Terenas Friday 11/25
#1
With Thanksgiving this week, I thought it would be prudent to see who'll be available on Friday.

I'll be there.

As far as what to do, here are some ideas, all of course depends on who is available.

Sunken Temple for Flash and Shadowe (hopefully Jintha'Alor prep can be done during week). If we do this, also make sure to get the level 50 class quest prep done for Tama and Gorohnt.

Tribute run (Treesh, GG, and Sir_die know how to do this IIRC)

Scholomance (Octord's warlock mount quest sequence next has him in there)

There is still BRD and the emperor to finish as well, but since Flash and Shadowe and Urza will be soon coming up to that level we might wait for them to go back. Or not, I could go for that too if people want to.

Honestly I'm up for anything. My preference would just be to shake up the groups a bit, the ICP thing on Friday put us in the same groups we had the last time basically. I know Treesh would like to avoid main healing if possible.
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#2
I'll be there, and also willing to go wherever I'm needed most. I will also try to be available to help Flash and Shadowe do the Jintha'Alor stuff during the week, if they can. Same thing with their class quests that lead them to ST. If I'm online, and my help will be useful, just let me know.
VoiceMan

Terenas:
Bloodmourne - 85 Blood Elf Death Knight <Lurkers>
Vreeslik - 85 Undead Warlock <Lurkers>
Fazuul - 70 Tauren Druid <Lurkers>
Ooh - 70 Troll Rogue <Lurkers>
Gorkuk- 63 Orc Hunter <Lurkers>
Rojaal - 70 Blood Elf Paladin <Lurkers>
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#3
I'll be available this Friday as usual. My personal preference is to learn how to do a Tribute run in DM North, as there is a lot of great loot there. I'm hoping to have a voice of experience in there to teach, so we're not learning the hard way. I'd be happy (second choice) to go into Scholomance. I'd like to see more of it, and I really want to see Octord get his epic mount. My third choice would be Stratholme (live side I believe) so I can continue the Tirion Fordring quests. But, I'm up for most anything, including a return to ST to help out there if I'm needed. If we have odd numbers and can't put together 5 man groups, then a raid of LBRS is another option. Yuri has 2 gems for the UBRS key, so a raid might yield more of those, which would be quite useful for the guild. It's an option to keep in mind if we have screwy numbers.
------------Terenas------------
Dagorthan – Level 85 Blood Knight
Turothan – Level 83 Blood Knight
Sarothan – Level 62 Blood Knight
Durambar – Level 82 Warrior
Strifemourne – Level 80 Death Knight
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#4
I doubt I'll be there. Not a definite no, but most likely not. I'll know more once my parents get into town Tuesday night.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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#5
bonemage,Nov 21 2005, 12:31 PM Wrote:My personal preference is to learn how to do a Tribute run in DM North, as there is a lot of great loot there.&nbsp; I'm hoping to have a voice of experience in there to teach, so we're not learning the hard way.[right][snapback]95424[/snapback][/right]

There are a few items that are good to have before doing a tribute run. It is just needed that one person in the group has the items because they help you do a more complete tribute run. This quest which you pick up in DM North during the run requires a thorium widget and a frost oil. So one person needs to have those items so that they can set that trap. Then there is this quest which one person also needs to do. So somebody will need to have 4xBolts of Runecloth, 8xRugged Leather, 2xRune Thread, and 1xOgre Tannin. The Ogre Tannin you can pick up in DM North and so that part you won't need to bring with you.

Basically a tribute run is a run where you try and avoid killing the bosses so that they can give you tribute at the end. So having those items lets you skip 2 bosses and so get more tribute. There is also such a thing as a murder run where in you kill all the bosses and get no tribute. This isn't done as often, but there are a couple of items the bosses drop that make people consider doing that. Its also tough to avoid killing the first boss because he drops a key that is needed to get into part of the instance. So if there is a rogue willing to go then you might try bringing him so that he can pick the lock on the door instead of killing that boss. I'm unsure of what pockpicking skill is required for that though. There is also a random drop item that enables another quest which is repeatable (once per run, the item gets used up as well) and drops a chest with some random stuff in it and always contains a BOP leatherworking or tailoring pattern. So thus you may want to have one or both of those in your group as well so they can take advantage of said item. Also, tailors can learn to make the ogre suit and then make it for half the items. So its handy to bring one along so they can learn to do that as well.

