Ragefire Chasm!
Once we hit 16, we stopped leveling and waited for everyone to catch up so we could do RFC at the same level.
Our first fight we have to disqualify -- Demonlurker used the voidwalker and we had to slap his hand. After that we were ready!
Before going in, we discussed some basic tactics to try and simplify things. Given that focus fire is very important in this group, and there are no good choices for a main assist (any of use might be doing CC or healing), we wanted some conventions to help ease target selection, especially in a chaotic fight. Even though we were all on Teamspeak, having unspoken conventions for who to kill next will help us minimize confusion and mistakes.
This lead to some roles being defined. Basic ideas here were developed by Xame (Holylurker) and we used them in RFC.
Party roles and assignments
Sheep mage: Mage role 1
Grimlurker (myself) was designated as the sheep mage. This means that on a two pull, I sheep (and I prefer the left except when one target is more dangerous than another). On a three pull, Cryptlurker would also sheep, but when it came time to break a sheep, his gets broken first, as he is designated as the attack mage.
I also have taken on the job of primary screenshot taker. For this trip I installed
PerfectShot to help me with this. It's very nice to automatically take shots during a big fight, but there is a hitch when it happens which was quite disconcerting, especially as I have it set to turn off my UI. I put in a macro which would execute perfectshot so that it would take 5 screenshots, one every seven seconds.
Attack mage: Mage role 2
Attack mage generally pulls while the sheep mage is sheeping. If there are two sheeps, the attack mages sheep target goes down first. We made some exceptions to this due to the timing of resheeps and positioning, but if nothing is said the attack mages sheep is broken first.
If other party members aren't sure which, it doesn't take long to see the attack mage popping his sheep and they could follow suit.
Support priest: Priest role 1
Holylurker was designated as the support priest. Make no mistake this is an artillery party, but Holylurker wanted to play more of a healing role as he hadn't done that before. Holylurker is supposed to be primarily in charge of healing.
Holylurker also is in charge of recording video. Hopefully we'll get some of that posted here in the days ahead.
Nuke priest: Priest role 2
Darklurker was designated as the nuke priest. Since the key to a lot of our strategy is aggro juggling, mind blast is a very effective tool in this. khgerg has a lot of healing experience so he also is quick on the heal.
Warlock
Demonlurker doesn't yet have seduce, so right now his role is to do DPS and give us a nice stamina buff from the imp. CC, run stoppage, and wipe recovery will be added to his role as he gets those skills.
We loosely paired the attack mage with the nuke priest and the support priest with the sheep mage. I don't think this did anything.
During the run, we further refined some things. On a 4 pull, we'd sheep two, frost nova one, and nuke one. Cryptlurker had responsibility for the first frost nova, I had responsibility for the second if it needed to be applied. On these we would sheep pull, so the frost nova would be applied where it wouldn't break the sheep. This tactic can be extended. Anything that can't be sheeped/seduced/shackled/focus fired will be frost nova'd. Sheeping ranged attackers is important as it makes no sense to frost nova a ranged attacker.
Rules of combat
This is a kiting party!
1. If you have aggro and the mob is close --
RUN!
This is of course subject to terrain limitations, but all of us got used to turning a lot to follow the mob as it chased someone who had aggro. You can nearly always run back to where you've previously been.
Nothing makes a melee mob more helpless than vainly pursuing a target while 4 casters nuke him down.
2. If you don't have aggro, try to get it! This is of course secondary to role responsibilities such as crowd control and healing, but stealing aggro is a Good Thing in this party.
One of the things that really helped were that Grimlurker and Cryptlurker are both going to be specced identically (for more balanced aggro juggling) in frost. Between the two of us the focus fire mobs will be slowed nearly all the time. Without this, running requires way too much room to be worth it.
Cryptlurker and Grimlurker also use
Discord Unit Frames. This is a mod that gives you super configurable frames for self, party, target, pet, and party pets. Cryptlurker pointed out that it also has a frame for your target's target. We found this to be invaluable. Once you start running, just keep an eye on that frame. As soon as it isn't you any more, you know someone else got aggro and you can stop to start nuking again. It's also useful to see that they are going for a buff to themselves too, as they will target themselves (the trogg shamans would heal themselves for example).
I also use
Alerter, which like other similar mods will give me big text on the screen upon events. This includes what spell the enemy is casting, as well as what spell your friends are casting. I used the latter feature to help synchronize casts with Cryptlurker.
Next: Combat!