Quote:Short version: What talents do Lurkers recommend for a druid looking to spec 31 or 41 into Balance for PvP?
In advance of the 2.0.10 patch, it occurred to me that Balance might be a great non-healing PvP spec. About half of what I do in our Arena 5v5 is Balance and 2.0.10 raised Moonkin armor to be equal to bear. But I've always been a feral druid and looking over the Balance tree, there are many significant questions like:
1. Are Treants worth it?
2. When/How much to melee? (is the Naturalist talent in Restoration worth it?)
3. Major stats other than stamina and resilience?
4. 4/4 Improved Nature's Grasp was a staple of my flag-running build...do I need it here?
Not to mention the questions I'm not even smart enough to ask. Thanks!
Before I say anything, I should mention that my druid hasn't been specced balance for about six months, and even then it was a weird balance/feral hybrid build that didn't really work out.:)But here's my two cents anyway.
1.) It really depends where the point will be going if it's not in treants. Still, almost certainly worth grabbing since I'd assume you'll be going 40 points into balance anyway.
Some of the benefits of treats that I can see: they can break hunter freezing trap. (Although most hunters are using frost trap now, it'd still be nice.) They're a constant spell casting knockback nightmare. (The benefit of that can't really be overstates. Just ask a hunter.) They're a really nice DoT that can't be dispelled.
The downside: For giant walking trees, they go down very quickly.
2.) Not very much at all. I would probably skip that talent in favor of something else. The only times I can see you being in melee range are: potentially against hunters. You'll be trying to do a 5/8 kite against them, erring on the side of 5 rather than 8, so you might get an extra swing in. When you've been silenced: if you can't get out of range quick enough, you may as well run in a dance around the caster trying to cancel their spells with facing and causing a bit of spell knockback with your weapon.
Honestly, I can't see Naturalist helping much in either of those cases. If you're spending the points in resto, Nature's Focus or Natural Shifter are probably better options on that tier.
3.) Basically what Brista said, although if you have the Balance of Power talent, addition +hit won't help you in PvP. (Plus spell hit is basically capped at 3% for PvP.) It's also worth shopping around and trying to grab some spell penetration if you can. Not really sure how much this helps a balance druid, but it makes quite a lot of difference for my mage, especially when I'm fighting demo locks.
4.) What Brista said.:)
Depending on where you want to spend your other points, it might also be worth grabbing furor and feral charge. Absolutely brilliant kiting ability.
Not sure what else to say. GL and kick some butt.:)Gogo boomchicken.:D
edit.: Forgot to mention: don't ignore Imp. Wrath, even if you're going 4/4 Imp. Nature's Grasp. Wrath will probably end up being your primary damaging spell. Unless the target is snared or CCed, the cast time of starfire makes it prohibative.