Anyway, just thought this information would be good to have before you actually do the run. If you do a tribute run you should also remember to run back through and talk to the guys you skipped afterwards because they give buffs and a quest. Many people forget to do that. : )
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#6
I'll be there. Last week was fun. Our group had an interesting significance to it. It was "The Original Oldtimer Terenas Lurkers Group": GG, Treesh, SirDie, Concillian and I.

Basically I'd like to do something I haven't done before that has good loot. Magead will be 60 and Rogoll will be 58-60. Somebody mentioned needing a rogue to pickpocket a boss. :rolleyes: :D I'll do that!
[Image: images?q=tbn:ANd9GcQtmlWbJ-1vgb3aJmW4DJ7...NntmKgW8Cp]
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#7
Alram,Nov 21 2005, 12:19 PM Wrote:I'll be there.&nbsp; Last week was fun.&nbsp; Our group had an interesting significance to it. It was "The Original Oldtimer Terenas Lurkers Group": GG, Treesh, SirDie, Concillian and I.

[right][snapback]95432[/snapback][/right]

Yeah, that was cool, as was the trend that either GG or Treesh started, 4 kodo (and an undead horse) slowly walking along the path to the ramp into DM. That was great to see the kodo walking single file while all the alliance stopped to watch us.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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#8
Concillian,Nov 21 2005, 04:14 PM Wrote:Yeah, that was cool, as was the trend that either GG or Treesh started, 4 kodo (and an undead horse) slowly walking along the path to the ramp into DM.&nbsp; That was great to see the kodo walking single file while all the alliance stopped to watch us.
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The very first thing I did after buying my kodo, was to join in with one of the kodo herds in Mulgore. Then I joined the caravan in Desolace. :D

Anyway, I'll be around Friday. I will be able to main heal (unless I'm just completely worn out that night), but would prefer to be a secondary healer. I'm just not sure how well Mogo can heal these end instances without people (including herself) being geared up and without optimal groups. Have either one of those and yeah, she can main heal it without too much extra difficulty. Conc had to drink far more health pots in BRD than I would like the last time I main healed in there and Kosch had to do some self heals and some secondary heals on the tank too. Mogo has figured out how to keep mages alive through AoEs though, as long as the mage knows how to kite in a confined area. ;) Main healing as a shaman is so much more difficult than main healing as a priest. I'm going to have to figure out more tricks with Mogo so it's not as stressful for me and doesn't burn the tank's health pots and keeps the mages alive better without having to kite well. :) She did get some nice gear upgrades though running through DM East so it should be easier to main heal again.
Intolerant monkey.
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#9
Shadowe and I will be available Friday evening also. What we are able to do, is up to you guys, we still have much to catch up on.

Flash
<span style="color:red">Absolute Power!!!!<!--sizec--><!--/sizec--> - Jafar

<span style="color:green">Terenas
60 Gorohnt Orc Warlock - Herb / Alchemy (Main)
54 RawkPaine Orc Shaman - Mining / Jewelcrafting
54 Galahnt Orc Hunter - Mining / Engineer (Goblin)
42 Garahnt Tauren Shaman - Skinning / Leatherworking
36 Gholoko Tauren Druid - Enchanting/ Mining
33 Gharawk Troll Rogue - Mining / Engineer
20 MaxPaine Orc Warrior - Mine / Smith
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#10
swirly,Nov 21 2005, 02:19 PM Wrote:Its also tough to avoid killing the first boss because he drops a key that is needed to get into part of the instance.&nbsp;
[right][snapback]95430[/snapback][/right]

You do not have to pick pocket that guard. A truesilver key or the biggest seaforium charge can open that door. I do full tribute all the time without a rogue around.

