Diablo II "LoD" CLASSIC STYLE MOD for v1.10
#97
A question for you all regarding a change in the MOD:

After setting a cap of 80%-90% for normal PI monsters in Hell now (Wraiths, Swarms, Frenzytaurs etc.), I've been playing with the idea to set a cap of 80%-90% for every immunity of normal monsters in Hell. That would remove the description "Immune To XXX" under the life bar of every normal monster in Hell and therefore make things especially for spell casters more interesting, because they don't know anymore in advance what high resistance the monster has. Another advantage would be that every elemental spell can do some amount of damage to any normal monster no matter what immunity it previously had. What do you think about such a change for the MOD, and at which % should I set the cap for the previous immunities (lightning, fire, cold, poison)?
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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Messages In This Thread
RE: Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by davidj8580 - 08-21-2014, 08:02 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by HoBoS - 04-25-2004, 06:17 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Chaos Itself - 05-18-2004, 11:49 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by ForeStorm - 07-19-2004, 07:53 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by CasmirRadon - 07-28-2004, 12:31 AM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by nobbie - 08-07-2004, 07:41 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Starstasis - 02-18-2005, 08:55 AM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Loki076 - 02-26-2005, 06:11 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Lolepops - 06-27-2007, 02:21 PM

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