04-30-2005, 06:22 AM
As we have more and more people on Stormrage with chars in the high levels, I wonder whether it is near time that we consider the merits of having a Lurker bank. In my mind, our bank would operate like this:
1. Elect a banker. This should be someone who tends to be logging into the game daily, or at least semi-regularly.
2. Going forward, on a strictly voluntary basis, people can mail unwanted trade goods and items to the banker.
3. People can opt to make "withdrawals" from the bank on an honor basis. The idea is that you take out approximately the same value that you have contributed.
I am not too concerned about people acting dishonorably. It is the logistics of managing a meaningful bank that concerns me. A couple of problems:
1. People send underpowered or unpopular items to the bank that take up space and cause clutter. The solution might be to allow the banker to exercise discretion in selling items or allowing them to be disenchanted for materials.
2. It might be a bother to keep up with what is in the bank. Items can be hard to catalog. Trade goods are easier to keep up with. Again, maybe this is a place where the banker can be trusted to exercise judgment. Ditch most items for more fungible goods. Keep around high end stuff or popular and useful stuff. Maybe see how it works as we go along.
1. Elect a banker. This should be someone who tends to be logging into the game daily, or at least semi-regularly.
2. Going forward, on a strictly voluntary basis, people can mail unwanted trade goods and items to the banker.
3. People can opt to make "withdrawals" from the bank on an honor basis. The idea is that you take out approximately the same value that you have contributed.
I am not too concerned about people acting dishonorably. It is the logistics of managing a meaningful bank that concerns me. A couple of problems:
1. People send underpowered or unpopular items to the bank that take up space and cause clutter. The solution might be to allow the banker to exercise discretion in selling items or allowing them to be disenchanted for materials.
2. It might be a bother to keep up with what is in the bank. Items can be hard to catalog. Trade goods are easier to keep up with. Again, maybe this is a place where the banker can be trusted to exercise judgment. Ditch most items for more fungible goods. Keep around high end stuff or popular and useful stuff. Maybe see how it works as we go along.