The rest of the info is good and I was going to post it.

Other things to look at.

Things you can get from Tribute:
http://www.thottbot.com/index.cgi?n=478397

You will king King Gordock either way (tribute or no) and he drops good to.
http://www.thottbot.com/index.cgi?n=476361

Things you can get from killing the Guards
http://www.thottbot.com/index.cgi?n=476360

All Guards have the same loot table, Captian Kromkrush is differnet so it is pretty easy to just kill the very first guard, reset the instance and repeat for that.
Once everyone has most of what they want from tribute then you can just kill Kromcrush for his stuff and lose one blue item of tribute and not need do the the ogre suit as well.

Things from Kromcrush
http://www.thottbot.com/index.cgi?n=476367

---
It's all just zeroes and ones and duct tape in the end.
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#11
Gnollguy,Nov 21 2005, 04:25 PM Wrote:You do not have to pick pocket that guard.&nbsp; A truesilver key or the biggest seaforium charge can open that door.&nbsp; I do full tribute all the time without a rogue around.
[right][snapback]95454[/snapback][/right]

I actually said the rogue would pick the lock on the door, not that he/she would pick pocket the guard. Just to make sure I'm not miss quoted. : ) Its good to know that a truesilver key or seaforium charge will work as well though. I've never been in a group with somebody who has those while playing my shaman on another server which is why I never knew. Besides, rogues need all the lock picking love they can get! hehe. : )
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#12
swirly,Nov 21 2005, 06:05 PM Wrote:I actually said the rogue would pick the lock on the door, not that he/she would pick pocket the guard.&nbsp; Just to make sure I'm not miss quoted. : )&nbsp; Its good to know that a truesilver key or seaforium charge will work as well though.&nbsp; I've never been in a group with somebody who has those while playing my shaman on another server which is why I never knew.&nbsp; Besides, rogues need all the lock picking love they can get! hehe. : )
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Quote:I'm unsure of what pockpicking skill is required for that though.
Ah! When you said pockpicking I thought you meant pickpocketing! I haven't seen any pocks in the game.
[Image: images?q=tbn:ANd9GcQtmlWbJ-1vgb3aJmW4DJ7...NntmKgW8Cp]
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#13
Treesh,Nov 21 2005, 01:35 PM Wrote:Mogo has figured out how to keep mages alive through AoEs though, as long as the mage knows how to kite in a confined area. ;)&nbsp; Main healing as a shaman is so much more difficult than main healing as a priest.&nbsp; I'm going to have to figure out more tricks with Mogo so it's not as stressful for me and doesn't burn the tank's health pots and keeps the mages alive better without having to kite well. :)&nbsp; She did get some nice gear upgrades though running through DM East so it should be easier to main heal again.
[right][snapback]95445[/snapback][/right]

You mentioned tricks with a shaman and then kite, and my brain said earthbind. Mage can play ring-around-the-rosie with the earthbind totem to help alleviate the need for healing in AoE. Something I never thought of before, but a mage could at least reduce the damage taken by runiing around the earthbind. This could potentially more than make up for lack of shield and HoT.

Or drop an earthbind and back up a few yards before you start healing for MT healing to buy some extra time if some start heading to you. It's no fade, but it would be easier for someone else to get your aggro.

With Kosch there too you could have quite a large kiting area, people could effectively kite out lots of damage taken simply by barely pulling aggro, and kiting through the totem farm. This would also reduce DPS though, so it would take some experimentation to see how effective it was.

I think most of the time though the issue is that you can really only effectively heal one person, and if we end up with anyone else in trouble, decisions have to be made simply due to the limitations of a shaman healer.

We could also try to coordinate using Shield Wall, which can buy you some time for healing others. I basically never use shield wall, and it's available every 30 minutes.

