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GamesIndustry.biz has an exclusive, multi-part interview with Blizzard creative director
Chris Metzen and VP of business operations
Paul Sams who share some insights into the hugely successful company, its creative process - and why developing an MMORPG has made them wake up screaming at night :D
You can read the first part here (part 2 comes next week):
Part One: The Perfect Storm
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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Quote:The amount of planning associated with something like this, and the planning associated with dealing with how frequently you're going to do content updates, and how much content you're going to try and push into those updates, while simultaneously having to worry about expansion sets and how big those are going to be...
Nice nice. Ofcourse they are going for xpacks, but it is nice to know they are (most likely?) already thinking about what's next. Although balancing the current product comes first. (I hope!!)
Quote:We think there are a lot of people who still want to play the types of products that we have historically made.
Yes please! Starcraft 2 perhaps? Diablo 3? Or heck, I won't be unhappy with a new world to explore, new plotlines (Aaaahahahahaa haa haaaa *wipes tears from eyes* .. ah haa haahaha..) to dive into.
:rolleyes: Sorry couldn't resist.