Rogue 1.12 Preview
#45
My rogue knowledge is still very limited but I'm going to throw out a few comments anyway and ask a few more questions.

Quote:Talent Calculator is up. Excluding stuff that hasn't changed at all from the first preview, my thoughts:

Assassination:
Imp Expose Armor now adds 6/12% to armor reduction. Since it still doesn't stack with Sunder - "meh"
Imp KS is 3/6/9% extra damage - "meh"

Imp KS is damage from all sources though, assuming more things can be hit by KS in raids that means 9% damage for the raid. Not much for the rogue, but maybe a little better than a meh. I agree with the opportunity cost issues it looks to still have though. But might it still be something that having one in raid would be good for? I hear that stuff in AQ and Naxx can be stunned. If you go into ZG or AQ20 with end game blues that extra damage seems it could come in pretty handy on the trash (once you get over geared for those instances it doesn't matter of course but if you've never been in ZG or AQ20 with a raid that is in all end game blues without any purples the trash is a lot harder than it is even if you only have one person in the raid with MC gear).

Also gotta wonder what the base expose armor will do since they change the mechanic. It could still be a help if it will end up being more than sunder, if and only if, you can still apply sunders with talent on and the stronger of the two is what works. One of the issues with expose armor had been that if it was applied first the warrior couldn't sunder (a more poweful effect, this was a problem with the old improved sunder talent as well). I'm wondering if the change to the expose armor mechanic will let both debuffs sit up there even if they aren't helping each other reduce the armor. But even with that it could still be mostly meh. But if the mechanic worked that way and it ends up say knocking off 50% armor the mob only needs to have more than 4500 armor for getting this talent to help the raid damage more than sunder will.


Quote:Subtlety:
Sleight of Hand (previously unlisted): Better Feint (Alliance shouldn't feint) and reduces incoming criticals. I can only see this fitting into a sword/mace Subtlety build (read: Hemo!)

Deadliness is Tier6, just what I expected. I wonder if Hemo builds will have a remote chance of keeping up in raids now. Being only 10% bonus to AP maxed, I'm guessing not. I'd say try out a 21 Combat / 30 Sub build just to see the end result, but quite frankly a Rogue without Relentless Strikes is dead weight when it comes to DPS.

Hmm is a rupture that does 1215.5 (30% improvement) damage over 22 seconds worth it? If you do a deep Subtlety + Assassinatin would you be alright? But could working rupture into the cycle along with hemo work? It almost seems like if you go that deep in assassination you want to go down subtlety not combat and go with swords or maces for a weapon not daggers. Something like a 19/2/30 where you get imp slice and dice, lethality, relentless strikes. The 2 points in improved sinister strike still seem to be pretty much required for any rogue build. Is giving up the backstab damage and dagger spec and the +hit and off hand damage going to hurt that much? Agian I don't know the class well enough so I might be missing the obvious.


I can't even comment remotely intelligently on the rest. I don't know the class in end game well enough.
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It's all just zeroes and ones and duct tape in the end.
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Rogue 1.12 Preview - by Quark - 07-03-2006, 01:40 AM
Rogue 1.12 Preview - by Lissa - 07-03-2006, 04:43 AM
Rogue 1.12 Preview - by MongoJerry - 07-03-2006, 05:18 AM
Rogue 1.12 Preview - by Watto44 - 07-03-2006, 06:47 AM
Rogue 1.12 Preview - by Rinnhart - 07-03-2006, 06:53 AM
Rogue 1.12 Preview - by Watto44 - 07-03-2006, 07:48 AM
Rogue 1.12 Preview - by lfd - 07-03-2006, 10:17 AM
Rogue 1.12 Preview - by Watto44 - 07-03-2006, 12:06 PM
Rogue 1.12 Preview - by Quark - 07-03-2006, 12:46 PM
Rogue 1.12 Preview - by Quark - 07-03-2006, 01:04 PM
Rogue 1.12 Preview - by Rinnhart - 07-03-2006, 02:02 PM
Rogue 1.12 Preview - by Quark - 07-03-2006, 02:35 PM
Rogue 1.12 Preview - by Rinnhart - 07-03-2006, 04:47 PM
Rogue 1.12 Preview - by Artega - 07-03-2006, 09:29 PM
Rogue 1.12 Preview - by Lissa - 07-04-2006, 12:10 AM
Rogue 1.12 Preview - by Rinnhart - 07-04-2006, 01:44 AM
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Rogue 1.12 Preview - by Mavfin - 07-04-2006, 03:46 PM
Rogue 1.12 Preview - by Lissa - 07-04-2006, 04:44 PM
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Rogue 1.12 Preview - by MongoJerry - 07-05-2006, 03:00 PM
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Rogue 1.12 Preview - by MongoJerry - 07-11-2006, 07:42 AM
Rogue 1.12 Preview - by Lissa - 07-11-2006, 02:33 PM
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Rogue 1.12 Preview - by Kevin - 07-12-2006, 07:39 AM
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Rogue 1.12 Preview - by Skandranon - 07-12-2006, 04:05 PM
Rogue 1.12 Preview - by Derek - 07-12-2006, 05:43 PM
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