07-27-2008, 04:26 PM
Quote:I thought your name looked familiar. I used to play, at least for a short while, Hellfire -The Dark with Zenda. Does he still play almost every day do you know?
His playing is mostly restricted to the weekends now
Finally I can post!
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07-27-2008, 04:26 PM
Quote:I thought your name looked familiar. I used to play, at least for a short while, Hellfire -The Dark with Zenda. Does he still play almost every day do you know? His playing is mostly restricted to the weekends now
10-08-2008, 10:02 AM
interesting topic..
Harcore modding sounds especially interesting ^_~ I'm curious about some things also Since Hellfire wasn't based on D107, it had Diablo's old bugs. Plus, there are other bugs / exploits that beg to be fixed in TH mod. Among these are: Prevent players from becoming stuck inside a wall when Town Portalling down into a dungeon Prevent repeated castings (128 or more) of Mana Shield from disabling the casting of any more spells Prevent bows with fire-hit damage from interfering with the behavior of Gargoyle class monsters Allow right-clicking (casting/drinking) belt items in positions 5 through 8, while the Spellbook is open Fix the bug that froze Lazarus (and made him invulnerable to arrows and spells) after player had entered his lair, then left (or died), and finally returned Adria's books appear white now only if a player can read them Allow monsters to drop staves with non-spell suffixes Fix item duplication bug Allow for XP from lower level monsters Restore character footstep sounds (as in Diablo) Level seeding seems incorrect. Sometimes it creates two dungeons with identical architecture (one follows another). I only noticed it in Church, but... other dungeons could have similar problem, too. Needs investigation (this bug comes from Diablo) ____________________________________ If someone can/is willing to help (or at least comment), I'd be glad to listen |
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