12-17-2007, 12:32 PM
Now, I'm not totally sold on Civilization Revolutions yet. I'll probably buy it, because it's a Civ game, and I'll try to enjoy it for what it's meant to be - a faster paced, simpler Civ designed for Consoles. Here, though, is a quote from an interview with Firaxis that shows one of the reasons why this group of developers does so well in a relatively sparse genre:
Same game core running on 5 systems (PS3, 360, Wii, DS, and not-being-released PC). They've also admitted the only reason Wii is coming late and no PSP (though possibly in the future) is simply lack of manpower.
If it's really the same core under it all, that's quite a feat to have it be that modularized and running well on 5 different machines.
Quote:SC: Did you say that Civilization Revolution started as a PC game?
BC: Civilization in general stated as a PC game.
SC: Right, right.
BC: But also, when Sid writes his prototypes he writes for the PC first.
SC: As he should.
BC: (laughs) The prototype for this game was on PC and still runs on PC. The cool thing about his game core is that it doesn't know or care what system it's on. It's just the game core, and consequentially, it's whatever the presentation layer and the interface layer we wrap around it, that's what knows what system it's on. So, as I said, the prototype runs on a PC, but then when we wrap the presentation layer for the next gen consoles, then it works on those. But it also works on the Nintendo DS with no memory. It runs because that's the way he's written code ever since the Commodore 64.
Same game core running on 5 systems (PS3, 360, Wii, DS, and not-being-released PC). They've also admitted the only reason Wii is coming late and no PSP (though possibly in the future) is simply lack of manpower.
If it's really the same core under it all, that's quite a feat to have it be that modularized and running well on 5 different machines.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!