Profession Changes in 2.1
#1
Stripped right from the blue post:

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We have taken the time to put together a brief preview of the Profession changes for the upcoming content patch. This list does not contain all of the upcoming changes, but instead gives a brief look at what is to come.


Alchemy
  • Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect." <>
  • Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition. <>
  • "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reaquire you after the effect ends. <>
  • The cost to purchase Imbued Vials has been reduced.<>
    [st]

    Enchanting
    • Enchant Bracer-Spellpower had its primal costs reduced slightly. <>
    • Enchanting recipes that increase spell damage now also increase healing as well. <>
    • The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.<>
      [st]
      Engineering
      • A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers. <>
      • Engineering recipes can now be placed in engineering bags, as can engineer made fireworks. <>
      • Many engineering recipes will now give skillups for longer than the previously did. <>
      • "Seaforium" now opens locked chests as well as locked doors <>
      • The Poultryizer and Nigh Invulnerability Belt now cause mishaps less often. <>
      • The Goblin Rocket Launcher cooldown has been reduced significantly. <>
      • 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.<>
        [st]

        Fishing
        • The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish. <>
        • The fishing timer can no longer run through its duration without a fish biting. <>
        • Fishing has been removed from Arathi Basin and Alterac Valley. <>
        • You can now fish in Underbog.<>
          [st]
          Jewelcrafting
          • The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create. <>
          • A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them. <>
          • Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the <Faction> reputation vendor. <>
          • Thorium requirements for most recipes has been reduced. <>
          • Prospecting now always yields at least 1 gem. Overall, the amount of gems received from prospecting has been increased. <>
          • New recipes have been added that use the Jaggal and Shadow Pearls.<>
            [st]
            Leatherworking
            • Skinning higher level creatures will give more leather; you will no longer get a single leather scrap. <>
            • "Knothide Armor" kits now require less leather to make and give skill increases for longer. <>
            • Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.<>
              [st]
              -Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.
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#2
Quote:[*]Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
woot! Hopefully bosses are retuned accordingly.
Quote:[*]"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reaquire you after the effect ends.
Why waste time on this, seriously? Does anyone ever actually make this?
Quote:[*]A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
Please, please be yellow. Warlock gear seems to have a huge number of yellow sockets and I just don't want spell crit.

edit: quote tags > me
Delgorasha of <The Basin> on Tichondrius Un-re-retired
Delcanan of <First File> on Runetotem
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#3
Quote:Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.

This one makes me extremely happy. I skin 67-69 mobs for an hour, and I should not end up with 1.5 times more Scraps than normal Knothide...
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#4
Quote:Leatherworking
  • Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.<>
    [st]

<3
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#5
The engineering "re-examination" is disappointing. It's like the order was "make it suck a bit less" rather than "make it actually useful". Great, now it's easier to get to 375. Too bad there's still little reason to do so. Oh well, grass, greener, etd.
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#6
Quote:The engineering "re-examination" is disappointing. It's like the order was "make it suck a bit less" rather than "make it actually useful". Great, now it's easier to get to 375. Too bad there's still little reason to do so. Oh well, grass, greener, etd.
They did say that there would be goggles for every type of armor to cater to just about all talent builds. I think that's a pretty significant upgrade given that it basically puts it on the same footing with something like Armorcrafting (but you also get cool trinkets and other strange gadgets). :)
-TheDragoon
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#7
Quote:Alchemy
  • Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect." <>
  • Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.<>
    [st]

Well, I guess Farmcraft is still in effect. Not only can you still stack Elixirs with Flasks, you can also now stack elixirs with regular buffs and they added more into the game. Stupid, stupid, stupid. Now, instead of a healer being able to gain an effective +50 healing, +136 mp/5 with 2 elixirs, a flask, and Super Mana pots, they can either make it +50 healing, +120 mp/5 or +0 healing, 136 +mp/5 by taking one elixir away. This is not good enough.

