Rogue 1.12 Preview
#54
Quote:Hammer of Wrath benefits from spell damage and melee crit, yes.

Off the top of my head, other damage abilities which don't scale with weapon damage, attack power, or spell power are:

Thorns
Retribution Aura
Blessing of Sanctuary
All hunter and warlock pet abilities.
Rend
Deadly and Instant poisons (effectively)
Garrote, Rupture
Rip, Ferocious Bite
Arcane Shot (effectively)
Mongoose Bite
Curse of Doom

Arcane shot does benefit from +spell damage, but at 33% of your total +spell damage, you don't see much gain unless you have a lot (and what hunter gets +spell damage? :wacko:)

Curse of Doom does actually get affected by +spell damage. I have seen CoD actually hit for upwards of 5k damage when a Imp Shadow Bolt is on the target and the Warlock has a lot of +damage gear. So it does scale, it's just harder to see cause it's 3.2k damage outright after a minute (if you only have +200 damage or less, you'll miss the bonus on it).

Quote:I'm probably missing a few (and some of these are obviously more significant than others), but Eviscerate isn't entirely on its own. Rogues are complicated by the opportunity cost issues they get from having a fixed energy regeneration rate, though, which doesn't apply to the other classes (other than druids, of course) in most cases. I suspect Blizzard is worried about balance issues they'd introduce by making Eviscerate scale with weapon or attack power. They're obviously concerned about the number of "one shot kill" cases that are already in the PvP game, for example.

Arcane shot might be an interesting comparison case. Are highly geared non-Marksmanship hunters better off saving their mana in long fights for multi-shot than working Arcane Shot into their firing order? It's never been entirely clear to me if multi-shot is an extra attack or if it consumes a regular attack, though, so the question may not be relevant, or might apply more to multi than arcane.

Aimed shot is the best choice for a Hunter for outright damage. It's cooldown is about half that of Multi-shot and while it takes 3 seconds to fire, crits are much higher that Multi-shot and more frequent. Aimed shot is a mana hog though which is its downside. Overall though, a crit Aimed shot is going to range between 2k and 3k depending on weapon used while a crit Multi-shot is going to range between 800 and 1.5k depending on weapon used. Also, the mana costs between the two skills is around 400 to 500 mana per Aimed shot and 270 to 280 mana for multi. So you really don't gain a whole lot sticking with Multi vs. Aimed. You don't go dry as soon, but your DPM is lower with Multi than with Aimed.
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Rogue 1.12 Preview - by Quark - 07-03-2006, 01:40 AM
Rogue 1.12 Preview - by Lissa - 07-03-2006, 04:43 AM
Rogue 1.12 Preview - by MongoJerry - 07-03-2006, 05:18 AM
Rogue 1.12 Preview - by Watto44 - 07-03-2006, 06:47 AM
Rogue 1.12 Preview - by Rinnhart - 07-03-2006, 06:53 AM
Rogue 1.12 Preview - by Watto44 - 07-03-2006, 07:48 AM
Rogue 1.12 Preview - by lfd - 07-03-2006, 10:17 AM
Rogue 1.12 Preview - by Watto44 - 07-03-2006, 12:06 PM
Rogue 1.12 Preview - by Quark - 07-03-2006, 12:46 PM
Rogue 1.12 Preview - by Quark - 07-03-2006, 01:04 PM
Rogue 1.12 Preview - by Rinnhart - 07-03-2006, 02:02 PM
Rogue 1.12 Preview - by Quark - 07-03-2006, 02:35 PM
Rogue 1.12 Preview - by Rinnhart - 07-03-2006, 04:47 PM
Rogue 1.12 Preview - by Artega - 07-03-2006, 09:29 PM
Rogue 1.12 Preview - by Lissa - 07-04-2006, 12:10 AM
Rogue 1.12 Preview - by Rinnhart - 07-04-2006, 01:44 AM
Rogue 1.12 Preview - by Quark - 07-04-2006, 04:19 AM
Rogue 1.12 Preview - by Mavfin - 07-04-2006, 03:46 PM
Rogue 1.12 Preview - by Lissa - 07-04-2006, 04:44 PM
Rogue 1.12 Preview - by Artega - 07-05-2006, 09:29 AM
Rogue 1.12 Preview - by MongoJerry - 07-05-2006, 03:00 PM
Rogue 1.12 Preview - by Xame - 07-05-2006, 07:15 PM
Rogue 1.12 Preview - by MongoJerry - 07-05-2006, 08:35 PM
Rogue 1.12 Preview - by Xame - 07-06-2006, 12:04 AM
Rogue 1.12 Preview - by Quark - 07-06-2006, 12:26 PM
Rogue 1.12 Preview - by MongoJerry - 07-06-2006, 03:05 PM
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Rogue 1.12 Preview - by Quark - 07-10-2006, 11:50 PM
Rogue 1.12 Preview - by MongoJerry - 07-11-2006, 07:42 AM
Rogue 1.12 Preview - by Lissa - 07-11-2006, 02:33 PM
Rogue 1.12 Preview - by Lissa - 07-11-2006, 03:21 PM
Rogue 1.12 Preview - by Quark - 07-11-2006, 03:37 PM
Rogue 1.12 Preview - by Quark - 07-11-2006, 07:39 PM
Rogue 1.12 Preview - by MongoJerry - 07-11-2006, 08:22 PM
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Rogue 1.12 Preview - by Kevin - 07-11-2006, 09:02 PM
Rogue 1.12 Preview - by Lissa - 07-12-2006, 01:46 AM
Rogue 1.12 Preview - by Warlock - 07-12-2006, 02:00 AM
Rogue 1.12 Preview - by Kevin - 07-12-2006, 02:34 AM
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Rogue 1.12 Preview - by Mirajj - 07-12-2006, 03:02 AM
Rogue 1.12 Preview - by oldmandennis - 07-12-2006, 06:40 AM
Rogue 1.12 Preview - by Skandranon - 07-12-2006, 06:55 AM
Rogue 1.12 Preview - by Kevin - 07-12-2006, 07:39 AM
Rogue 1.12 Preview - by oldmandennis - 07-12-2006, 08:13 AM
Rogue 1.12 Preview - by Skandranon - 07-12-2006, 04:05 PM
Rogue 1.12 Preview - by Derek - 07-12-2006, 05:43 PM
Rogue 1.12 Preview - by Lissa - 07-12-2006, 06:37 PM
Rogue 1.12 Preview - by Quark - 07-12-2006, 08:12 PM
Rogue 1.12 Preview - by Lissa - 07-12-2006, 08:41 PM
Rogue 1.12 Preview - by Artega - 07-13-2006, 01:27 AM
Rogue 1.12 Preview - by Professor Frink - 07-13-2006, 02:53 AM
Rogue 1.12 Preview - by oldmandennis - 07-13-2006, 02:26 PM
Rogue 1.12 Preview - by Kevin - 07-13-2006, 03:46 PM
Rogue 1.12 Preview - by Quark - 07-13-2006, 06:04 PM
Rogue 1.12 Preview - by Lissa - 07-13-2006, 06:56 PM
Rogue 1.12 Preview - by MongoJerry - 07-14-2006, 08:46 PM
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Rogue 1.12 Preview - by Kevin - 08-05-2006, 10:31 PM
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Rogue 1.12 Preview - by Concillian - 08-10-2006, 09:33 PM
Rogue 1.12 Preview - by vor_lord - 08-10-2006, 10:39 PM

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