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Posts: 5,139
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Joined: Feb 2003
09-13-2005, 02:37 PM
(This post was last modified: 09-13-2005, 02:41 PM by Kevin.)
Someone had posted something about how to get your savedvariables.lua to work with the new format that 1.7 uses but I can't find that post....
Anyway since I have the patch installed.
Patch Notes Wrote:--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.7.0 (2005-09-13)
--------------------------------------------------------------------------------
Zul'Gurub
Hidden within the jungles of Stranglethorn, an ancient Troll city
full of peril has been uncovered. Do you have what it takes to delve
into its mysteries with a band of hardy explorers? There's only one
way to find out! Zul'Gurub is a high-level, 20-man raid instance with
120 new rare and epic items to uncover. Adventure awaits!
Arathi Basin
Join the League of Arathor or the Forsaken Defilers as they battle
for the precious resources stockpiled within the latest Battleground,
Arathi Basin! Pitting 15 members of each faction against each other,
the race is on to be the first to 2000 resources, capturing strategic
landmarks around the Basin to increase your team's gain and cripple
the enemy. With an all-new set of reputation-based rewards, there's
never been a better time to join the war!
Stranglethorn Fishing Extravaganza
The Stranglethorn Fishing Extravaganza is a grand new event set along
the coasts of Stranglethorn Vale. Early on the appointed day,
friendly neighborhood goblins will visit Ironforge and Orgrimmar to
inform aspiring anglers of the grand tournament and give
instructions. At the appropriate time, the shout will ring out across
Stranglethorn to bait your hooks and cast your lines!
General
- The debuff limit has been increased to 16 (from 8). In addition, the
client will now display all 16 debuffs.
- Switching weapons in combat triggers a 1 second global cooldown for
all abilities for rogues and a 1.5 second global cooldown for
everyone else.
- Tauren can now ride wolves if they learn the wolfriding ability.
- Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now
cancel combat mode by clearing your current target. In addition, the
UI will have a gold border when the possessed unit is actively in
combat mode with the target.
- Several stun spells and abilities that were previously unresistable
can now be resisted as was always intended.
- Damage absorption no longer protects against falling, drowning, or
fatigue damage.
- The targeting circles for area effect spells will no longer be
cancelled when the caster moves.
- Absorbed and resisted environmental damage is now shown in the combat
log.
- If an attack deals non-physical damage, the type of damage is now
reported in the combat log.
- Fixed bug where you could kill someone in a duel with spell
reflection.
- Auras and shapeshift forms can be cancelled while you are fleeing or
confused.
- Fixed bug where you couldn't right click to attack a hunter who is
feigning death.
- You can no longer unequip weapons while they are disarmed.
- Debuffs and area effect spells now use their actual cast level rather
than effective cast level for calculating periodic resistance.
- Escape Artist works with Frost Nova and Frost Trap again.
- Damage absorption is now applied before damage splitting effects.
- Casting spells on your pets and summons will no longer cause guards
in neutral towns to attack you.
- Fixed a bug where mana was being regenerated while channelling spells
that use mana.
- Fixed a bug where the Dazed ability used by creatures when attacking
targets from behind was countered/dispelled by some spells
(e.g. Blessing of Freedom).
- Fixed a bug where area of effect periodic damage spells were being
resisted more frequently than they should have been when casting
lower level ranks of the spell (affected spells were Blizzard,
Consecration,Explosive Trap, Flamestrike, Hurricane, Rain of Fire and
Volley).
- Effects that make players immune to physical will no longer be immune
to the "Recently Bandaged" effect from First Aid.
- Made general improvements to the camera.
- You are no longer able to kill players in duels with reflected DoT
spells
- Escape Artist works with Frost Nova and Frost Trap.
- When you swap weapons in combat, you start your swing again, instead
of continuing your last swing.
- Fixed bug where self-inflicted damage, like Poisonous Blood, wouldn't
break stealth.
- When an attribute increasing effect (e.g. Arcane Intellect) is
refreshed on a target, it will no longer reset the target's health or
mana and then increase the total.
- Pets now switch to a new target if possible when their current target
is polymorphed.
- Meeting Stones
A number of miscellaneous improvements have been made that should
allow for better group forming when using the meeting stones.
You will no longer be kicked from the meeting stone queue when a
player declines a group invite or when inviting someone that is
already in a group.
You will now be informed that you have left the meeting stone queue
when the group leader logs out.
Tanks and Healers will now be immediately added to the group by the
meeting stone when they are the 5th member of the group.
You can now be added to a group by the meeting stone when that group
contains characters that have disconnected.
PvP
- Battlegrounds
Battleground "holidays" have been added to Warsong Gulch, Alterac
Valley and Arathi Basin. Holidays occur during most weekends,
starting on Thursday night at midnight and continuing until Tuesday
morning.
During a holiday, emmissaries from that Battleground will be found
in the major cities, and honor/faction rewards for performing
objectives in that battleground are increased.
Warsong Gulch and Arathi Basin will now be level-banded as follows:
20-29, 30-39, 40-49, 50-59, 60.
System Messages have been added to Warsong Gulch to replace the
heralds.
Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which
they may turn in to Captain Shatterspear or Sentinel Farsong for a
faction reward.
Offensive use of damage immunities no longer causes the flag to drop
in Warsong Gulch.
