Cleoboltra's Epic Quest
#21
Quick question on this (my priest is only 39 now so it's not a practical question yet!):

What level are the skeletons?

Just thinking, Spirit Tap would be incredibly useful for keeping mana up...
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#22
Bolty,Jan 17 2006, 12:35 PM Wrote:I'm pretty sure that's correct, lfd.  I heard rumors of Priests bringing out their Mechanical Greenches on their attempt only to get immediately reamed by The Cleaner and having to wait 2 hours (what a nasty shock that would have been, especially since if I got the Eye of Divinity around the holidays I would have tried the same thing).  The game code must treat these combat pets as an entity coming in to help you, and ends the quest.

Yep. If this works the same as the hunter quest (and no reason why it shouldn't) then "interference" is dictated by "on the aggro list". This is why moving in and out of an AoE buff (like a pally aura) may interfere, or it may not. You roll the dice. But the Greench and his ilk are all direct and the second they come onto the aggro list, you get Cleaned.

Quote:And to your earlier post, yes, it's both a fantastic quest and an idiotic one.  Fantastic because it's so much fun to play (especially with all that pressure on you to win it).  Idiotic because anyone just walking up into the area triggers the Cleaner and ends the quest, the quest flags you for PvP on PvE servers, and people have found methods to cheese the quest anyway (casters with AoE, Paladins standing still with Retribution on).

I felt the same way about the hunter quest for the longest time. I resisted it becuase of how easily griefable it was. With such consequences. There's nothing "epic" about that, just a massive PITA. At least with the priest quest, if you are successful, the NPC is still around for the next priest to try. With the hunter one when the demon despawns (Due to interference, he times out on your attempt, or you beat him) he's gone for three hours for everyone. Which is why (on SR, anyways) there is an unwritten truce rule. Any hunter can challenge the demon, and they get first "go", but if they fail their attempt and the demon isn't despawned, the next hunter is given a try. This is in place for both Alliance and Horde. Seems to work pretty well. I shared an Artorious spawn with the same Orc hunter a couple of times. The demon fights are fun and a great test of skill (Except that WS demon), and I loved fighting them...but the sheer griefablity (intentional or otherwise) of the quest drives me nuts.
~Not all who wander are lost...~
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#23
Congratulations!

Random stuff about the quest i haven't seened mentioned yet:

I've heard you can use the mechanical yeti and it makes the quest rather easier; I forgot to trigger him myself, so i'm not certain it doesn't cause cleanering. If you can't or don't want to get stratholme holy waters, you can make the un'goro aoe damage crystal (forget the name) that does almost as much damage and has the same 1-minute cooldown. Don't use cure disease, even though it has a much lower mana cost; it seems to succeed less often on the first hit than abolish, and the rare abolish failures take care of themselves 5 seconds later.

I did it on the second try (first one was mostly a dry run) using oils of immolation, the talisman of arathor (friendly w/ AB trinket, 495-605 physical damageshield every 3 mins), un'goro 30 spirit crystal, felwood 10 stamina food, bonus food, lesser mana oil on my weapon, and of course all the priest buffs.

It seemed to me the most important points of the quest were being quick on the draw for abolish disease, and careful to tank all the melee skeletons yourself so that none of the pesants got hit. Taking off V mode most of the fight (to make the disease glow more visible) and only popping it on periodically to check everyone's health; I barely healed the pesants at all (and only renews), almost all of them seemed to just make it so long as they didn't get more than a moment of disease and didn't get hit by melee skeletons or distracted from shambling clear of the archers. Overhealing the pesants early and having them escape almost fully healthy all but guarantees a mana shortage later. Drink your mana pots as soon as you have room for all the mana, so the cooldown will be over when you need one later.