Quote:Enchanting
  • Enchant Bracer-Spellpower had its primal costs reduced slightly. <>
  • Enchanting recipes that increase spell damage now also increase healing as well. <>
  • The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.<>
    [st]

Striking +7 damage? Ever hear of it Blizzard? You put it in the game, now let it drop! Without it, there's a huge hole between non-TBC weapon enchants and Mongoose.

Quote:Jewelcrafting
  • The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create. <>
  • A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them. <>
  • Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the <Faction> reputation vendor. <>
  • Thorium requirements for most recipes has been reduced. <>
  • Prospecting now always yields at least 1 gem. Overall, the amount of gems received from prospecting has been increased. <>
  • New recipes have been added that use the Jaggal and Shadow Pearls.<>
    [st]

Yay in general. Boo if the new recipes don't include epic BoP recipes.

Quote:Leatherworking
  • Skinning higher level creatures will give more leather; you will no longer get a single leather scrap. <>
  • "Knothide Armor" kits now require less leather to make and give skill increases for longer. <>
  • Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.<>
    [st]

Much needed, but Skinning will still probably be the weakest gathering in the game by far.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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#8
Quote:Much needed, but Skinning will still probably be the weakest gathering in the game by far.

And the reason is there aren't really many consumables that use leather. Sure the kits get replaced at about the same rate as enchants, but the leather isn't the limiting factor on those, the primals are. The drums get used up as well, but again the primals are the high value in those. Some of the eng items use leather but generally not in a consumable. It's not like alchemy where herbs are sucked down at huge rates. It's not even mining where jewelers are chewing ore up for gems. Most of what leather is used in is for one off items. You make it you are done you never need to get leather again and LW doesn't even need as much normal leather as smithing needs ore. LW is still more limited by the need for primals or specialty leathers.

Give LW more consumables and skinning becomes more valuable. Heck make a few drums that don't take LW skill to use. Didn't smithing get some consumables? The wards or whatever and they already had the sharpening stones. Make some stuff like that that needs leather.
---
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#9
Quote:Enchanting
  • Enchant Bracer-Spellpower had its primal costs reduced slightly.


Umm...yay? What'd they do, take it from needing 8 Primal Fire and 8 Primal Water to just 6 Primal Fire and 6 Primal Water? The enchant as it stands is hugely expensive and needs to have it's primals cut in half atleast.
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#10
Quote:Give LW more consumables and skinning becomes more valuable. Heck make a few drums that don't take LW skill to use.

Make the existing drums not require leatherworking, in my opinion - what's LW got to do with how well you know how to hold a beat? :shuriken:
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#11
Quote:Make the existing drums not require leatherworking, in my opinion - what's LW got to do with how well you know how to hold a beat? :shuriken:

Please god no. No more consumable farming.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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#12
Quote:Enchanting
  • The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.<>
    [st]
Glad I finally got mine then. I would really not like to fight the spawn points right after the new content patch comes out.
Intolerant monkey.
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#13
Quote:[*]"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reaquire you after the effect ends.
Will this cause a boss reset/drop combat if used like a 60 second DI?
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#14
Tigole Wrote:--Flask powers have been GREATLY reduced.
--Reagent costs for flasks have been ****GREATLY**** reduced.
--Flasks take up both your offenseive AND defensive elixir slots. 1 Flask or 2 elixirs -- you choose.
--Raid DPS has gone up (Glancing Blow and Class Changes)
--Encounters where DPS was not a "flasking factor" (i.e. tuned around the HP flasks, elixir of mastery, defense etc). will be retuned.

From: http://elitistjerks.com/showthread.php?p...post325058

Thank GOD! I've been not looking forward to 25 man raids very much. Sure the raid it self is fun, but have to go through a flask plus 20 elixirs is not. So much so that I've been thinking about quiting raiding. Now maybe I can just show up with my gear and skill and expect to be able to kill bosses.
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#15
Two other quotes from later in the thread:
Quote:Raiders will have access to easy-to-access flasks in SSC, TK, Hyjal and Black Temple. Dungeon goers will have easy access to potions in Coilfang and TK 5-mans.