In the Battlegrounds, you will now automatically be resurrected by
Spirit Healers unless you choose to decline.
A bug that allowed ghost players to pass through the Warsong Gulch
starting gate has been fixed.
Alterac Valley now correctly rewards honor for owning graveyards at
the end of the game.
Characters that use the Battlemaster to enter a Battleground will
now port back to that Battlemaster when they leave the Battleground
for any reason.
Fixed range check for removing insignia from players in
Battlegrounds.
Fixed a bug that would cause players to stand up when a turnin was
made in Alterac Valley.
Players will no longer be able to gain health by repeatedly entering
and leaving the effect of a Battle Standard.
Entering a battleground now resets the timer for the AFK flag. This
should prevent players being kicked by the AFK timer moments after
they enter the Battleground instance.
Using the /who command while in a Battleground instance will now
only display players in your instance.
The requirement to purchase special Food and Bandage consumables for
Warsong Gulch and Arathi Basin has been lowered; they are now
available for use at Friendly and Honored, respectively.
battleground queue functionality has been improved to eliminate
certain types of "traffic jams" that could prevent instances from
starting.
- Consecration and other similar spells can no longer be used by
non-PvP
flagged players to damage PvP flagged enemies.
- Racial "Leaders" have been strengthened, and are now worth slightly
less honor.
- Players may no longer purchase items that require a PvP rank unless
they meet the rank requirement at the time of purchase.
Druids
- Improved Starfire - The stun effect can now be resisted.
- Druids should now be able to shapeshift back into caster form while
Feared.
- Cat Form - The base weapon damage of the form has been increased.
- Cat Form - Each point of agility now adds 1 attack power.
- Cat Form - Rip's damage per combo point has been increased.
- Cat Form - Ferocious Bite's damage per combo point has been increased
In addition, extra energy now converts to damage at a higher rate.
- Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second
self cooldown. In addition, its duration has been increased to 6
seconds.
- Cat Form - Rake's damage has been increased.
- Entangling Roots now shares the same duration in pvp as other
long-duration forms of crowd control (ie: polymorph, fear, sap).
Hunters
- Due to significant talent changes, Hunters will have all talent
points refunded and can be respent. Training costs for all talent
spell/ability replacements have been significantly reduced.
- Survival and Beast Master talent trees have undergone major revisions
in an effort to give Hunters additional, viable choices when
selecting talents.
- Deterrence - Will now increase parry chance when using Fist Weapons.
- Deflection - Will now increase parry chance when using Fist Weapons.
- Improved Concussive Shot - The stun effect can now be resisted.
- Trueshot Aura - Attack Power and Ranged Attack Power bonus increased,
mana cost decreased, area of effect increased.
- Frost Trap - Updated tooltip to reflect duration of the Frost
Trap Effect.
- Aimed Shot - Fixed tooltip to correctly display shot time.
- Auto Shot - Fixed a bug where switching targets would cancel Auto
Shot. Switching targets should now continue firing on the newly
acquired target.
- Scatter Shot - Should now cancel combat mode when used.
- Eyes of the Beast - Cast time reduced.
- Flare - Fixed the tooltip to accurately reflect the actual radius of
the effect.
- Ranged Weapon Specialization - Now affects all ranged weapon attacks
(e.g. Arcane Shot).
- Improved Concussive Shot - Will now have a chance to stun targets
that are afflicted with other slowing effects (e.g. Wing Clip).
- Hawk Eye and Barrage have swapped locations, and we added 1 more rank
to Barrage.
- Freezing Trap now shares the same duration in pvp as other
long-duration forms of crowd control (ie: polymorph, fear, sap).
- The resist rate for hunter traps is now based on the hunter's skill
rather than the level of the trap.
- Pet Abilities
Hunters now have the first round of pet customization available. New
passive abilities include increased armor, stamina, Fire resistance,
Frost resistance, Nature resistance, Shadow resistance, and Arcane
resistance.
Hunter pets can now be untrained of all their skills from
any beast trainer in the major cities. Similar to talents,
untraining a specific pet scales up as you do it more times: 10
silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping
at 10 gold.
Training point costs for all abilities have been rebalanced. You'll
now be able to use all your pet's training points with meaningful
choices. To help make "hunting" pets more viable in more situations,
the Growl ability is now free to all pets.
Bats, owls, and carrion birds can now learn the Screech ability, a
fast single-target attack that also lowers the attack power of all
enemies within melee range of the pet.
Cats can now learn Stealth. In addition to being unseen, they
receive a damage bonus for their first attack coming out of stealth.
Scorpids can now learn Scorpid Poison. The poison deals Nature
damage over time and stacks up to five times on a single enemy.
Wolves can now learn Furious Howl. The howl adds a flat amount of
damage to all nearby party member's next attack (within 15 yards).
- Hunter pets now gain experience based on the level difference between
them and their target rather than the difference between the Hunters
and their target. This will make it much easier to level up a low
level pet. Keep in mind that the Hunter must still kill creatures
from which he/she will gain experience.
- The tooltips for quick Hunter shots have been updated to show them as
instant abilities.
- Feign death is no longer resisted by players.
- Hunters are now able to rename their pets while mounted.
- Hunter's pets will be smarter about when to use Dash/Dive.
- Fixed bug where Aimed Shot wouldn't cancel properly when the target
moves out of range.
