Takishidu hits Northrend
#1
As part of my beta testing I decided to see what it would be like to be a total noob in Northrend. I have 5 L70 toons right now (Alliance and Horde pallies and horde hunter, warrior, and shaman). I've also got a 69 lock and 68 priest who pretty much were just farmers. The priest hasn't even finished all the HFP quests. The lock was my PvP toon pre TBC, but I didn't really play her much in TBC for various reason. So I decided that an L68 priest with a few instance blues (nothing beyond Old Hillsbrad) and a few quest rewards would be a good test of how the game plays. I figure this is likely the path of alts and new players as well. Besides I have the least amount of experience with the priest, I've only played rogues and mages less than priests.

I've also read very little about wrath. I've read stuff on here and looked at the patch notes some but haven't really delved into any of it. I don't know the names of the instances for example. I don't know all the mechanic changes. This was intentional.

I decided on a build somewhat similar to my holy grinder spec going with this http://wotlk.wowhead.com/?talent=bVMrzhGdboZbxtcbbqbZG I'm sure I'll change it a lot with the 2 copper respecs, but it's got good mana regen, and buffs up the holy talents, I've not been a huge fan of shadow, tried it a few times, just didn't feel as comfortable with it.

But you are dealing with a priest here with all of 6K HP and 8200 mana and 478 spell damage all buffed up. I've got around 20% holy spell crit, and about 2.65% spell hit. He's an herber/alchemist, both at 375. He farmed a lot of my primal life for my other toons. He's a noob. :)

So what do I do? I get in, hit a priest trainer to make sure I didn't miss any spells, then catch the Zepp from UC to Northrend, Vengeance Landing to be exact. As I exit the Zepplin I can see that this is a place of war though it's in a calm right now. You can see battle ships on the waters and there are cannons firing (see next 3 shots for some variation as well) from their emplacements.

I wander around town getting a feel for the place. I find my first aid, alchemy and herbalism trainers and expand my knowledge of those crafts some. I pick up the flight path, I fire off a cannon because I can, then I grab some quests.

They aren't anything special. Burn some bodies, feed a dog, search for some crates. I kill a few mobs for these, nothing really all that scary. Sure I don't just mash them into the ground, but they are generally a level or 2 bigger than me, but I maintain about 375 DPS on them. I've always felt that if you could get up to 350 DPS soloing that it was very livable. I get 2 of the 3 quests done, and get my first green drop as well and then on the way back into town run into this little envoy from Arthas. I stand back and watch. (Screeny view the next 7 to get the rest of the story)

I run a few more quests, follow a tracking animal, kill X for Y drop, do some bombing runs (much like the TBC bombing runs, they are fun). Then I take a flight to a boat and have to kill the alliance that boarded it. This was more fun then the SSO daily where you board ships. You had sailors fighting on your side and there weren't enough on the boat I landed on so I had jump off the boat onto a small island then onto another. It had a bit of a feel of pirate adventure leaping around like that to help the crews. This lead to dropping some markers by some cannons to help the horde force (see next shot as well) I had already spoken with on an earlier mission break through. After doing this I'm asked to assassinate some of the alliance leaders to help our horde forces. This lead to the first quest reward I kept, a 173 spell damage mace there were 74 DPS one handers and 110 DPS 2 handers as well to help out folks who are changing spec to level or who didn't get any purples in those slots. Again, my gear sucks, nothing beyond Old Hillsbrad and HFP quest rewards. So don't expect to change your gear out with Northrend gear right away if I only changed one piece after doing around 10 quests and getting 3 or 4 green drops. :)

Doing all that dinged me 69 so I took a break to go train and write this up. I've got some screenies that I'll add when I get them cropped and uploaded, but this is my first installment.

For those looking for more detail I'll get there too. I'll be running my hunter (my main) and my shaman through the paces as well. Not sure which toon I'll take over with my 4th copy, one of my pallies or my warrior and I've got a DK of course.

Some notes from the priest on new mehanics. The new spell push back mechanic is nice. I got myself in a bit of trouble on purpose and only having 2 stutters for a total of 1s on the cast was nice, much easier to get that bigger heal off to get back into the fight, and much easier to cast with people in my face without having to shield if I don't feel like wasting that much mana.

Mana regen with spirit tap and the occasional mana monster was just fine I never had to drink, this I expected because grinding with a priest of spec like this in TBC was not really an issue either and since I've got imp spirit tap and I work mind blast into my smite spam, that helps it out too.

Anyway this is where I'll be posting updates and I'll edit this post with a few screenies as well.
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It's all just zeroes and ones and duct tape in the end.
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#2
Nice write-up. My Death Knight has been working his way through the (Alliance) Borean Tundra quests. For him, almost every item he picked up in Northrend was a signficant upgrade, although I find the DPS plate items are beginning to repeat themselves now, but with the different stat allocations. I'd like to see some tanking plate rewards, but apparently most DKs will have to make do with the blacksmithed "Cobalt" set.

I've found a decent variety of quests so far. Highlights include: Leading a gaggle of Murloc tadpoles to safety; charging into battle on top of a Wooly Mammoth Bull; luring hunters into traps for the Druids for the Ethical and Humane Treatment of Animals. D.E.H.T.A are a pretty bloodthirsty bunch; I don't recommend going into their camp with the "Animal Blood" debuff on.