For example, if you see others needing healed, and call for a shield wall while you're popping a final heal on the tank before paying attention to someone else, then you have 10 seconds where the tank is taking very little damage, so you have an easier time paying attention to others.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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#14
vor_lord,Nov 21 2005, 01:43 PM Wrote:With Thanksgiving this week, I thought it would be prudent to see who'll be available on Friday.

I'll be there.

As far as what to do, here are some ideas, all of course depends on who is available.

Sunken Temple for Flash and Shadowe (hopefully Jintha'Alor prep can be done during week).&nbsp; If we do this, also make sure to get the level 50 class quest prep done for Tama and Gorohnt.

Tribute run (Treesh, GG, and Sir_die know how to do this IIRC)

Scholomance (Octord's warlock mount quest sequence next has him in there)

There is still BRD and the emperor to finish as well, but since Flash and Shadowe and Urza will be soon coming up to that level we might wait for them to go back.&nbsp; Or not, I could go for that too if people want to.

Honestly I'm up for anything.&nbsp; My preference would just be to shake up the groups a bit, the ICP thing on Friday put us in the same groups we had the last time basically.&nbsp; I know Treesh would like to avoid main healing if possible.
[right][snapback]95419[/snapback][/right]

Well, I'm about eight bars from 48 right now, was actually thinking about using the free time from the holidays to run Mara and whatever other quests with our pre-BRD group to get up to the levels (and decent equipment) needed.
"You can build a perfect machine out of imperfect parts."
-Urza

He's an old-fashioned Amish cyborg with no name. She's a virginal nymphomaniac fairy princess married to the Mob. Together, they fight crime!

The Blizzcon Class Discussion:
Crowd: "Our qq's will blot out the sun"
Warlocks: "Then we will pewpew in the shade"
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#15
Concillian,Nov 21 2005, 07:02 PM Wrote:You mentioned tricks with a shaman and then kite, and my brain said earthbind.&nbsp; Mage can play ring-around-the-rosie with the earthbind totem to help alleviate the need for healing in AoE.&nbsp; Something I never thought of before, but a mage could at least reduce the damage taken by runiing around the earthbind.&nbsp; This could potentially more than make up for lack of shield and HoT.

This was actually going to be the next trick I try. Dropping a stoneclaw has helped keep things off the mage, at least initially, allowing the mage to get off one or two more casts without getting all the critters on them. For some reason, I would always forget to then drop an earthbind after the stoneclaw gets destroyed. :)

Concillian,Nov 21 2005, 07:02 PM Wrote:Or drop an earthbind and back up a few yards before you start healing for MT healing to buy some extra time if some start heading to you.&nbsp; It's no fade, but it would be easier for someone else to get your aggro.

I usually don't get healing aggro with Mogo though. It's when I throw out chain lightnings too early or magma totem is up too early. ;) I do still have Stealthblade and hope for a proc to hit for when things go bad. That's on a hotbar for ease of switching to drop aggro from me too.

Concillian,Nov 21 2005, 07:02 PM Wrote:I think most of the time though the issue is that you can really only effectively heal one person, and if we end up with anyone else in trouble, decisions have to be made simply due to the limitations of a shaman healer.&nbsp;

We could also try to coordinate using Shield Wall, which can buy you some time for healing others.&nbsp; I basically never use shield wall, and it's available every 30 minutes.

For example, if you see others needing healed, and call for a shield wall while you're popping a final heal on the tank before paying attention to someone else, then you have 10 seconds where the tank is taking very little damage, so you have an easier time paying attention to others.
[right][snapback]95464[/snapback][/right]

I know Gnolack having shield wall and last stand has helped Aleri buy some healing time. I wanted to try more shaman tricks first though in case I have to worry about tanks without the spec to have shield wall and/or last stand. The better I can use my own tricks to keep everyone alive, the better the chance for the entire group to live with or without having to use all their tricks too. But knowing that you have shield wall, I'll ask for you to pop that rather than a potion unless I'm really low on mana so you don't burn through your potion supply.