- Fixed a bug where lower level versions of Immolation Trap and
Explosive Trap were being resisted more than they should be.
Paladins
- New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes
an enemy for Holy damage. Only usable on a wounded target.
- Blessing of Sacrifice no longer shares damage with dead Paladins
(You can no longer kill Paladin Ghosts).
- Paladins can no longer activate Divine Favor on the previously cast
healing spell.
- Seal of the Crusader - Fixed a bug that displayed the incorrect
amount of attack power increased by ranks 2, 3 and 5 of the spell.
Priests
- Focused Casting - Mana cost removed. Now no longer triggers the
global cooldown on all other spells.
- Vampiric Embrace - Now heals 20% of the damage actually caused
(including critical hits, buffs etc...) but now only heals when
shadow spells cause the damage.
- Switching to Shadow Form no longer cancels Holy buffs on a priest.
- You can cancel melee combat while mind controlling by clearing the
target, like you can normally.
- Blackout - Fixed a bug where rank 2 of the talent wasn't giving a
chance to stun.
Rogues
- Riposte - Will now initiate combat when used.
- Deflection - Will now increase parry chance when using Fist Weapons.
- Mace Specialization - The stun effect can now be resisted.
- Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on
all other abilities.
- The fire damage from the Blazefury Medallion and the Gutgore Ripper's
effect should no longer immediately break Gouge.
- Riposte - Fixed a bug where the ability was not usable when a special
attack (e.g. Gouge) is parried.
Warlocks
- Inferno - The stun effect can now be resisted. Tooltip updated to
reflect enslave duration after the initial summon.
- Spell Lock (Felhunter) - In addition to interrupting spellcasting, it
will now silence the target for a short duration.
- Benefits received from the old Master Conjuror talent should now be
removed on all Warlocks.
- Firestone - When a Firestone is equipped, it should no longer
interrupt tradeskill creation.
- Demonic Sacrifice - All effects gained from sacrificing the pet
should no longer be dispellable.
- Conflagrate - The Conflagrate spell is now instant cast. The damage
and mana cost has been raised on all ranks of the spell.
- Fear will now cause creatures to flee immediately, even if they are
already moving.
- Succubus pets will be smarter about when to use Seduction.
- Succubus pets can now autocast Lesser Invisibility.
- Fixed a bug where Fear and Curse of Recklessness, when used together,
would prevent targets from casting spells.
- Fixed a bug where Soul Link and Power Word: Sheild, when used
together, would heal the Warlock instead of splitting or absorbing
damage.
- Demon Armor - The armor increase will now stack together with
Scrolls of Protection.
Warriors
- Deflection - Will now increase parry chance when using Fist Weapons.
- Retaliation - Will now cause a maximum of 30 retaliatory strikes in
15 seconds. In addition, retaliatory strikes will not be possible
while stunned.
- Improved Revenge - The stun effect can now be resisted.
- Mace Specialization - The stun effect can now be resisted.
- Retaliation, Recklessness and Shield Wall will no longer be cancelled
if you switch stances while the effect is active.
- Shield Slam - Threat caused increased.
- Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on
all other abilities.
- Sweeping Strikes will now ignore dead targets, and will ignore PvP
enabled targets if you are not PvP enabled.
Items
- We have determined that the defense statistic was being applied to
items too liberally, causing those items to be stronger than they
should have been relative to other items of the same level with
different effects. As a result, we have reduced the amount of defense
points on all items with bonuses to defense by approximately 33% in
order to bring those items in line with other similar items.
- Proficiency Bonuses have been added to the game. Some sets of
equippable items have been added that will give bonus effects to the
player only if they have a specific skill, such as Leatherworking.
- With the new ability to train Hunter pets with considerable magical
resistance, the amount of pet resistance granted by the set bonuses
for the Giantstalker's and Dragonstalker's has been reduced while the
pet health granted has been increased.
- The Earthfury set bonus that increases the range of totems now works
with the Mana Tide Totem.
- The Giantstalker's set bonus that increases Volley damage now works
properly.
- The Lawbringer Paladin Set's Healing Circle effect now only affects
your party, but the range of the heal has been increased to 30 yds.
- The pants and gloves for the Dreadmist, Magister's and Devout sets
have had their Agility removed, and other statistics slightly
increased.
- The free mana cost buff provided by the Mage's Netherwind armor set
is now called "Netherwind Focus" and will be noted in your combat
log.
- The effect of the Judge's Gavel has been changed to a stun.
- Flarecore Gloves now bind when equipped.
- Flarecore Leggings and Robe now provide a damage bonus to all spells,
not just fire spells.
- The duration of the Bonereaver's Edge weapon debuff has been lowered,
but the frequency of the effect has been raised.
- The Polychromatic Visionwrap is now a cloth item with durability.
- The Searing Needle's proc will now do the listed damage of the
tooltip.
- The Unstoppable Force now has a short duration stun instead of a
knockback effect, and the stun will occur less frequently.
- Changing stances no longer removes the Orb of Deception effect.
- When you have more than one transformation aura (Orb of Deception,
Noggenfogger, etc.), the last one applied is the one that is shown.
- Several of the Molten Core Epic Weapons have been updated with new
weapon glows.
- Totems affected by the Earthfury set bonus no longer have their
effect flicker when players are outside their normal radius.
