Chaerophon,Nov 27 2004, 05:45 AM Wrote:Since I know little about WoW as of yet, I may be wrong, but this post looked to be quite a good one!
Interesting info. His analysis of what talents not to take is useful, and it's good to have some direction as to what a good talent build looks like. Not so sure about his suggested order, though.
He suggests taking Improved Fireball at 10-14, which is all right, I suppose, but he doesn't advise Improved Arcane Missiles until 22-26, which is in my opinion somewhat late. I don't have experience with later levels yet, but I've played one mage OB and one in release, both to at least 22, and I think that IAM should be either the 10-14 or 15-19 talent selections. I'd get it first.
Arcane Missiles and Fireball have comparable DPS without talents; IF makes Fireball clearly superior. I don't like raw DPS as a comparison, though. The choice to get IF first seems to be based on every fight going the same way: a max range shot, another fireball as they run in, a frost nova to lock them in place, another fireball and a fireblast. Maybe a second fireblast if the first one's shot off before the nova.
If it goes like that things will be perfect, but there are so many times when things won't be. One resisted spell in that chain and whatever mob you were shooting at is now in your face and gnawing on your foot. Notably, they'll be taking chunks out of your casting time (I've heard 1 sec for the first hit, .8 for the second) and send your DPS through the floor. That doesn't even begin to cover cases where an additional creature pops in and you want to finish off the first target, or cases where something spawns on your head. On the whole, IAM's virtual guaranteed damage is going to prove useful in a larger variety of situations.
Anyway, just getting this out here to spark some discussion. We've got Lurkers playing on a number of servers already, let's see if we can't get this forum rolling.