09-29-2012, 05:52 PM
Only writing this because I'm surprised it hasn't been mentioned on this forum!
So certainly in this forum we might have propped up Planescape: Torment. Once or twice. Beyond that, some of my favorite if flawed games have come from Black Isle Studio or Obsidian.
For myself beyond some of their obvious games I also really enjoyed Alpha Protocol. It follows Obsidian's MO - a fun, if flawed, game that has a great story, some bugs, and may have been rushed out the door. When the Kickstarter game projects started getting bigger (Wasteland and such), I told Pesmerga straight out - if Obsidian ever puts a Kickstarter up, that's one I'm funding no questions asked. I always feel Obsidian has gotten a raw deal from investors and publishers, forcing releases before the games are ready. A Kickstarter is a chance for them to prove me right or wrong - are they just never 100% ready, or do the publishers deserve the blame?
And so we have Project: Eternity. An Isometric RPG (Real Time With Pause) with full size parties, trying to find its Baldur's Gate / Planescape: Torment roots. No licenses, this will be a new IP.
It's clearly early in the project, with many of the updates being given describing ideas as opposed to implementations. Despite that, people clearly have faith in Obsidian - it reached the $1.1 million goal in about a day, and is currently going for stretch goals at $2.2 / $2.3 million with 17 days left to go.
I may have a bit of self interest pumping the game up, as if we get the $2.3 million stretch, I'll be playing a "godlike" (think D&D planetouched: aasamir / tiefling) character.
So certainly in this forum we might have propped up Planescape: Torment. Once or twice. Beyond that, some of my favorite if flawed games have come from Black Isle Studio or Obsidian.
For myself beyond some of their obvious games I also really enjoyed Alpha Protocol. It follows Obsidian's MO - a fun, if flawed, game that has a great story, some bugs, and may have been rushed out the door. When the Kickstarter game projects started getting bigger (Wasteland and such), I told Pesmerga straight out - if Obsidian ever puts a Kickstarter up, that's one I'm funding no questions asked. I always feel Obsidian has gotten a raw deal from investors and publishers, forcing releases before the games are ready. A Kickstarter is a chance for them to prove me right or wrong - are they just never 100% ready, or do the publishers deserve the blame?
And so we have Project: Eternity. An Isometric RPG (Real Time With Pause) with full size parties, trying to find its Baldur's Gate / Planescape: Torment roots. No licenses, this will be a new IP.
It's clearly early in the project, with many of the updates being given describing ideas as opposed to implementations. Despite that, people clearly have faith in Obsidian - it reached the $1.1 million goal in about a day, and is currently going for stretch goals at $2.2 / $2.3 million with 17 days left to go.
I may have a bit of self interest pumping the game up, as if we get the $2.3 million stretch, I'll be playing a "godlike" (think D&D planetouched: aasamir / tiefling) character.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!