- Fixed bug preventing several items, such as the Goblin Jumper Cables,
from being gift wrapped.
- Fixed bug where equipping and unequipping set items and other items
with the same bonus as the set bonus could reduce the affected stats
twice until logout.
- Sayge's Dark Fortune of Resistance now adds +25 to all schools
instead of +10%.
- PvP reward gloves that grant stealth detection have had the detection
reduced somewhat.
- There are now items in the game that have a duration on them that is
measured in real time. For instance, there are fish that have a
four-hour duration; they only last four hours regardless of whether
or not the character is logged in.
- Alterac Valley Spring Water now has a minimum level of 55.
- The Lobotomizer's proc name has been changed to "Brain Damage".
- Corrected the art for the Nether-lace Tunic.
- The Marshal's Lamellar Legplates now have the proper strength bonus.
- The Fire Runed Grimoire and Darkmoon Card: Heroism are now properly
considered armor items.
- The spirit buff from Bottled Alterac Spring Water should now work for
shapeshifted druids.
- The Marshal's Silk Gloves now has the Mana Shield improvement effect.
- The effect tooltips for The Black Book, Gutgore Ripper, and Natural
Alignment Crystal now properly list their duration.
- Scout's Blade now properly sheathes at the hip.
- A few items in the Alliance PvP Rogue and Druid sets were previously
misnamed, this has been corrected.
- The Cenarion and Earthfury Vestments now have proper durability
values.
- The Sergeant Major's Silk Cuffs and First Sergeant's Silk Cuffs now
have the same amount of stamina.
- The stun from the Tidal Charm trinket no longer breaks when damage is
dealt to the stunned target.
- The Fade effect on the Stealthblade will no longer trigger the
cooldown for the Rogue's Feint ability.
- The effect of Black Amnesty will now be noted in the combat log.
- Rethban Ore, Black Diamonds, and Pristine Black Diamonds may now be
found in the Miscellaneous Junk category of the Auction House.
- Blue Wedding Hanbok name changed to reflect the actual color of the
dress.
- The minimum level 48 Lorekeeper's Ring and Advisor's Ring now
properly consider their effects to be passive.
- Hair should no longer stick through the Helm of Endless Rage.
- Key to the City is now considered Uncommon loot.
- The Amulet and Orb of the Darkmoon have had their stats improved and
are now Epic (purple).
- Fishing poles which provide the same bonuses as lures now get the
extra bonus from the lure when it is applied.
- Fixed bug where moving enchanted weapons from one hand to the other
would remove the equipped enchantment benefit.
- Fixed bug where swapping two equipped trinkets would remove one of
the trinket's passive effects.
- Night Dragon's Breath can now be used while silenced.
- Texture for the Dragon's Touch wand corrected.
- Bind on Equip Bracers and Belts in Molten Core now drop more often.
- Cenarion Helm texture fixed.
- Invulnerable Mail changed to a lower duration effect, but your own
melee swings will not interrupt the invulnerability.
Pets
- You can now modify the auto-cast status of pet spells in the pet
spellbook.
Professions
- New crafted sets have been added that require reagents found only in
Zul'Gurub or through the reputation gained from adventuring therein.
- Only spells and abilities that target enemy units will cancel the
World Enlarger effect.
- Black Lotus is no longer soulbound.
- Blackfury and Black Amnesty now bind when equipped.
- Catseye Goggles have had their stealth detection increased somewhat.
- The Mooncloth Robe pattern changed so it displays as white quality
instead of blue since it is vendor purchased.
- The Effects of Flasks will now persist through death.
- Free Action potions can now be dispelled.
- Wildvine potions have been improved.
- Dreamless Sleep potions now take full effect in 12 seconds instead
of 15.
- There is now a Horde cooking recipe that uses Tender Crocolisk Meat
found at Brackenwall Village.
- Dark Iron Boots have been added as Blacksmithing plans that require
Exalted reputation with the Thorium Brotherhood.
- Timbermaw Reputation Recipes are no longer sold in limited quanities
with a restock time. If you have the reputation, you will always be
able to buy the recipe.
- Significantly more Stranglekelp has started washing ashore to the
beaches of the world.
- Dark Iron mineral nodes will now sometimes appear in the Burning
Steppes and Searing Gorge.
- Enchanting an item with an enchantment that will cause the item to
become soulbound will now prompt the enchanter with a warning message
before the enchantment is cast.
- The Gnomish Death Ray now only can be cast if the target is within 20
yards. Previously you could cast this on players outside that range,
even though the spell immediately failed.
- Cured Rugged hides now stack to 10 instead of 5.
Quest
- A great number of quests and events added to Zul'Gurub.
- A level 50 class quest has been added for the Rogue (Lord Ravenholdt
in Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage
(Archmage Xylem in Azshara), and Hunter (Ogtinc in Azshara).
- Reputation gains given to a player on the Alliance, Horde, or
Steamwheedle Cartel factions directly will now cascade down to member
factions through the middle of the Exalted reputation level.
- The summoning crystals of Andorhal have been removed; as a result,
Araj the Summoner will behave like a normal spawn. The respawn time
on Araj once he is slain is 10-15 minutes. It should be noted that
the spawns surrounding where he holds dominion have been maintained;
players seeking to defeat him should not be shy about bringing
friends with them.
- Araj the Summoner now has increased hit points and does increased
melee damage.
- Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of
the time when killed.
- The text for the Horde and Alliance versions of "Araj's Scarab" now
reflect the changes done to the Araj encounter.
- The text for the Horde and Alliance versions of "Alas, Andorhal" now
reflect the changes done to the Araj encounter.
- The Argent Dawn quest "The Active Agent" now offers a choice of
rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just
like an Argent Dawn Commission.
- Players seeking to replace their Seal of the Dawn (or get a Rune of
the Dawn instead) once they've finished "The Active Agent" quest
should speak with Betina Bigglezink in Eastern Plaguelands.
- The Seal of the Dawn is now unique, no longer has any cash value, and
is no longer disenchantable.
- The level 5 quests had the ranged weapon removed from their reward
options. This was done to make sure hunters upgrade their melee
damage in the levels before obtaining a pet.
- Added text to the Test of Endurance quest to indicate you might need
to bring some friends along.
- The amount of XP and Stormwind reputation has been increased for
completing "Hilary's Necklace" quest.
- Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP
enabling.
- Important Blackrock Documents for the Horde quest, "Warlord's
Command," no longer despawn. They can still randomly spawn at one of
four locations.
- Two new quests have been added to Thorium Point in the Searing Gorge
for Thorium Brotherhood reputation turnin for players with neutral
faction. You will now be able to turn in Iron and Heavy Leather to
increase your reputation with the Brotherhood.
- "The Darkreaver Menace" quest has had its reward improved; any Shaman
who has already completed the quest should speak to Sagorne
Creststrider in Orgrimmar to get their new reward.
- The Boulderslide Ravine quest in Stonetalon Mountains now more
clearly points players to the Boulderslide Ravine.
- The original Hakkar quest (the one that involved killing Hakkar's
Avatar in the Sunken Temple) has been extended, and now offers a
reward.
- Completing the initial Magram or Gelkis quest in Desolace now gives
appropriate positive and negative reputation gains.
- The completion dialogue for the "A Rogue's Deal" quest has been
clarified.
- All 8 versions of the "A Donation of Runecloth" quest have had their
quest text clarified.
- Certain mobs and NPCs that erroneously had plus or minus reputation
gains on kills for Horde or Alliance have been corrected.
- Various quest typos fixed.
Raids and Dungeons
- Characters will now receive an error when attempting to enter a raid
dungeon if the reason they cannot enter is because they are not in a
raid group.
- Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to
fire when Onyxia's head was turned in (assuming a head was not
already up).
- You can now no longer avoid Onyxia's confuse effect by jumping or
moving erratically.
- Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore.
- The Ogre Tannin Basket in Dire Maul should stick around longer if
someone opens it and does not initially loot the tannin from it.
- A few Molten Core bosses now drop Fiery or Lava Cores.
User Interface
- New "Dressing Room" Interface now available! If you control-left
click on any item, item reference (vendors, quests) or item link
(chat), a UI panel will appear showing your character wearing that
item. You can then use the same command (control-left click) on
additional items to add to the preview appearance. In addition, the
Auction House now has a checkbox in the upper right-hand corner; if
checked, any item you click on within the Auction House will
automatically be previewed on your character.
- Need Before Greed and Group Loot options have been improved. The
rolling window that appears when an item of the threshold and above
is looted now has three buttons: a Need button (the dice), a Greed
button (the coin), and a close button. Any players who select Need
will get a chance to roll first for the item, with the high roller
winning. If no one selects Need, all characters who selected Greed
will then roll,with the highest roll winning the item. If everyone
closes the window, the item becomes lootable by anyone in the group.
- You can now disable the slow scrolling of text when you are receiving
a new quest.
- Opening the overhead map will now "ping" your location your map (to
make it easier to notice your location when there are many friendlies
nearby on the overhead map).
- The overhead map now displays a directional icon for your character.
- Spell effects that stack multiple times on a character will now
display a number in the bottom corner indicating how many times the
effect has stacked. For example, if a player has had the Sunder Armor
ability used on them three times, the Sunder Armor effect icon will
display a 3 in the corner.
- A confirmation dialog is now shown when you choose to make an Inn
your home.
- The tooltip for spells like Seal of the Crusader correctly reflects
the benefit of the spell, instead of occasionally being off by one.
- Using /random will now send the text to your party or raid wherever
they are instead of the local area around the player that used
/random.
- When in a raid group, the group you are in will now appear above your
name next to your portrait.
- Mail recipient name completion now works with offline guild members
even if you are not showing them in the guild UI.
- Guild ranks and player notes are now filtered by the profanity
filter.
- The temporary mana cost reduction of Burst of Knowledge and similar
effects is now reflected in tooltips.
- Quest rewards are now linked in chat like other items gained.
- You can auto-equip items while in flight by right clicking on them,
as you would normally.
- Fixed bug preventing the Release Spirit dialog from showing if you
die while jumping in lava.
- You can now use the Escape key to exit out of pop up dialogues.
- Fixed lua error when relinking poor and standard quality items from
loot messages.
- Consumable items on the action bar will now always show the number
remaining, even if there are none in your inventory.
- You can create the directory Interface\Icons, and any 32x32 .blp or
.tga files you put in there will be available in the icon list for
your macros.
- Pet spells in macros are now supported, both using /cast and using
CastSpellByName().
