01-14-2005, 04:54 PM
So I have seen snippets of these formulas around, but some information is from the beta (and it has changed) and so I just wanted to post some things that I've verified in game.
BTW, this is just to match what the character screen says. Haven't yet noticed any reason to doubt the character screen in WoW, but remember D2's LCS? So far that's what I'm using as my baseline.
First of all, weapon DPS appears to be calculated thusly:
The first interesting thing you'll notice is that Attack Power bonus is not affected by Weapon Speed (and "Speed" is a misnomer as a higher "speed" means a slower weapon, but I'll use the terms as they are in game).
The next question is how to figure out attack power?
I've verified for melee that 1 STR = 2 AttackPower. I've read that 1 AGI = 2 AttackPower for ranged weapons (will verify shortly).
However, what I'm missing is how a "base" attack power is calculated. Does anyone know this? 2*Str is more attack power than I have, so there is something modifying the base that I'm not sure of. Character level is probably involved, weapon skill is certainly involved. I'd like to know how.
Next time I tinker with this I was going to play with brand-new characters (who have a skill level of 1) and see how things change as their weapon skill moves up and their character level moves up.
But if someone already knows then I don't need to :)
Additionally, does anyone know:
How Attack Rating is calculated?
How Attack Rating works with Character Level to determine chance to hit?
BTW, this is just to match what the character screen says. Haven't yet noticed any reason to doubt the character screen in WoW, but remember D2's LCS? So far that's what I'm using as my baseline.
First of all, weapon DPS appears to be calculated thusly:
Code:
((WeaponMin + WeaponMax)/2 * 1/WeaponSpeed) + AttackPower/14
The first interesting thing you'll notice is that Attack Power bonus is not affected by Weapon Speed (and "Speed" is a misnomer as a higher "speed" means a slower weapon, but I'll use the terms as they are in game).
The next question is how to figure out attack power?
I've verified for melee that 1 STR = 2 AttackPower. I've read that 1 AGI = 2 AttackPower for ranged weapons (will verify shortly).
However, what I'm missing is how a "base" attack power is calculated. Does anyone know this? 2*Str is more attack power than I have, so there is something modifying the base that I'm not sure of. Character level is probably involved, weapon skill is certainly involved. I'd like to know how.
Next time I tinker with this I was going to play with brand-new characters (who have a skill level of 1) and see how things change as their weapon skill moves up and their character level moves up.
But if someone already knows then I don't need to :)
Additionally, does anyone know:
How Attack Rating is calculated?
How Attack Rating works with Character Level to determine chance to hit?