08-01-2007, 03:44 AM
Tonight Quark and I lost a match vs. Rogue/Druid. Afterward we tried to figure out how to beat them and couldn't really think of a scenario that would pan out.
It was an Orc Rogue, so we were really screwed (huge stun resistance), but leave that out for the sake of argument. How does a Priest/Rogue combo beat a Druid/Rogue combo?
I want to dispel the Lifeblooms and Rejuvs off their Rogue. The Druid is using these instants because he fears my Mana Burn and needs to stay mobile. In between, he Cyclones me (which casts faster than Mana Burn does). Thus, I'm forced to heal my Rogue because I don't have global cooldowns to spare on dispelling the other Rogue in between Cyclones.
The Druid stays mobile and clear of my Mana Burns. I only managed to get off one or two.
I'm thinking this only results in a win if my Rogue can outdamage their Rogue enough to force more solid healing from their Druid, but I don't have a combat Rogue on my team. If the Druid has to get off big heals, it means he's not Cycloning me, I have more freedom to heal on my end, and maybe get off more Mana Burns. The worst thing was I'm pretty sure he Innervated, Cycloned me, and then ran out of sight to prevent me from dispelling the Innervate. Game over then.
Or is this a resilience/gear battle, where the more defensively-geared Rogue wins?
We eventually lost when I couldn't get enough big heals off and my Rogue flopped. The Druid was winning the mana battle anyway, so it was inevitable - I was trying desperately at that point to get a burn or two off because I could see the writing on the wall.
My advange in the fight is that I can dispel the HoTs and such he puts on his Rogue, while my PoM/Shield/Renew can't be dispelled. His advantage is that he can Cyclone me pretty effectively to stop Mana Burns and put me on the defensive with keeping my Rogue up, unable to take offensive actions like Mana Burns and dispels to keep ahead. Also, both of them start stealthed so they get to have the initiative, guaranteeing that we start behind on the mana war and have to play catch-up to tip the scales.
In other news, our success against Warrior teams has been going up a bit more. Warrior/Shaman is still a huge nightmare for us in any arena but Nagrand where we have a solid pillar we can continuously run around. Some of it was thanks to your advice in my whine thread, so thanks.
-Bolty
It was an Orc Rogue, so we were really screwed (huge stun resistance), but leave that out for the sake of argument. How does a Priest/Rogue combo beat a Druid/Rogue combo?
I want to dispel the Lifeblooms and Rejuvs off their Rogue. The Druid is using these instants because he fears my Mana Burn and needs to stay mobile. In between, he Cyclones me (which casts faster than Mana Burn does). Thus, I'm forced to heal my Rogue because I don't have global cooldowns to spare on dispelling the other Rogue in between Cyclones.
The Druid stays mobile and clear of my Mana Burns. I only managed to get off one or two.
I'm thinking this only results in a win if my Rogue can outdamage their Rogue enough to force more solid healing from their Druid, but I don't have a combat Rogue on my team. If the Druid has to get off big heals, it means he's not Cycloning me, I have more freedom to heal on my end, and maybe get off more Mana Burns. The worst thing was I'm pretty sure he Innervated, Cycloned me, and then ran out of sight to prevent me from dispelling the Innervate. Game over then.
Or is this a resilience/gear battle, where the more defensively-geared Rogue wins?
We eventually lost when I couldn't get enough big heals off and my Rogue flopped. The Druid was winning the mana battle anyway, so it was inevitable - I was trying desperately at that point to get a burn or two off because I could see the writing on the wall.
My advange in the fight is that I can dispel the HoTs and such he puts on his Rogue, while my PoM/Shield/Renew can't be dispelled. His advantage is that he can Cyclone me pretty effectively to stop Mana Burns and put me on the defensive with keeping my Rogue up, unable to take offensive actions like Mana Burns and dispels to keep ahead. Also, both of them start stealthed so they get to have the initiative, guaranteeing that we start behind on the mana war and have to play catch-up to tip the scales.
In other news, our success against Warrior teams has been going up a bit more. Warrior/Shaman is still a huge nightmare for us in any arena but Nagrand where we have a solid pillar we can continuously run around. Some of it was thanks to your advice in my whine thread, so thanks.
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.