- If you omit the rank of a spell in /cast or CastSpellByName(), it
will use the highest rank of the spell which you know.
- While it will still be possible to override files in
Interface/FrameXML, doing so is discouraged (and is likely to become
impossible in a future release). Significant API additions are being
made to eliminate the need for such direct FrameXML changes.
- You will now be able to list .lua files directly in the addon
.toc file.
- The SetPoint() and SetAllPoints() script functions can take an actual
frame instead of a frame name.
- TargetNearest* script functions will only work in response to a
button click or a key binding, to discourage addons which scan the
battlefield for targets.
- Addon-specific Saved Variables!
Each addon's saved variables will be saved in the file
WTF\Account\{accountname}\SavedVariables\{addonname}.lua, and will
only be loaded when the addon is loaded.
IMPORTANT: The first time you enter the game with this change, you
must make sure all your addons are enabled, or their saved
variables will be lost! If you accidentally do this once, you can
recover by quitting the game, moving your backup SavedVariables.
lua into place and restarting the game with addons enabled.
- Addon Loading On Demand!
If you add the following line to your addon's .toc file, it will not
be loaded at the normal load time, it will instead be dynamically
loaded upon request:
## LoadOnDemand: 1
You can query to see if an addon is loaded by using the new
IsAddOnLoaded("addonname") function, and you can load an
addon dynamically using the LoadAddOn("addonname") function.
This function returns true if the addon is loaded
successfully, and can be safely and efficiently called even
if the addon is already loaded.
For your convenience, the function
UIParentLoadAddOn("addonname") is provided which will
attempt to load the addon and pop up an error message if it
failed to load for any reason.
Once an addon is loaded, the ADDON_LOADED event is sent,
with arg1 set to the name of the addon. An addon can listen
for that event, and when it recieves that event with it's
own name, it can safely access its saved variables.
An important thing to note is that when an addon is loaded
dynamically, it doesn't have access to any of the virtual
frame templates that are defined by FrameXML, including
font definitions.
- New Scripting Functions
debugprofilestart() - starts a timer for profiling during debugging.
millis = debugprofilestop() - return the time in milliseconds since
the last call to debugprofilestart()
- New UI Element Member Functions
handlerFunction = Frame:GetScript("handler") - (for handlers like
"OnShow", "OnEnter", etc) which returns the current event handler
for a frame.
Frame:SetScript("handler", function) - sets the action/event handler
for a frame (or removes it with a nil function)
Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile",
edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32,
insets = { left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This
is a table argument)
FontString:SetFont("font", size [, "flags"]).
StatusBar:SetStatusBarTexture("file" [, "layer"])
lines = ScrollingMessageFrame:GetMaxLines()
ScrollingMessageFrame:SetMaxLines(lines)
ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true)
ScrollingMessageFrame:SetFadeDuration(seconds)
ScrollingMessageFrame:SetTimeVisible(seconds)
ScrollingMessageFrame:Clear()
lines = EditBox:GetHistoryLines()
EditBox:SetHistoryLines(lines)
EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
r,g,b,a = FontString:GetTextColor()
Frame:SetParent(nil, or "parent" or parentFrame)
numChildren = Frame:GetNumChildren()
child1, child2, child3, ... = Frame:GetChildren()
- Addon Saved Variables
SavedVariables will no longer drop stored numbers to single
precision.
Infinite/Nan values no longer cause corrupted SavedVariables.lua
file.(Written as nils with comment)
- Chat and Combat Logging
The script functions ChatFrameLog() and ToggleCombatLogFileWrite()
are obsolete.
Added script function: isLogging=LoggingChat([newState]) (Returns
new state (or current state if no argument))
Added script function: isLogging=LoggingCombat([newState]) (Returns
new state (or current state if no argument))
New slash command /chatlog toggles chat logging (/combatlog toggles
combat logging)
The file for the chat log is Logs\WoWChatLog.txt and the file for
the combat log is Logs\WoWCombatLog.txt
Chat and combat log files will be appended to rather than
overwritten.
You now receive combat log messages and damage feedback when you are
being attacked by creatures you can't see.
If you call a tamed Deepmoss Hatchling, you are no longer notified
that you hatched.
Fixed disconnection caused by relinking an item in a different
locale than that of your client.
Looted items now always show their names in the appropriate quality
color.
You now get combat feedback when you take damage from unseen
opponents, like the Unseen in Raven Hill.
Fixed damage display on the character sheet when you have Fury of
the Frostwolf or Stormpike's Salvation.
World Environment
- The Ranazjar Isle sub-area has been added off the northwest coast of
Desolace. The Ranazjar Isle puzzle piece now properly pops when you
venture there.
- Entering the zeppelin towers at Durotar and Grom'gol Base Camp no
longer incorrectly flags you as being in the Valley of Strength.
- Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show
you their entire inventory regardless of current reputation, allowing
players to peruse their full range of wares. The items in question
now require the appropriate reputation level to make use of them.
- Some of the ship and zeppelin paths have been modified.
- Gor'tesh and Grol the Destroyer should no longer stay in evade mode
indefinitely.
- A new inn has been added to the Grom'gol Base Camp in Stranglethorn
Vale at the base of the zeppelin tower.
- The Champion's Hall and the Hall of Legends have new load screens.
