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04-28-2006, 10:37 AM
(This post was last modified: 04-28-2006, 10:45 AM by Rinnhart.)
nobbie,Apr 27 2006, 11:04 PM Wrote:Thanks, so the strategy with the sons is a bit like that with the 8 adds of Garr, where you ban them and kill one after the other (using a MA).
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The trick lies in how quickly the individual sons die and in how many there are. You don't have time to assign targets, one getting loose in the casters is far more damaging than a Garr add, and they die very quickly (only ~15k hp).
Banishing all the sons is risky (and technically challenging). You still have to stay out of their auras, rag may repop before banish fades, and if a warlock dies attempting to continue the fight with Him, you've now got a very dangerous add loose with an AE mana drain.
The sons section in the guide dennis and I posted above is excellent.
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04-28-2006, 05:44 PM
(This post was last modified: 04-28-2006, 05:45 PM by MongoJerry.)
Rinnhart,Apr 28 2006, 03:37 AM Wrote:Banishing all the sons is risky (and technically challenging). You still have to stay out of their auras, rag may repop before banish fades, and if a warlock dies attempting to continue the fight with Him, you've now got a very dangerous add loose with an AE mana drain.
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Oh, yeah, absolutely. You don't want to permanently banish a son. The idea is that the warlocks banish a few targets so that the main raid has fewer targets to deal with. Then by the time the main raid kills the first batch of sons, the banishes will have expired and you can burn those sons down.
As I said before, we like to hurt the last son down to below half its life and then banish it (usually with a short duration banish) to prevent Ragnaros from coming up early, which gives our casters a chance to regen mana for 15-30 seconds and also gives our raid a chance to get in their positions for Rag. Once Rag comes up and the banish wears off, the ranged dps finishes off that son. I discussed this with Mirajj the other night and he's convinced it doesn't work. But since my guild had been doing this every week for months, I'm quite confident about it.
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The sons tactics explained above (one MA, Druids in Bear form) worked perfectly with my Nightelf Druid's new Alliance MC raid. The young group has fairly mediocre equipment for MC, but the Lord of the Core just went down. Thanks again for the tips! :)
Now on to the Horde's first kill :)
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nobbie,Apr 28 2006, 01:47 PM Wrote:The sons tactics explained above (one MA, Druids in Bear form) worked perfectly with my Nightelf Druid's new Alliance MC raid. The young group has fairly mediocre equipment for MC, but the Lord of the Core just went down. Thanks again for the tips! :)
Now on to the Horde's first kill :)
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Congratulations.
Funny how even textual exaltation transcends the language barrier.
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04-28-2006, 10:31 PM
(This post was last modified: 04-28-2006, 10:31 PM by oldmandennis.)
So is it the same guild for alliance and horde? Or are you in two seperate guilds?
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04-28-2006, 10:56 PM
(This post was last modified: 04-28-2006, 10:57 PM by nobbie.)
oldmandennis,Apr 28 2006, 10:31 PM Wrote:So is it the same guild for alliance and horde? Or are you in two seperate guilds?
[right][snapback]108500[/snapback][/right] Two different guilds on the same RP server - "Nightring" for the Horde, and "Licht und Schatten" for the Alliance. But there are several real persons who play in both guilds, too :)
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I think the key to beating the Sons of Flame is simple:
Don't Panic.
They move blindingly fast and that seems to freak people out.
We tell our warlocks to banish a son once. You don't want to banish more than that or they will still be there when Rag comes up.
We have a designated "collapse" area for the mana users to gather when the 20 second warning comes up, and a designated killing area. If we can gather a bunch of Sons close together, you can go to town with the AOE abilities like Blizzard, Whirlwind, Cleave, Sweeping Strikes, and Blade Flurry.
You can either DPS by main assist, or simply tab target to find a target on low health. As long as your casters avoid attacking an untanked target you should be fine.
You obviously didn't have too many problems killing them, and I think you'll find they're pretty easy to deal with.
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05-06-2006, 02:38 PM
(This post was last modified: 05-06-2006, 02:38 PM by NuurAbSaal.)
nobbie,Apr 28 2006, 11:47 PM Wrote:the Lord of the Core just went down
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gratz, the feeling is great, isn't it?
:)
take care
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NuurAbSaal,May 6 2006, 02:38 PM Wrote:gratz, the feeling is great, isn't it?
:)
take care
Nuurabsaal/Tarabulus
[right][snapback]109117[/snapback][/right] Thanks. Yep, unfortunately it all becomes routine very quickly ;)
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Ragnaros down today with the Horde raid as well. Now on to Blackwing Lair! :)
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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Quote:Ragnaros down today with the Horde raid as well. Now on to Blackwing Lair!:)
have fun with Razorgore:)
I think it took us over 15 tries to get him down, when Twilight's Hammer's resident Horde pwn guild allegedly killed him on first try...
Vael kicked our green butts in about 15 seconds on the second "try", when somebody accidently aggroed him:)
take care
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05-24-2006, 04:43 PM
(This post was last modified: 05-24-2006, 04:44 PM by MongoJerry.)
Quote:Vael kicked our green butts in about 15 seconds on the second "try", when somebody accidently aggroed him:)
Nah, Vael's easy. My guild got him down to 30% on our first attempt! :lol:
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What we do is at the 20s point, everyone moves to a common spot. We drop a grid of masterwork target dummies. Warriors then challenge and we drop them fast. I like your collapse strategy though.
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Quote:What we do is at the 20s point, everyone moves to a common spot. We drop a grid of masterwork target dummies. Warriors then challenge and we drop them fast. I like your collapse strategy though.
Alright, seriously? Because if you're serious, I...
Are you recruiting?
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Quote:What we do is at the 20s point, everyone moves to a common spot. We drop a grid of masterwork target dummies. Warriors then challenge and we drop them fast. I like your collapse strategy though.
Do the target dummies help in a noticable way? I mean, do they actually taunt and stay alive enough to give people a few extra seconds? Because if so, my guild is so going to do this.:)
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