Only problems so far have been the occasional quest mob with a frustratingly low spawn rate, and occasionally vague quest directions.

Chris
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#3
Just a quick note that my very unorganized screenshots can be found here: http://thepumpkinking.com/gnollguy/Wrath/index.php I'll be doing something else with them shortly I just used the first script that I remembered about to do the most horribly basic album of them. :)

I have to talk with Tal to see if he has an image gallery script on the site that I can do a little more with or if it's OK if I install one. :)
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It's all just zeroes and ones and duct tape in the end.
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#4
First note I've got links for some images up in the first post now.

Now the adventure continues.

So after I get done with my training I decide to take the Zeppelin from Org up to Northrend instead of the one from Undercity. Remember I'm a noob. I didn't realize there were two start zones in Northrend. So this time I disembark in Warsong Hold. This location is definitely not the same as Vengeance Landing. I wander around a bit inside as well and pick up the quests I see.

You learn that the fortress is under attack, there are legions of scourge being bred and forming ranks outside ready to strike and there are problems closer at hand as well. The Nerub'ar are in the massive quarry that borders the fortress and since the scourge reanimate any corpses they find as new members of their legions these have to be dealt with as well. Besides if the quarry is breached, if the scourge ally themselves with the Nerub'ar then they have a path right to the inner keep.

So I head out and start to work on these quests. I also find out that the Nerub'ar have cause a labor shortage, those darn peons are an issue for the horde again. This time it's because they are too weak and too stupid to not be captured and webbed so you need to free them too while killing Nerub'ar and collecting supplies, again, standard quest fare. Well when I go to break out my first peon I learn that you can find other than peons in those cacoons. There are warriors you can free. Not only that, they will fight with you for a short time.

I run into my first bugged quest, you are supposed to blow up the sink holes the Nerub'ar are coming through (see the fight screeny I'm standing on one) but the quest doesn't work. I'm thinking it might be a perfect opportunity for Blizzard to use their new phasing stuff so I'll be keeping an eye out on it. But I get the rest of my quests done, I get the supplies, kill the bugs, follow up by breaking their eggs, free the peons, find the lost scouts, all that good stuff.

This earns me the right to go do a little bit more work, a bit farther from the walls. And there was safety I learned early, by accident, that the wolves in the stable will feed on the bugs if you drag them in.

So I head out to one of the farms where the scourge breeding is going on. I get quests to kill infected pigs, scout out locations, kill scourge, and rescue prisoners. I get follow-ups to help save the kodo by giving them medicine and then riding them back and trying to find out what happened to one of the scouts. Well I find the scout and end up on a cool quest to wipe out a necro lord. It's a single player quest even though the guy I'm told to kill is an elite with tons of HP (I lost my screens from when I was doing the quest but have some others) and his army. Well needless to say there is a fun little twist that lets you get this done. When I get all that done I'm told to go back to Garrosh Hellscream, the leader of Warsong Hold who doesn't really believe in me anyway. He tells me to head out to the coast and help out there, the guys on the Warsong Hold flight dekc would help me.

So I head up to the flight deck and am told that they can't sacrifice a windrider on such a dangerous mission. So I'm told to talk to the pansy little BE that he had a way for me to get to the coast. Well the elf has me take a magic carpet ride down to the shore. After that fun little ride I'm on the beach. I meet a new race (no screenies I have to leave some stuff surprises) and get warned about the mist. The mist is deadly, it destroyed the beach, not the scourge. Watch out for the mist.

Well the guys at the beach are all the remained of a tank battalion and they want to get the tanks working again. The goblin mechanic wants me to get his tools, which or course are in the mist that I'm not supposed to get into. He also needs scrap metal that is, you guessed it, in the deadly mist. My new friend of the unmentioned race wants me to get some relics from his village, and a horn that I can find in this mist that I'm told no one has ever come out of after they went in.

OK well I guess I better head in. So I head off and my machine starts to churn. Ah so the mist is deadly because of lag, that must but it. No, it was just loading in the new full screen effect that you get when in the mist. After that first load heading in and out of the mist wasn't an issue. The mist is deadly because of the Kvaldir in there. I fight them, get my get the tools and scrap metal, get my relics and horn, find and complete an escort, get all my quests done. It's fun, the mist effect pulsates and gives up a bit of that tunnel vision feel that being in fog really does give people.

I get those turned in the goblin tells me the tanks work. The orc in charge tells me I'm the new driver and gives me a mission. I haven't gone and done that yet, I ran out of play time, but it looks like I'll get to be in the new seige weaponry. I was told specifically to pick up soldiers as I find them as well. I'm looking forward to it and I'll tell you all about in my next rehash of Taki, the noobs, adventures. Hopefully I'll be hitting 70 soon too (yes 70, not 80, remember I started this at 68). :)

He's using a few more quest rewards for gear now as well, but I'm still mostly in my old stuff still. I can tell the new gear will get better and rapidly but I'm not there yet. :)
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It's all just zeroes and ones and duct tape in the end.
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