I had heard from other priests on my server that the droprate for eyes of shadow was much higher with the eye of divinity equipped; I don't know if that's a myth or not, but with the Eye of Divinity equipped, and splinter of nordrassil in hand, The eye of shadow dropped for me from the second kill. The two pickup helpers and I that got it stayed around for another dozen kills or so to see if they'd get ones they can AH (it's BoE) but no luck.

The eye of shadow is an equippable trinket, but it does not appear to have any equip effect at all. It's not even classes: priest!

-- frink
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#24
Again Gratz!

Took me 3 tries to get it. The first time I just didn't cure enough disease, and had a hard time getting used to targeting with V (CTRA is such a crutch for healers). In the midst of panic I let myself die (This was the same night that I had won the EoD at about 12:30). Boy did I feel stupid. Knowing that my next attempt would keep me up until 3 and that I had work the next day, I called it a night.

The next day I was so pre-occupied with the quest I wasn't getting any work done. At 1pm I decided to invade a coworker's office where he has the game installed on his laptop, and give it another go. I did much better, then in a reflexive reaction I went to alt+4 (self shield with the Telo's alt cast) hit the damned windows key (purposely disabled on my home system) and was looking at the desktop/start menu. The sad part is that Telo's alt cast wasn't even installed. In that short blink of an eye, I had failed.

5pm Ony was scheduled for 7:30 that night, I felt obligated to show up with my shiny, as the first member of Avarice to receive the EoD, to sit on it and not reap the rewards seemed to be disrespectful. So I tried to calm my nerves, and layed into it a 3rd time. It was touch and go, looking back through my log I saw that 13 of my peasants did die, the 3rd or 4th wave went really bad.

I have to agree that this quest was by far the most frustrating, heart pumping, scary, exhilarating and rewarding quests ever.

Edited for creative spelling...
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#25
An interesting update to this (I haven't read the whole thread so don't bash me if this has already been mentioned).

Supposedly the Cleaner will show up if there are two people on the aggro list. This is not entirley true. The criteria is, if anyone is on the aggro list that is NOT on the quest, the Cleaner shows up. Revelation:

Two priests can do this quest at once! It shows up just like an escort quest when you are grouped ("xxxx is starting quest YYY, do you want to accept?").
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#26
Gurnsey,Feb 13 2006, 05:40 PM Wrote:An interesting update to this (I haven't read the whole thread so don't bash me if this has already been mentioned).

Supposedly the Cleaner will show up if there are two people on the aggro list.  This is not entirley true.  The criteria is, if anyone is on the aggro list that is NOT on the quest, the Cleaner shows up.  Revelation:

Two priests can do this quest at once!  It shows up just like an escort quest when you are grouped ("xxxx is starting quest YYY, do you want to accept?").
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So you could 5-man it? :blink: Holy nova rotation for the win. :D
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#27
Gurnsey,Feb 13 2006, 07:40 AM Wrote:An interesting update to this (I haven't read the whole thread so don't bash me if this has already been mentioned).

Supposedly the Cleaner will show up if there are two people on the aggro list.  This is not entirley true.  The criteria is, if anyone is on the aggro list that is NOT on the quest, the Cleaner shows up.  Revelation:

Two priests can do this quest at once!  It shows up just like an escort quest when you are grouped ("xxxx is starting quest YYY, do you want to accept?").
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You do get that dialog, and you can complete the quest in a group with 4 other priests who get credit, too, my understanding is that all these additional priests can do is stand there and watch (or watch you dance around, if they don't have eyes of divinity equipped). If a second priest heals or attacks (or possibly stands somewhere they can body-pull a melee skelleton) the cleaner comes out. Traditionally additional party members stand on top of the quest NPC on the hill, it's a safe spot.

There is supposedly some cheapness possible with AoE (usually a mage casting blizzard) and/or some trick with a tank class standing still and not doing anything to off-tank some of the adds, but you can't just have 5 priests charge in and start novaing.

