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Patch 2.05: Crusaders 2.0
05-14-2014, 10:44 PM
Post: #1
Patch 2.05: Crusaders 2.0
http://us.battle.net/d3/en/blog/14138344...-5-13-2014

Along with a ton of other changes, they removed the godsforsaken movement penalty from Heavenly Might. I won't even know how to act, playing a class that doesn't feel like it's running around in knee-deep mud...

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05-15-2014, 01:17 PM
Post: #2
RE: Patch 2.05: Crusaders 2.0
Would sure love some Crusader advice about skills/builds. My character (HC):

http://us.battle.net/d3/en/profile/Aahzm...o/45977342

Background: this character was leveled with the "switching at the end of rifts" method, along with opening about 40 Horadric Caches that my DH had stashed. So I have 0 monster kills at this point, and I don't intend (at this point) to pour a bunch of resources into her. Looking at the gear, what build would you recommend? Thanks in advance. Oh, I guess I should say I will probably play her on Hard bounty runs in the short term.

Battletag: Aahzmadius#1570

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05-19-2014, 09:31 PM
Post: #3
RE: Patch 2.05: Crusaders 2.0
Truth be told, I'm far from an expert on Crusader builds. I can facetank up to T1 with ease, but gods do I take forever to kill anything.

http://us.battle.net/d3/en/profile/Brims...o/45921626

Welcome to the Lounge. Hope you brought your portable bomb shelter. - Roland
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05-23-2014, 04:22 PM
Post: #4
RE: Patch 2.05: Crusaders 2.0
gods do I take forever to kill anything.

I backed off of diff level for that simple reason.
Urzael fight simply took too long. Boring grind.

Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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05-30-2014, 05:40 PM
Post: #5
RE: Patch 2.05: Crusaders 2.0
So here's what I've come up with so far...this is a reduced-cooldown build with a Thorns theme:

http://us.battle.net/d3/en/profile/Aahzm...o/45977342

T1 solo is not a problem, and grouping in T2 feels comfy-although I need some more AR to really feel tanky. I started messing around with Condemn last night; anyone have suggestions on the best rune to use? I may switch in Heaven's Fury for Falling Sword due to the shorter cooldown-although I kind of like the 1-second of damage immunity before impact for HC. I'm also thinking about switching to the Long Arm of the Law passive when I group with my WD buddy. I just buff the fetishes and pick up loot from the monsters they kill. That's actually why I chose the instant blast on Condemn; if I took the ones that delayed, the fetishes had already killed the bad guys before the explosion went off!

On the positive side, I can keep the Bowmen up about 95% of the time, and they are amazing with the Tasker gloves. Also, something that completely surprised me was how good this character is at running Normal bounties. I made an alternate DH just to run those, but the 'Sader seems to be even faster. I guess 90% uptime on horsey will do that...

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