- Some Horde quest NPCs were moved to new locations to promote more
intuitive quest flow: Storm Shadowhoof who was previously at
Bloodvenom Falls in Felwood has been moved to Everlook. Witch Doctor
Mau'ari who was previously in Orgrimmar has been moved to Everlook.
- Scorpids above level 10 now drop more valuable parts than they did
previously.
- Rare Felwood creatures should now have loot.
- Twilight's Hammer creatures in Silithus can now be pickpocketed.
- Zone bound items, such as the Gordok Courtyard Key, will no longer
leave your inventory if you are a ghost outside their intended zone.
Reviving in a zone outside the item's listed zone binding will still
cause the item to disappear, however.
- Pelturas Whitemoon's faction has been fixed; the NPC is now properly
associated with Darnassus.
- Narm Faulk is now a part of the Ironforge Faction.
- Hadoken Swiftstrider now has gossip text.
- Ferra can now be skinned.
- Fixed a typo in Ogunaro Wolfrunner's greeting to those who are not
yet friendly with Orgrimmar.
- Fixed a typo on a signpost in Western Plaguelands.
- Sayge’s buffs at the Darkmoon Faire are now exclusive to one another.
- Onyxia no longer teleports from point to point while flying.
---
It's all just zeroes and ones and duct tape in the end.
Posts: 2,892
Threads: 139
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Gnollguy,Sep 13 2005, 09:37 AM Wrote:Someone had posted something about how to get your savedvariables.lua to work with the new format that 1.7 uses but I can't find that post....
[right][snapback]88985[/snapback][/right] Quark did it. ;)
Intolerant monkey.
Posts: 522
Threads: 25
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Treesh,Sep 13 2005, 10:49 AM Wrote:Quark did it. ;)
[right][snapback]88987[/snapback][/right]
So wait... we can blame Quark... yet it's a good thing... I dunno if I can handle that...
Posts: 942
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Anyone able to float me the patch? I'm really getting frustrated watching the Blizzard Downloader find and lose its connection over and over...
See you in Town,
-Z
Posts: 2,600
Threads: 220
Joined: Aug 2003
Posts: 80
Threads: 1
Joined: Jul 2005
MongoJerry,Sep 13 2005, 09:23 AM Wrote:File Front has it available for download:
http://files.filefront.com/WoW_1614544_to_...;/fileinfo.html
[right][snapback]89040[/snapback][/right]
So does Fileshack. I got it there very quickly.
http://www.fileshack.com/file_download.x?fid=7649
Turambar - Fury Warrior - Twisting Nether
NenyaAdamant - Shadow Priest - Proudmoore
Lum - Shadow Priest - Stormrage
TheLuminaire.net
Posts: 2,600
Threads: 220
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Quote:The Ranazjar Isle sub-area has been added off the northwest coast of Desolace. The Ranazjar Isle puzzle piece now properly pops when you venture there.
I hadn't noticed this addition before. Anyone happen to know what's out there?
Posts: 80
Threads: 1
Joined: Jul 2005
MongoJerry,Sep 13 2005, 10:36 AM Wrote:I hadn't noticed this addition before. Anyone happen to know what's out there?
[right][snapback]89056[/snapback][/right]
I swam out there before, but it seemed to be just a big, empty island. I'm anxious to check it out.
Turambar - Fury Warrior - Twisting Nether
NenyaAdamant - Shadow Priest - Proudmoore
Lum - Shadow Priest - Stormrage
TheLuminaire.net
Posts: 2,600
Threads: 220
Joined: Aug 2003
Game on! (The servers are up!)
Posts: 372
Threads: 22
Joined: Sep 2003
Quote:- Sayge’s buffs at the Darkmoon Faire are now exclusive to one another.
NOOOOO!!!!
The trick was, you get your buff before bed, then log in the next day and get another. Getting 10% damage and 10% defense was a nice treat. Slap on the Blessing of the Warchief and whatever other buff you can find, and then it's quest-completion-madness time. Those three buffs in particular made questing so easy. :)
"Yay! We did it!"
"Who are you?"
"Um, uh... just ... a guy." *flee*
Posts: 17
Threads: 10
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MongoJerry,Sep 13 2005, 11:23 AM Wrote:File Front has it available for download:
http://files.filefront.com/WoW_1614544_to_...;/fileinfo.html
[right][snapback]89040[/snapback][/right]
Avoid the FilePlanet one... Not sure if it's just me... but it won't work...
Posts: 2,388
Threads: 68
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MongoJerry,Sep 13 2005, 01:36 PM Wrote:I hadn't noticed this addition before. Anyone happen to know what's out there?
[right][snapback]89056[/snapback][/right]
Not actually an addition. Just means the mapping works correctly for the island w/the naga on it.
--Mav
Posts: 2,600
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Joined: Aug 2003
Mages have some major beefs with the new patch. The theory is that Blizzard didn't like that so many mages were using rank 1 frost nova's to root people with and things like rank 1 arcane explosions to find rogues. So, they made it so that when resists are calculated, (so the theory goes) that the level of the spell is no longer the level of the spell caster but the level at which the caster learns the spell. A rank 1 Frost Nova, for example, would be a rank 10 spell and therefore would be frequently resisted by high level players and mobs. Therefore, one would need to use the highest rank Frost Nova to have a decent chance to root high level players and mobs.
