03-19-2005, 05:44 AM
Ghostiger,Mar 10 2005, 05:04 PM Wrote:My suggestion is simple.
Rogues are all about cunning right? Allow rogues to pick another player in the group who they will divert toward all the agro they generate.
Every group would want a rogue then to both do huge damage and to help keep agro focused on the tank.
It really is a lame feeling currently when you play a rogue and you essentyially dont try hard in fights because it makes the group work smoother.
EDIT: This doesnt solve the AOE problem, but it would be a huge improvement.
[right][snapback]70262[/snapback][/right]
Won't this problem just become worse when the test patch is implemented? Rogues will predictably be behind the target, hitting considerably faster than the main tank. Aggro control will become an even bigger issue, won't it?
Abattoir - 60 Night Elf Rogue Engineer/Miner
Selphine - 19 Human Paladin
Faustine - 14 Human Warlock
Dauphine - 10 Human Warrior
Naugahyde - 6 Dwarf Hunter AH addict
Selphine - 19 Human Paladin
Faustine - 14 Human Warlock
Dauphine - 10 Human Warrior
Naugahyde - 6 Dwarf Hunter AH addict