AR and Defense of Druid Minion?
#1
Sorry for bad English.
How calculate AR and Defense for Druid Minion?
I know for monster AR=baseAR*klvlDR. Def=baseDR*klvlDR.
Where
baseAR - data from columns *TH* from files monstat.txt
baseDR - data from columns AC* from files monstat.txt
klvlAR - data from columns L-TH from files monlvl.txt corresponding level of monster.
klvlDR - data from columns L-AC from files monlvl.txt corresponding level of monster.
Druid minion has 1 in columns noratio. HP of minion not multiply by data from monlvl.txt. But AR and Defense dependent from monlvl.txt (druid level=level minion).
For example spirit wolf. Skill lvl=20.
druid level -99. Normal.
From monstat.txt he has AC=50, DR=67.
For lvl 97 klvlAR-10.68, klvlDR-5.94.
I calculate defense=67*5.94=398.
Passive defense bonus 240%.
In skills.txt item_armor_percent=7*lvl+passive defense bonus=380%.
398*(100+380)/100=1910.
It is roughly fit with test result.
But calculated AR not fit with test result.
I calculate AR=50*10.68=534.
In skills.txt passive AR bonus 525%, and 75+20*19 in ToHit and LevToHit
columns.
534*(100+525+455)/100=5767.
Test result. Against monster of 99 level and 5000 defense Spirit wolf hit less then 25%.
Anybody know real formula?

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#2
I'd really like to know this myself - knowing how much benefit extra points in Spirit Wolf would have could be very handy.
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#3
My Teory (all tested) disprove if anybody can.
Attack Ratung. For Raven, Spirit Wplf, Dire Wolf, Grizzly.
AR=X*K1(monlvl.txt)+A1(monstat.txt)+A2(skills.txt)+A3Passive(skills.txt).
Where:

A1 from file monstat.txt column A1TH, A1TH(N), A1TH(H)
0 - Raven
50 - Spirit Wolf
150 - Dire Wolf
300 - Grizzly

A2=K2+K3*(lvl-1);
Where k2 from skills.txt column ToHit
k3 from skills.txt column LevToHit
lvl - level of skill.
_k2_ _k3_ _summon
100_ _15_ _ Raven
_75_ _20_ _Spirit Wolf
150_ _20_ _Dire Wolf
300_ _20_ _Grizzly

A3Passive=K4+K5*(lvl-1);
Attention: it is passive bonus from skill Summon Spirit Wolf(not for Raven), but not % is +AR.
K4=50;
K5=25;
lvl - level of skill Summon Spirit Wolf

K1 - coefficient from monlvl.txt (dependence from difficulty and druid level)
X - only test result= 80+-10. (I don't know exact).

Example. Druid 80 lvl on Hell difficulty. Raven-2 level. Summon Spirit Wolf - 10 level. Summon Dire Wolf - 10 level. Summon Grizzly - 10 level.
Raven AR=2689
Spirit Wolf AR=3154
Dire Wolf AR=3329
Grizzly AR=3629
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#4
Eradan,Jan 24 2005, 08:50 AM Wrote:My Teory (all tested) disprove if anybody can.
Attack Ratung. For Raven, Spirit Wplf, Dire Wolf, Grizzly.
AR=X*K1(monlvl.txt)+A1(monstat.txt)+A2(skills.txt)+A3Passive(skills.txt).
  Where:

A1 from file monstat.txt column A1TH, A1TH(N), A1TH(H)
  0 - Raven
  50 - Spirit Wolf
  150 - Dire Wolf
  300 - Grizzly

A2=K2+K3*(lvl-1);
Where k2 from skills.txt column  ToHit
k3 from skills.txt column LevToHit
lvl - level of skill.
_k2_ _k3_ _summon
100_ _15_ _ Raven
_75_ _20_ _Spirit Wolf
150_ _20_ _Dire Wolf
300_ _20_ _Grizzly

A3Passive=K4+K5*(lvl-1);
Attention: it is passive bonus from skill Summon Spirit Wolf(not for Raven), but not % is +AR.
K4=50;
K5=25;
lvl - level of skill Summon Spirit Wolf

K1 - coefficient from monlvl.txt (dependence from difficulty and druid level)
X - only test result= 80+-10. (I don't know exact).

Example. Druid 80 lvl on Hell difficulty. Raven-2 level. Summon Spirit Wolf - 10 level. Summon Dire Wolf - 10 level. Summon Grizzly - 10 level.
Raven AR=2689
Spirit Wolf AR=3154
Dire Wolf AR=3329
Grizzly AR=3629
[right][snapback]66231[/snapback][/right]

As I understand it, Ravens are ITD. Or has that changed as well?

Occhi
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In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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#5
No, Raven Not ITD. Test low-level Druid on Hell and you see, that Raven miss.
My test tell that AR Passive Bonus for Wolfs an Grizzly is practically useless.
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