"MaGeZ SuXoR!" and Other Thoughts
#18
Here is a listing of the spells in the game. I think it is fairly up to date and acurate.
http://www.warcraftcentral.com/db/spells/

Note that most of the combat type spells or effects for the various classes typically will fall into two catagories.
a) a casting time to kick the spell off at the end (see Fireball).
B) instant or near instant effect with cooldown afterward before you can do it again (see Fireblast).

Also the game basically replaces the lower rank of spell with the higher one when you learn it so you will not have access to say two different ranks of Fireblast to fall back on.

Also the current stage of the beta test has character level capped at 30.

^ Then mages need a form of armor/hp. That's why I suggested Energy Shield, with a Warmth-like skill to regenerate the mana quickly between battles.

There is Mana Shield rank 1 available at level 20. While I have not gotten my mage above level 9 yet, based on what my fighter has been getting hit for in the upper teens, I would not expect that shield to stop more than 1.5 hits worth of damage when you get. Bolty can comment on if the Mana Shield will actually prevent the stuttering or not. Also the rapid loss of 120 mana may put the mage in tight spot as far as his reserves are concerned.

As far as a Warmth-like skill there is the effect of the stat Spirit on the characters recovery of life and mana. With a moderate boost in this stat the effect is greater for the characters life and mana than a high level Warmth skill is for a D2 sorceress. To give an idea, I was doing a quest with another fighter and he had to keep sitting down to eat (very fast life recovery with food) between every other encounter; this while my character just stood around on watch. My character was recovering Life faster (even though I was poisoned) the other fighter was when resting. But this type of recovery requires a big boost in the spirit level of the character to achieve (I had a strong buff running for that character level).

I have personally wondered if it might not be better for the mages to have some of their spells doing less damage with less mana cost and shorter casting/cooldown times. The average damage/sec could be maintained, but it would help to eliminate this effect of one shot suddenly making the caster the biggest threat there was to monster. As it stands now my level 9 mage can throw fireballs that have a higher average damage than the average damage of my level 15 fighter can dish out with using any buffs. The way the balance is now for the mages is that they are almost litterly glass cannons.
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Messages In This Thread
"MaGeZ SuXoR!" and Other Thoughts - by Bolty - 04-05-2004, 10:00 PM
"MaGeZ SuXoR!" and Other Thoughts - by FoxBat - 04-06-2004, 01:28 AM
"MaGeZ SuXoR!" and Other Thoughts - by swirly - 04-06-2004, 01:33 AM
"MaGeZ SuXoR!" and Other Thoughts - by Ruvanal - 04-06-2004, 01:54 AM
"MaGeZ SuXoR!" and Other Thoughts - by Jarulf - 04-06-2004, 04:11 AM
"MaGeZ SuXoR!" and Other Thoughts - by Ruvanal - 04-06-2004, 09:08 AM
"MaGeZ SuXoR!" and Other Thoughts - by Nystul - 04-06-2004, 09:28 AM
"MaGeZ SuXoR!" and Other Thoughts - by FoxBat - 04-06-2004, 12:25 PM
"MaGeZ SuXoR!" and Other Thoughts - by TaiDaishar - 04-06-2004, 12:29 PM
"MaGeZ SuXoR!" and Other Thoughts - by Raziel - 04-06-2004, 12:56 PM
"MaGeZ SuXoR!" and Other Thoughts - by nobbie - 04-06-2004, 02:07 PM
"MaGeZ SuXoR!" and Other Thoughts - by TaiDaishar - 04-06-2004, 02:16 PM
"MaGeZ SuXoR!" and Other Thoughts - by nobbie - 04-06-2004, 02:28 PM
"MaGeZ SuXoR!" and Other Thoughts - by TaiDaishar - 04-06-2004, 03:08 PM
"MaGeZ SuXoR!" and Other Thoughts - by Raziel - 04-06-2004, 03:54 PM
"MaGeZ SuXoR!" and Other Thoughts - by FoxBat - 04-06-2004, 03:58 PM
"MaGeZ SuXoR!" and Other Thoughts - by Ruvanal - 04-06-2004, 08:12 PM
"MaGeZ SuXoR!" and Other Thoughts - by Nystul - 04-07-2004, 12:26 AM
"MaGeZ SuXoR!" and Other Thoughts - by Bolty - 04-07-2004, 12:58 AM
"MaGeZ SuXoR!" and Other Thoughts - by Arnulf - 04-07-2004, 11:35 AM

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