Diablo Bug regarding opening the fourth (Diablo) room on Dlevel 16
#1
Just a note, I believe it's been commented on before, but it seems unrecorded here (the Lurker Lounge) presently.

Did you know that in Single Player Diablo -- an I would assume someone could verify for multiplayer Diablo -- if you clear all the surrounds and rooms on Dlvl 16 EXCEPT the room containing Diablo, the Lord of Terror can be released from this fourth room WITHOUT throwing the two levers in the third room?  (I'm playing a Single Player Ironman Rogue using GOG Galaxy, which allows Single Player Diablo to be played on standard (post-Win7) operating systems.)

There seems to be a bug where if you throw just ONE lever in the third room and then leave Dlevel 16, if you return the fourth room will be opened (and Diablo free to be released) while the second lever remains in its "un-thrown" position.  Doesn't matter which lever; works the same for either.

AND there are three ways you can "leave" Dlevel 16 and return at another time. 

First, you can walk the stairs up to 15 and then return (via the pentagram) to 16.

Second, you can take a town portal to town, and then return to 16 either via the town portal or the stairs -- the result is the same, an opened Diablo-room.

And the third?  If you "leave" by saving the game, and re-open the same game to its saved position at a future time, then the Diablo-room is again open!


Can someone verify that the bug exists on multiplayer?


Is this bug already well-known?
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#2
I dunno if it is well-known, but I noticed it in single player Hellfire as well, although I only tested one lever.

I haven't checked for this bug in multi player yet.
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