10-19-2006, 12:00 AM
Apologies. Been working 20 hour days for awhile now trying to catch up with school. I always feel I have to come across strongly on any point that is viewed in a different light by the masses than by myself. When I'm wound this tight, any commentary looks like a personal attack, so I tend to get a little defensive.
Anyway, you are indeed correct about the accusatory tone in my previous post(s). I do feel pretty strongly about how Diablo II has gone to hell, and wasn't that much fun to begin with (addictions aside), though.
I also maintain quite a bit of what I said up there, but perhaps it works better if I phrase it in a slightly less condescending fashion.
-If random map spawns create more replayability/fun, why do so many people use Maphack?
-Where is the infinite replayability of Diablo II? How many video games have you had on the shelf for that long that still see play? For hours a week, potentially? Why is the game so great? Why do even I, who can't stand it most of the time, feel compelled to immerse myself in the hell that Battle.net has become?
-Why are enemies that follow you all the way around the world preferable to those who camp spawn points? There is no extra level of difficulty involved in this placement; they merely must be treated differently. For example, look how easy it is in Diablo II to pull some particularly vicious, but moderately slow-moving enemies out of a chokepoint or entrance to a new zone just by running in a large circle.
-I don't understand your logic in saying that Diablo II does not follow the "Monsters either destroy you and light your mangled corpse on fire or fall over with a good stiff breeze" policy. Obscene boss packs aside, how much can really kill a properly built tank? Just the snakes, the ghosts, and the exploding.
-Why do you feel the progression of Diablo II drops makes more sense than the allegedly uneven progression of Titan Quest? Do you honestly feel that 99% of what falls on the ground isn't utter chaff?
You stated most of these factors as if they point clearly favorably in the direction of Diablo II. I'm not seeing it.
--me, after a nap
Anyway, you are indeed correct about the accusatory tone in my previous post(s). I do feel pretty strongly about how Diablo II has gone to hell, and wasn't that much fun to begin with (addictions aside), though.
I also maintain quite a bit of what I said up there, but perhaps it works better if I phrase it in a slightly less condescending fashion.
-If random map spawns create more replayability/fun, why do so many people use Maphack?
-Where is the infinite replayability of Diablo II? How many video games have you had on the shelf for that long that still see play? For hours a week, potentially? Why is the game so great? Why do even I, who can't stand it most of the time, feel compelled to immerse myself in the hell that Battle.net has become?
-Why are enemies that follow you all the way around the world preferable to those who camp spawn points? There is no extra level of difficulty involved in this placement; they merely must be treated differently. For example, look how easy it is in Diablo II to pull some particularly vicious, but moderately slow-moving enemies out of a chokepoint or entrance to a new zone just by running in a large circle.
-I don't understand your logic in saying that Diablo II does not follow the "Monsters either destroy you and light your mangled corpse on fire or fall over with a good stiff breeze" policy. Obscene boss packs aside, how much can really kill a properly built tank? Just the snakes, the ghosts, and the exploding.
-Why do you feel the progression of Diablo II drops makes more sense than the allegedly uneven progression of Titan Quest? Do you honestly feel that 99% of what falls on the ground isn't utter chaff?
You stated most of these factors as if they point clearly favorably in the direction of Diablo II. I'm not seeing it.
--me, after a nap