10-22-2007, 06:58 PM
(This post was last modified: 10-22-2007, 07:06 PM by Concillian.)
Initial PTR build had devastate essentially unchanged, but also applying the sunder armor debuff.
Current PTR build has devastate doing that + sunder armor threat + ~20 threat per sunder stacked.
Reference: http://www.tankspot.com/forums/theory-arti...te-testing.html
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Looking at typical tanking rotation skill usage:
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Shield slam is 307 innate threat + damage
say 300 block value, so around (430 + 300)* 0.7 = 511 damage and around 815 threat per use
Devastate is doing around 101+301+20 * #sunders+ damage threat
at a 5 stack this is about 502 + damage
Typical damage with a 5 stack and KD and tanking gear is on the order of 200ish or so
Total threat is somewhere on the order of low 700s per application when 5 stacked
Revenge
is on the order of 200 innate threat plus 350 damage = 550 threat
Devastate > revenge now in most cases (where rage isn't a major issue)
Shield slam is still better than devastate when the cooldown is up, but not MUCH better.
The change in 'ideal' rotation moves STR up in the world if gearing for a threat sensitive situation, due to 3 devastates every 6 seconds instead of 2. Near as I can tell, STR should offer approximately 15% more threat gain per point than shield block value (assuming 5/5 1H spec + 5/5 vitality + 3/3 shield mastery), though it offers little in terms of defensive benefit.
quick math on this is that 1 STR = 1.10 STR (Vitality)
white damage gain is 2.2 / 14 = 0.157 * 1.1 (1H spec) = 0.172 DPS
devastate gain is 2.2 * 2.4 / (14 *2) = 0.188 * 1.1 (1H spec) = 0.207 * 3 devastates in a cycle = 0.621
total = 0.172 * 6 + 0.621 = 1.653
1 SBV = 1 damage * 1.3 (shield mastery) * 1.1 (1H spec) = 1.43
Neither includes armor or crit or dodge/parry/miss, but these should affect both numbers in exactly the same way (on average)
So while before STR was about equal on threat gen to Shield block value, the fact that devastate is now better than revenge in a typical rotation moves STR > shield block value on pure threat gen... BUT STR offers only a negligible defensive bonus, while shield block value offers a defensive bonus (though not huge).
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How much will typical TPS improve?
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Innate threat doesn't count defensive / defiance I'll adjust that at the end
Current is ~800 + 550 + 320 + 320 = 1990 threat for 17 + 2 + 12 + 12 = 43 rage
New is ~ 800 + 700 + 700 + 700 = 2900 threat for 17 + 3*9 = 44 rage
~ 900-1000 threat per 6 seconds * 1.45 (defensive stance and defiance) = ~1375 threat gain per 6 seconds ... ~230 TPS improvement at a cost of 1 rage per 6 seconds.
No guarantee current PTR version is the one that goes live, though I'll try to keep this discussion current.
Current PTR build has devastate doing that + sunder armor threat + ~20 threat per sunder stacked.
Reference: http://www.tankspot.com/forums/theory-arti...te-testing.html
------------
Looking at typical tanking rotation skill usage:
------------
Shield slam is 307 innate threat + damage
say 300 block value, so around (430 + 300)* 0.7 = 511 damage and around 815 threat per use
Devastate is doing around 101+301+20 * #sunders+ damage threat
at a 5 stack this is about 502 + damage
Typical damage with a 5 stack and KD and tanking gear is on the order of 200ish or so
Total threat is somewhere on the order of low 700s per application when 5 stacked
Revenge
is on the order of 200 innate threat plus 350 damage = 550 threat
Devastate > revenge now in most cases (where rage isn't a major issue)
Shield slam is still better than devastate when the cooldown is up, but not MUCH better.
The change in 'ideal' rotation moves STR up in the world if gearing for a threat sensitive situation, due to 3 devastates every 6 seconds instead of 2. Near as I can tell, STR should offer approximately 15% more threat gain per point than shield block value (assuming 5/5 1H spec + 5/5 vitality + 3/3 shield mastery), though it offers little in terms of defensive benefit.
quick math on this is that 1 STR = 1.10 STR (Vitality)
white damage gain is 2.2 / 14 = 0.157 * 1.1 (1H spec) = 0.172 DPS
devastate gain is 2.2 * 2.4 / (14 *2) = 0.188 * 1.1 (1H spec) = 0.207 * 3 devastates in a cycle = 0.621
total = 0.172 * 6 + 0.621 = 1.653
1 SBV = 1 damage * 1.3 (shield mastery) * 1.1 (1H spec) = 1.43
Neither includes armor or crit or dodge/parry/miss, but these should affect both numbers in exactly the same way (on average)
So while before STR was about equal on threat gen to Shield block value, the fact that devastate is now better than revenge in a typical rotation moves STR > shield block value on pure threat gen... BUT STR offers only a negligible defensive bonus, while shield block value offers a defensive bonus (though not huge).
---------
How much will typical TPS improve?
---------
Innate threat doesn't count defensive / defiance I'll adjust that at the end
Current is ~800 + 550 + 320 + 320 = 1990 threat for 17 + 2 + 12 + 12 = 43 rage
New is ~ 800 + 700 + 700 + 700 = 2900 threat for 17 + 3*9 = 44 rage
~ 900-1000 threat per 6 seconds * 1.45 (defensive stance and defiance) = ~1375 threat gain per 6 seconds ... ~230 TPS improvement at a cost of 1 rage per 6 seconds.
No guarantee current PTR version is the one that goes live, though I'll try to keep this discussion current.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.