-- frink
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#28
Professor Frink,Feb 13 2006, 02:56 PM Wrote:You do get that dialog, and you can complete the quest in a group with 4 other priests who get credit, too, my understanding is that all these additional priests can do is stand there and watch (or watch you dance around, if they don't have eyes of divinity equipped).  If a second priest heals or attacks (or possibly stands somewhere they can body-pull a melee skelleton) the cleaner comes out.  Traditionally additional party members stand on top of the quest NPC on the hill, it's a safe spot.

There is supposedly some cheapness possible with AoE (usually a mage casting blizzard) and/or some trick with a tank class standing still and not doing anything to off-tank some of the adds, but you can't just have 5 priests charge in and start novaing.

-- frink
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Really? My friend did it this morning with a guildmate - they were both healing and curing away.
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#29
Gurnsey,Feb 13 2006, 09:02 PM Wrote:Really?  My friend did it this morning with a guildmate - they were both healing and curing away.[right][snapback]101939[/snapback][/right]
That blows. That really defeats the whole point of it, doesn't it?

-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.
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#30
Bolty,Feb 14 2006, 05:56 AM Wrote:That blows.  That really defeats the whole point of it, doesn't it?

-Bolty
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I'm sorry, but in my eyes it doesn't.

Two priests both have the Eye of Divinity and come to that place to do this quest. Why not do it together? Really! The quest is hard, both need it done. The quest npc only spawns once in a while. Only priests can do it. Perfectly valid to do the quest together.

If you want the additional challenge (and satisfaction) of doing it alone, fine, do it alone then.

But if you fail, be prepared to receive the wrath of the bystanding priests who also need to do the quest.

-Arnulf
Old age and treachery will always overcome youth and enthusiasm!
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#31
Bolty,Feb 13 2006, 11:56 PM Wrote:That blows.  That really defeats the whole point of it, doesn't it?

-Bolty
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Sounds like it is the same set up as the alliance Artisan First Aid quest to me.
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#32
Arnulf,Feb 14 2006, 01:53 AM Wrote:I'm sorry, but in my eyes it doesn't.

Two priests both have the Eye of Divinity and come to that place to do this quest. Why not do it together? Really! The quest is hard, both need it done. The quest npc only spawns once in a while. Only priests can do it. Perfectly valid to do the quest together.

If you want the additional challenge (and satisfaction) of doing it alone, fine, do it alone then.

But if you fail, be prepared to receive the wrath of the bystanding priests who also need to do the quest.

-Arnulf
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Because, it should follow a similar path as the Hunter quest. If anyone does anything to "help" the hunter during the fights, the Demon despawns. Similar thing should happen if more than one priest is doing the healing here.

"help" = doing damage to the demon, healing the hunter, buffing the hunter, coming into range of the hunter with an Aura thus giving the hunter an aura.

Prebuffs aren't considered "help" if the demon isn't active.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset

Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
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#33
Lissa,Feb 14 2006, 12:55 PM Wrote:Because, it should follow a similar path as the Hunter quest.  If anyone does anything to "help" the hunter during the fights, the Demon despawns.  Similar thing should happen if more than one priest is doing the healing here.

"help" = doing damage to the demon, healing the hunter, buffing the hunter, coming into range of the hunter with an Aura thus giving the hunter an aura.

Prebuffs aren't considered "help" if the demon isn't active.
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You can keep a paladin aura and another hunter aura up on the hunter though just don't get out of aura range and have it turn off, which isn't that hard to do on an epic mount. The other hunter can do the same thing, be on the mount with with aspect of the wild or pack or whatever up to help out. So there are ways to cheese the hunter stuff too besides just prebuffing.
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#34
Gnollguy,Feb 14 2006, 11:21 AM Wrote:You can keep a paladin aura and another hunter aura up on the hunter though just don't get out of aura range and have it turn off, which isn't that hard to do on an epic mount.  The other hunter can do the same thing, be on the mount with with aspect of the wild or pack or whatever up to help out.  So there are ways to cheese the hunter stuff too besides just prebuffing.
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Right, but what I was commenting about is that Arnulf thinks that it's perfectly fine that two or more priests be in there healing and such when you cannot do that kind of thing with a Hunter. The Hunter is the only one that can do damage to the demons yet with the Priest quest you can have multiple priests healing the quest mobs and killing the melee undead which should end the mission like it does when someone, even another hunter, attacks the demons for the Hunter quest.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset

Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
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#35
Lissa,Feb 14 2006, 03:00 PM Wrote:Right, but what I was commenting about is that Arnulf thinks that it's perfectly fine that two or more priests be in there healing and such when you cannot do that kind of thing with a Hunter.  The Hunter is the only one that can do damage to the demons yet with the Priest quest you can have multiple priests healing the quest mobs and killing the melee undead which should end the mission like it does when someone, even another hunter, attacks the demons for the Hunter quest.
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Yeah. I do agree though that since the hunter epic quest is really rather limited that the priest one should be as well.

Personally I'd like to see some instances that only one person can zone into for some of this stuff. I don't want all the world epic quest stuff moved to instances but I'd like to see some of it.

Of course I would like to see a 20 man and 40 man instance that has locked levels from say 20-30 or 30-40 or what not. The major rewards would have to be quest rewards so that you could still get them before you level out of the range to go back in or something but dang it I would love some younger content like that. Of course since leveling is so fast in this game that would be a waste of time. But after finally getting to do Stitches with no one bigger than L32 around one day I would just love to have a place for 10+ lowbies to have challenges like that to face together. :)

Sub 40 WSG is more fun that WSG after L40 for me as well. But I'm a little odd.
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#36
Lissa,Feb 14 2006, 12:55 PM Wrote:Because, it should follow a similar path as the Hunter quest.  If anyone does anything to "help" the hunter during the fights, the Demon despawns.  Similar thing should happen if more than one priest is doing the healing here.
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Really, IMHO the Hunter quest is more difficult in general, not leas of all because they need two BoP drops from raid bosses, unlike the priests who can buy/farm one of their drops.

I think issues like these are why Blizzard realized that creating unique yet balanced epic quests for each class would be very difficult, so they stopped adding them.
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#37
The blue sinew is BoE and also drops from the elite dragonkin in winterspring, I should know, been farming the damn thing for 3 weeks >.<.
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#38
Luminon,Feb 14 2006, 06:42 PM Wrote:The blue sinew is BoE and also drops from the elite dragonkin in winterspring, I should know, been farming the damn thing for 3 weeks >.<.
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Yep and they still need the leaf from domo's chest and the black sinew from Ony. The priests just need the eye from domo's chest. So hunters still need 2 BoP's to the one for the priest. And they both need a BoE that drops off of little elites rarely or from one of the world bosses more commonly (Azuregos for the sinew and Kazzak for the eye).
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It's all just zeroes and ones and duct tape in the end.
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#39
Gnollguy,Feb 15 2006, 01:49 AM Wrote:Yep and they still need the leaf from domo's chest and the black sinew from Ony.  The priests just need the eye from domo's chest.  So hunters still need 2 BoP's to the one for the priest.  And they both need a BoE that drops off of little elites rarely or from one of the world bosses more commonly (Azuregos for the sinew and Kazzak for the eye).
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The leaf and the blue sinew weren't much of a problem really. If your guild is at domo you'll have your leaf soon enough, and there's usually a blue sinew up on the AH once a week. The real bottleneck is getting Onyxia to drop her sinew though, the droprate is absolutely terrible and I'm fourth in line; though rumour has it that the droprate's been increased with 1.9.
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#40
Luminon,Feb 14 2006, 06:42 PM Wrote:The blue sinew is BoE and also drops from the elite dragonkin in winterspring, I should know, been farming the damn thing for 3 weeks >.<.
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I was under the impression that the blue sinew was for the epic quiver, and the black (BoP) sinew was for the bow/staff.
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