01-18-2005, 08:33 PM
(This post was last modified: 01-18-2005, 08:41 PM by malphigian.)
I've been playing around with my talent layout, and while I still plan to keep a hefty amount in shadow (flay and silence are critical skills, esp. on the PvP server), I'm trying to put together a 29 Disc/22 Shadow build. This gives me enough shadow for the aforementioned silence and flay.
The 29 points in discipline are about a few things:
-4 points in force of will (4% damage, 4% critical)
-imp mana burn
-inner focus
-10% off instants
(the rest of the discipline talents I want are already in my current 33/18 build).
Here are the builds:
--------------------------
CURRENT BUILD
Discipline Talents (18 points)
# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
# Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
# Focused Casting - 1/1 point
While active, you no longer lose casting time from taking damage. Lasts 8 seconds.
# Mental Agility - 2/5 points
Reduces the mana cost of your instant cast spells by 4%.
# Improved Mana Burn - 2/2 points
Reduces the casting time of your Mana Burn spell by ?.
# Mental Strength - 1/5 point
Increases your maximum Mana by 2%.
Shadow Talents (33 points)
# Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.
# Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
# Shadow Focus - 4/5 points
Reduces your target's chance to resist your Shadow spells by 8%.
# Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.
# Improved Psychic Scream - 2/2 points
Reduces the cooldown of your Psychic Scream ability by 4 seconds.
# Improved Mind Blast - 3/5 points
Reduces the cooldown of your Mind Blast spell by 1.5 seconds.
# Shadow Reach - 3/3 points
Increases the range of your Shadow damage spells by 20%.
# Vampiric Embrace - 1/1 point
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow damage you deal for 1 minute.
# Silence - 1/1 point
Silence the target, preventing them from casting spells for 5 seconds.
# Shadow Weaving - 5/5 points
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.
# Darkness - 5/5 points
Increases your Shadow spell damage by 10%.
# Shadowform - 1/1 point
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may only cast Shadow and Discipline spells while in this form.
--------------------------
PROPOSED NEW BUILD
Discipline Talents (29 points)
# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
# Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
# Focused Casting - 1/1 point
While active, you no longer lose casting time from taking damage. Lasts 8 seconds.
# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
# Improved Mana Burn - 2/2 points
Reduces the casting time of your Mana Burn spell by ?.
# Mental Strength - 1/5 point
Increases your maximum Mana by 2%.
# Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%.
# Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
# Force of Will - 4/5 points
Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.
Shadow Talents (22 points)
# Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.
# Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
# Shadow Focus - 4/5 points
Reduces your target's chance to resist your Shadow spells by 8%.
# Improved Mind Blast - 3/5 points
Reduces the cooldown of your Mind Blast spell by 1.5 seconds.
# Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.
# Improved Psychic Scream - 2/2 points
Reduces the cooldown of your Psychic Scream ability by 4 seconds.
# Shadow Reach - 3/3 points
Increases the range of your Shadow damage spells by 20%.
# Vampiric Embrace - 1/1 point
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow damage you deal for 1 minute.
# Silence - 1/1 point
Silence the target, preventing them from casting spells for 5 seconds.
--------------------------
Basically, I'm not finding shadow form as useful as I might have hoped aside from solo. Even in 1v1 PvP it's not as great as I might have hoped.
Anyway, I'm looking for general thoughts, but also have a specific question. I'm torn whether to put those 3 points in improved inner fire or shift them mental stength for a 6% overall mana bonus.
I tend to think Inner Fire might be underrated, the talent gives an extra 400-500 armor, which works out to 4-5% damage reduction depending on base armor. Not to mention it'll make your melee actually do something when it is used (even if that is infrequent). I'm assuming that damage reduction is only on melee/physical damage, yes?
I'm mostly concerned about PvP, but group PvP as well as solo, and instance group utility is a consideration as well.
Thoughts on Inner Fire and build in general?
The 29 points in discipline are about a few things:
-4 points in force of will (4% damage, 4% critical)
-imp mana burn
-inner focus
-10% off instants
(the rest of the discipline talents I want are already in my current 33/18 build).
Here are the builds:
--------------------------
CURRENT BUILD
Discipline Talents (18 points)
# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
# Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
# Focused Casting - 1/1 point
While active, you no longer lose casting time from taking damage. Lasts 8 seconds.
# Mental Agility - 2/5 points
Reduces the mana cost of your instant cast spells by 4%.
# Improved Mana Burn - 2/2 points
Reduces the casting time of your Mana Burn spell by ?.
# Mental Strength - 1/5 point
Increases your maximum Mana by 2%.
Shadow Talents (33 points)
# Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.
# Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
# Shadow Focus - 4/5 points
Reduces your target's chance to resist your Shadow spells by 8%.
# Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.
# Improved Psychic Scream - 2/2 points
Reduces the cooldown of your Psychic Scream ability by 4 seconds.
# Improved Mind Blast - 3/5 points
Reduces the cooldown of your Mind Blast spell by 1.5 seconds.
# Shadow Reach - 3/3 points
Increases the range of your Shadow damage spells by 20%.
# Vampiric Embrace - 1/1 point
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow damage you deal for 1 minute.
# Silence - 1/1 point
Silence the target, preventing them from casting spells for 5 seconds.
# Shadow Weaving - 5/5 points
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.
# Darkness - 5/5 points
Increases your Shadow spell damage by 10%.
# Shadowform - 1/1 point
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may only cast Shadow and Discipline spells while in this form.
--------------------------
PROPOSED NEW BUILD
Discipline Talents (29 points)
# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
# Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
# Focused Casting - 1/1 point
While active, you no longer lose casting time from taking damage. Lasts 8 seconds.
# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
# Improved Mana Burn - 2/2 points
Reduces the casting time of your Mana Burn spell by ?.
# Mental Strength - 1/5 point
Increases your maximum Mana by 2%.
# Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%.
# Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
# Force of Will - 4/5 points
Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.
Shadow Talents (22 points)
# Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.
# Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
# Shadow Focus - 4/5 points
Reduces your target's chance to resist your Shadow spells by 8%.
# Improved Mind Blast - 3/5 points
Reduces the cooldown of your Mind Blast spell by 1.5 seconds.
# Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.
# Improved Psychic Scream - 2/2 points
Reduces the cooldown of your Psychic Scream ability by 4 seconds.
# Shadow Reach - 3/3 points
Increases the range of your Shadow damage spells by 20%.
# Vampiric Embrace - 1/1 point
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow damage you deal for 1 minute.
# Silence - 1/1 point
Silence the target, preventing them from casting spells for 5 seconds.
--------------------------
Basically, I'm not finding shadow form as useful as I might have hoped aside from solo. Even in 1v1 PvP it's not as great as I might have hoped.
Anyway, I'm looking for general thoughts, but also have a specific question. I'm torn whether to put those 3 points in improved inner fire or shift them mental stength for a 6% overall mana bonus.
I tend to think Inner Fire might be underrated, the talent gives an extra 400-500 armor, which works out to 4-5% damage reduction depending on base armor. Not to mention it'll make your melee actually do something when it is used (even if that is infrequent). I'm assuming that damage reduction is only on melee/physical damage, yes?
I'm mostly concerned about PvP, but group PvP as well as solo, and instance group utility is a consideration as well.
Thoughts on Inner Fire and build in general?