This by itself would be enough to cause much consternation among the masses of mages out there, but the situation gets worse when one realizes that not all spells have level 60 ranks. For example, Counterspell is a level 24 skill that never gets an upgrade, and mages are reporting it being resisted all over the place. Even back to the Frost Nova example, Frost Nova's final rank is obtained at level 54, which means that if it were treated as a level 54 spell, then players and mobs will be resisting it much more often than they have in the past.
I predict that an emergency patch is on its way...
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MongoJerry,Sep 14 2005, 04:47 AM Wrote:I predict that an emergency patch is on its way...
[right][snapback]89174[/snapback][/right]
I don't think it's as simple as you describe. For example, Silence is obtainable at level 30 (which I did). However, the 50 turtles in the Hinterlands aren't resisting it. (I don't normally silence turtles but they were convenient :D)
Is it possible that only secondary effects (secondary being in the eye of the developer) are subject to this? For example, while my Shadow Word: Pain might not see higher resists now, my blackout procs will?
Similarly with Fireball and Impact? Frost Nova's freezing effect is in addition to a straight damage effect. Counterspell mechanics are slightly different than Silence (has to be cast during a spell cast) so the fact that Silence appears to be working doesn't necessarily say anything about Counterspell.
Is it possible this is related to what Lissa reported about Growl not being effective? Let's say Growl rank 4 is learned at level X by the pet, but it's been quite a while since a rank up. Resisted Growls are a big problem for the hunter....
Posts: 2,161
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Warning #1 - I haven't played my mage yet.
Warning #2 - Skan said he hadn't seen a difference in Rank 1 Frost Nova.
MongoJerry,Sep 14 2005, 07:47 AM Wrote:Mages have some major beefs with the new patch. The theory is that Blizzard didn't like that so many mages were using rank 1 frost nova's to root people with and things like rank 1 arcane explosions to find rogues. First part - maybe. Second part - bzzt, wrong. Resisted spells take us out of stealth. Along with just about every other effect out there ...
Quote:This by itself would be enough to cause much consternation among the masses of mages out there,
Meh, makes the higher ranks of FN useful, if in a strange way.
Quote: but the situation gets worse when one realizes that not all spells have level 60 ranks. For example, Counterspell is a level 24 skill that never gets an upgrade, and mages are reporting it being resisted all over the place.
I counter with:
Caydiem Wrote:You misunderstand.
Spells that max out at, say, your 40s aren't going to be disadvantaged. It's only the truly low ones as I understand it, lower ranks than your highest.
Quote:I predict that an emergency patch is on its way...
I give it 25% that there's an actual problem, and 75% that people are just being idiots.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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MongoJerry,Sep 14 2005, 06:47 AM Wrote:I predict that an emergency patch is on its way...
[right][snapback]89174[/snapback][/right]
I don't. Mages are panicking and placebo-effecting themselves into thinking there's a problem, or maybe it affects PvP servers and not PvE servers. I was rooting masses of Zulian Panthers just fine with my Frost Nova (rank 1) last night. Nor did I notice a particularly abnormal resist rate.
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Skandranon,Sep 14 2005, 11:05 AM Wrote:I don't. Mages are panicking and placebo-effecting themselves into thinking there's a problem, or maybe it affects PvP servers and not PvE servers. I was rooting masses of Zulian Panthers just fine with my Frost Nova (rank 1) last night. Nor did I notice a particularly abnormal resist rate.
Or rather than the servers, maybe it only affects PvP and not PvE.
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MongoJerry,Sep 14 2005, 11:47 AM Wrote:Mages have some major beefs with the new patch. The theory is that Blizzard didn't like that so many mages were using rank 1 frost nova's to root people with and things like rank 1 arcane explosions to find rogues. So, they made it so that when resists are calculated, (so the theory goes) that the level of the spell is no longer the level of the spell caster but the level at which the caster learns the spell. A rank 1 Frost Nova, for example, would be a rank 10 spell and therefore would be frequently resisted by high level players and mobs. Therefore, one would need to use the highest rank Frost Nova to have a decent chance to root high level players and mobs.
This by itself would be enough to cause much consternation among the masses of mages out there, but the situation gets worse when one realizes that not all spells have level 60 ranks. For example, Counterspell is a level 24 skill that never gets an upgrade, and mages are reporting it being resisted all over the place. Even back to the Frost Nova example, Frost Nova's final rank is obtained at level 54, which means that if it were treated as a level 54 spell, then players and mobs will be resisting it much more often than they have in the past.
I predict that an emergency patch is on its way...
[right][snapback]89174[/snapback][/right]
They way I heard this, the spell level was used not at the level that you learn it, but rather at 1 level under the next rank of spell.
So if there is rank 9 of Fireball at 54 and rank 10 at 60, rank 9 Fireball uses spelllevel = 59, 1 under the rank 10 level.
Similarly, for counterspell, since the spell only has 1 rank, the spelllevel becomes 60, since this is the highest rank of the spell and there is no higher rank of it.
But that's what I heard.
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Quark,Sep 14 2005, 11:43 AM Wrote:I give it 25% that there's an actual problem, and 75% that people are just being idiots.
[right][snapback]89219[/snapback][/right]
75% for the win.
http://forums.worldofwarcraft.com/thread.a...&T=4899366&P=18
Motive confirms that resistances are not only not increased, but are decreased in the new patch, which actually fits with certain of my observations rather well.
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