and switched it with another and got the same rune in place of my sword.
And, when I place my cursor over it. It read "Ice Shank" the name of one of my other swords. With Zero listed for things like point damage and such. The Rune did work as a fire weapon BTW.
Any experiences and info are welcomed. Jim
I found when I did so. That my Griswold sword had been turned into a Greater Rune of fire! :angry:
And, all of the bonus points to my armor from a Shrine that added 2 points each back to thier original stats? :(
So, obviously there are some kind of rules concerning what you can carry over. None of the D1/Hellfire sites I've found cover any of this thus far.
So, what I'm wondering is what can anyone tell me for certain on what is allowed and what can cary over and what is lost.
Example. I know that there is a very rare Shrine that gives you 1 level to all Spells! (DROOOOOLLLL!!!) :D As a warrior who has it hard opening books. That one is perfect!
But, would that be effected when I start a new game like it did my AC Shrine bonus? :(
Worse. If I make an item indesructable with the hellfire oils. Will they stay indestructable?
It really sux to go through all that trouble hauling all my favourite armour I was saving for certain levels to get the armour bonus just to have it taken away! What's the point in bonuses if they're going to take them away. And, is there a patch for it.
Special NOTE!! I read how folks use the "CornerStone of the World" in Hellfire to exchange stuff with other players. I put the Completed note in the Nakru test on it and it showed up in the NEW GAME!! I figure this would be a great way to carry a large item like some body armor or a shield to a new game since we're limited to what can be carried in your inventory.
I'm also hoping to see if it's free of the ANTI BONUSES factor that swiped my AC bonuses. If it does. Then one can take some indestructable item a shield or something and keep carrying it over with the ACCUMULATIVE AC bonuses slowly making it a super item!!
I'm also concerned with what kind of effect carrying a Quest item over might have. Note. The Rune that replace my Griswold sword wasn't in my open inventory but in the square for actual use. I quit without saving it. and switched it with another and got the same rune in place of my sword.
And, when I place my cursor over it. It read "Ice Shank" the name of one of my other swords. With Zero listed for things like point damage and such. The Rune did work as a fire weapon BTW.
Any experiences and info are welcomed. Jim