For example, 1 Coilfang Armament = 1 super mana potion (zone specific) in the coilfangs.
Quote:my point is that there are MANY changes incoming. reserve judgement until all of the information is available and then TEST THEM OUT on the test server while we can make changes!
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#16
As an aside, the EJ forums are in hell right now. That topic was getting probably 3 replies a minute (besides other heated topics) after Tigole posted and it didn't go too well after that.

It seems I can finally stop saying "not enough". Honestly, it's nice to be optimistic about 2.1 again.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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#17
Quote: Profession Notes for 2.1
http://forums.worldofwarcraft.com/thread.h...&sid=1&pageNo=1

Due to popular demand, we are revealing all of the current notes for professions in the upcoming content patch. Please remember, all notes may be subject to change.

Alchemy

The chance of a discovery occurring while making potions has been substantially increased.
Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
Elixirs now stack to 20.
Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
"Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
"Fel Strength" elixirs now work correctly with elixir mastery.
"Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
Reagent costs and potency of all flasks has been reduced.
The cost of "Imbued Vials" has been reduced.
The chance to find a "Fel Lotus" while picking an herb has been increased.
"Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
"Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
"Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
"Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
"Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
"Elixir of Fortitude" now correctly displays its name in its buff tooltip.
The "Alchemist's Stone" bonus now works on potions that restore both health and mana.

Enchanting

Enchant Bracer-Spellpower had its primal costs reduced slightly.
Enchanting recipes that increase spell damage now also increase healing as well.
The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.

Engineering

11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
Many engineering recipes will now give skillups for longer than the previously did.
An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
"Adamantite Shells" now require less adamantite and do slightly more damage.
The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
"Seaforium" now opens locked chests as well as locked doors.
The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
The "Nigh Invulnerability Belt" now has a smaller chance of failure.
"Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
"Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.

Fishing

The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
The fishing timer can no longer run through its duration without a fish biting.
Fishing has been removed from Arathi Basin and Alterac Valley.
You can now fish in Underbog.

Jewelcrafting

The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
Thorium Setting only requires 2 thorium bars now
Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
Mithril filigree has a slightly reduced range that it gives skillups.
A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
"Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
Jewelcrafting Onslaught ring thorium cost reduced
The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
Prospecting now always yields at least 1 gem.
Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.

Leatherworking

"Knothide Armor" kits now require less leather to make and give skill increases for longer.
Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
"Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
"Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.

Additional Profession Changes

Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
Gathering skills no longer fail when you have reached the maximum skill possible.
The "Stoneforged Claymore" model has been updated.
"Fel Iron Bars" now have an icon unique from "Felsteel Bars".
"Felsteel Bars" are now good quality (green items).
The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
Added Warped Flesh to high level warpstalkers.
Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
Golden Spellthread and Runic Spellthread have been slightly improved.
Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
"Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
"Nightmare Seed" found with herbalism now requires level 60 to use.
The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
The Epic bind on equip Blacksmith weapon recipes now require more materials to make.
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#18
Two things come to mind, now. Either patch 2.1 is going to be the greatest patch in history, or Blizzard will screw up the raid boss tuning and things will get totally out of whack (either way too easy or way too hard) until they get a chance to correct it.

Still, all these Alchemy changes are made of pure awesome. Flasks on the learning runs, elixirs for everyday use. Alchemy is no longer a raiders' burden - it's a bonus, a buff...what it has always needed to be.

Yay!

(Oh, and sorry, Elixir masters.)

-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.
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#19
Missing from these notes is the fact that flasks are getting a sizeable nerf both in terms of cost and effect. EJ forums (for those who don't read them) couldn't handle the load of love letters.
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#20
I also thought that the note about being able to turn in drops from instances to get potions for that instance sounds like a great idea. I bet most healers would be jumping for joy if they allowed you to turn in the random trash drops from Karazhan for some mana potions to use on the Curator and other bosses. :)
-TheDragoon
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