Assasin
#1
Im starting a assasin and im wondering wut the best strategy is(not hardcore)

-stifler
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#2
http://www.guidenet.net/resources/wanker.html
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#3
Probably a hybrid for someone starting off. Choose a trap, probably death sentry. Max a shaddow, probably shaddow master. Get claw block high if you use 2 claws, and claw mastery. Get dragon claw high if you use 2 claws, if not choose a charge up skill.

You can make trappers, and if you are in 1.10 they will be sweet, but there kit is expensive. Made one with level 42 traps, and generaly you just get told that your a pker.

Martial artists are hard to play and have the most expensive set up for an ass, as they need good damage claws, if pos a nats set.

Hybrids you can go for a nice kit with bartucs, etc, which shouldn't set you back too much.

Kier
What is this life if, full of care
We have no time to stand and stare.

No time to stand beneath the boughs
And stare as long as sheep or cows.
No time to see, when woods we pass,
Where squirrels hide their nuts in grass.

No time to see, in broad daylight,
Streams full of stars, like skies at night.

No time to turn at Beauty's glance,
And watch her feet, how they can dance.
No time to wait till her mouth can
Enrich that smile her eyes began.

A poor life this if, full of care,
We have no time to stand and stare.
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#4
Max psychic hammer, max blade shield, max fists of fire. All stat points into energy.
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#5
My generic Trapper setup was on the old Armory forum, and is now gone I see.

There are a couple of decent guides still on file a dii.net for 1.09D.

Do you intend to play your trapper in version 1.09D, or is your question about assassins germane to patch 1.10? If your question is about 1.10, I suggest you read every post on

Atma's Tavern
Armory
Workshop
Maggot Lair

Concerning Assassins. Lots of info there, and doing your own homework is the sign of a good person. More information is needed on your aims and objectives, although kier gave you good advice in his concise reply.

For 1.10, I suggest that you create an assassin, open the skill trees, and look at each skill and what it does to boost other skills before you design your build. Trappers are easier to play than Martial Arts Assassins unless you are very good at the twicther style of playing.

DSTheHermit provided you some advice you need to read and heed. :D See also FAQ, Etiquette, and Rules in the upper right hand corner of this forum for amplification on the Hermit's terse, yet appropriate, reply.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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