I do have to pay much more attention to what damage the critters are throwing out though when I'm playing a shaman rather than a priest. My totems are part of the healing power simply by cutting down how much damage is coming in. I definitely could be putting them to better use. I started doing that more lately since my mana pool is that much higher now and we're getting into heavier hitters. It's simply more mana-efficient to plop down more totems than try to just heal around the damage. Stupid priest mentality cropping up too often. "All I've got is heal bot mode!" ;) Silly Treesh.
Intolerant monkey.
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#16
Treesh,Nov 21 2005, 06:43 PM Wrote:&nbsp; But knowing that you have shield wall, I'll ask for you to pop that rather than a potion unless I'm really low on mana so you don't burn through your potion supply.
[right][snapback]95472[/snapback][/right]

Shield wall is 10 seconds of extra damage reduction and all warriors have it (assuming they purchased it, it's a level 28 skill.)

Improved Shield Wall adds 5 seconds to that... I do not have talent points there.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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#17
Concillian,Nov 21 2005, 10:03 PM Wrote:Shield wall is 10 seconds of extra damage reduction and all warriors have it (assuming they purchased it, it's a level 28 skill.)

Improved Shield Wall adds 5 seconds to that... I do not have talent points there.
[right][snapback]95474[/snapback][/right]
I must have been blending Shield Wall and Last Stand in my head then.
Intolerant monkey.
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#18
FlashNPan,Nov 21 2005, 03:20 PM Wrote:Shadowe and I will be available Friday evening also. What we are able to do, is up to you guys, we still have much to catch up on.

Flash
[right][snapback]95452[/snapback][/right]
I think we need to get a ST group together for this Friday. Flash and Shadowe have worked hard the past several nights to get prepped for it, class quests and all. I'd be happy to tank in there, but with Concillian's status for Friday as unsure, that gives us only one warrior that's sure to be there, and I might be more useful elsewhere, as a pair of hunter pets could easily fill the tank job. We'll probably have to see who shows on Friday and form our parties then.

There are still some Maraudon runs that can hopefully get put together this weekend, for Urza as well. Tam still needs to kill the Princess for credit to get the nice quest reward bow. There is also a very nice helm and leggings for Jandrey. So, if we can, getting a group together sometime this weekend would be productive. There are also a lot of shaman drops that could still be used by Kosch, if he can make it.
------------Terenas------------
Dagorthan – Level 85 Blood Knight
Turothan – Level 83 Blood Knight
Sarothan – Level 62 Blood Knight
Durambar – Level 82 Warrior
Strifemourne – Level 80 Death Knight
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#19
I'll help in ST if needed. I'd like to finish the purple side of Mara with Drutar if I can get him up to a reasonable level; I think that Flash, Shadowe and Urza need that too.
[Image: images?q=tbn:ANd9GcQtmlWbJ-1vgb3aJmW4DJ7...NntmKgW8Cp]
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#20
I had kind of planned on playing Main Tank in ST this Friday with Flash and Shadowe. I would like to see if we can steal a healer, hopefully Necrali, as the rest of the high level guild will likely be raiding someplace. But, I would like to make sure our trip through ST is as effective as possible. I'd like to avoid having to make them go back there. I know their quest logs are starting to get really full, and full of fragmented places...some Mara quests, ST quests, etc. So, unless Flash and Shadowe have a strong preference in another direction, I would like to see if we can knock out ST completely for them.
On the Maraudon note...I'm more than happy to help out on another night in Maraudon to finish that up. I don't like the orange and purple sides, but if I'm needed to help out there, I can do so. Just let me know. :) I do feel that Shadowe's hunter really NEEDS that Maraudon bow upgrade before they get to BRD, which will be looming on the horizon after ST.
VoiceMan

Terenas:
Bloodmourne - 85 Blood Elf Death Knight <Lurkers>
Vreeslik - 85 Undead Warlock <Lurkers>
Fazuul - 70 Tauren Druid <Lurkers>
Ooh - 70 Troll Rogue <Lurkers>
Gorkuk- 63 Orc Hunter <Lurkers>
Rojaal - 70 Blood Elf Paladin <Lurkers>
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