The Diablo Formula and how Diablo 3 falls short
#68
Other than being uninspired, the loot system is wrong.

The problem with Inferno difficulty is not that it's overtuned. The problem with Inferno difficulty is that it has a different drop system to Hell difficulty. If it had identical drops to Act 4 Hell, people would not feel as though they *had* to go through Inferno. The game would be a crapload better off for it.

The other huge problem with the loot system is that it's "balanced" by the Auction House. This means a) no uberdrops on your first boss kill past normal difficulty; b) barely anything you find you will end up wearing if you use the AH; and c) you need the AH to progress in Inferno.

Despite the lack of uniques and sets, the loot system could have been much more fun if the pinata dropped more banana lollies and less black jellybeans. It could also have been a lot more fun if they took items out of the economy at a reasonable rate.
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RE: The Diablo Formula and how Diablo 3 falls short - by smegged - 07-25-2012, 12:24 AM

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