elemental effects ticking faster
#7
(07-12-2012, 11:26 PM)Kurosu Wrote: So according to this persons tests, the damage monsters deal actually don't seem to be that out of line with what you can expect, except the fire grates, which aren't reduced at all.
But it's not all that transparent which attack does what kind of damage type, and what it should be reduced by, etc, so who knows.

And I've seen a lot of reports on different experiences with damage intake: some comment on taking 'normal' damage and then taking significantly more damage (think 2-6 x the normal rate), others always seem to take 'more damage' (or just the usual hyperbole), and then others don't seem to be affected at all (I suspect the melee vs ranged issue comes into play here).

So it's kind of a crap shoot and hard to get a definitive answer, as a lot more testing with strict standards needs to be done to get a conclusive answer.
I wonder if they have taken into account if the toon has died that game or not and what the damage levels are after a death compared with not dieing at all. There was a bug for awhile in D2 where if you died, you lost the resistance buff from and act 5 quest until you logged out of the game and back in. There had also been a bad bug with how D2 saved and restored the super unique mobs in the game that persisted until patch 1.10 (and almost did not get fixed then, several of us at Phrozen Keep managed to bring it to Peter Hu's attention just a couple of weeks before the 1.10 patch was finalized.) There have been persistent problems in some of Blizzards game when comes to restarting a character/mob after it has been killed or temporarily stored by the game.
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Messages In This Thread
elemental effects ticking faster - by Concillian - 06-30-2012, 07:52 PM
RE: elemental effects ticking faster - by Kurosu - 07-12-2012, 11:26 PM
RE: elemental effects ticking faster - by Ruvanal - 07-12-2012, 11:42 PM
RE: elemental effects ticking faster - by Kurosu - 07-13-2012, 05:35 PM
RE: elemental effects ticking faster - by FoxBat - 07-14-2012, 02:07 AM
RE: elemental effects ticking faster - by MMAgCh - 07-15-2012, 01:39 AM
RE: elemental effects ticking faster - by Kurosu - 07-15-2012, 12:36 PM
RE: elemental effects ticking faster - by Kurosu - 07-14-2012, 10:42 PM
RE: elemental effects ticking faster - by Mavfin - 07-15-2012, 04:12 PM
RE: elemental effects ticking faster - by Lissa - 07-16-2012, 04:25 PM
RE: elemental effects ticking faster - by FoxBat - 07-17-2012, 08:34 AM
RE: elemental effects ticking faster - by Yricyn - 07-17-2012, 12:24 PM

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