elemental effects ticking faster
#6
(06-30-2012, 08:21 PM)LochnarITB Wrote: I wonder if this also applies to fire grates. In hell diff today, crossed one and barely got touched by the flame as it turned back on but died instantly. I had no sense of lagging to think it left me standing in the hurty stuff either.

I don't like to bring whine from other fora here, but I thought this post on Reddit was pretty informative.
Pasted below:

Quote:Good Evening,

After seeing complaints regarding a "Stealth Buff" to damage, I decided to do some testing.

Method Take 10 hits of damage in full gear and 1 hit of damage naked. This was repeated for the following effects. Tested in Breeched Keep level 2.

Soul Lasher Attack
Frozen
Molten
Plague
Desecrator
Arcane Sentry
Wall of Fire

Armor and Resistances In Gear

Armor: 7105 (69.02% reduction against mLvl63)
All Resist: 802 (71.85% reduction against mLvl63)
No reduction against Melee/Ranged Attacks

Armor and Resistances Naked

Armor: 292 (8.48% reduction against mLvl63)
All Resist: 7 (2.17% reduction against mLvl63)
No reduction against Melee/Ranged Attacks

Soul Lasher Attack

Naked: 68092
Gear: 6600
Reduction: 90%

Frozen

Naked: 62443
Gear: 6000
Reduction: 90%

Molten

Naked: 5986
Gear: 2100
Reduction: 65%

Plague

Naked: 5702
Gear: 1700
Reduction: 70%

Desecrator

Naked: 12643
Gear: 4200
Reduction: 67%

Arcane Sentry

Naked: 68035
Gear: 6600
Reduction: 90%

Wall of Fire

Naked: 13362
Gear: 13359
Reduction: 0%

Analysis

Additional damage reduction from armor alone is 66.4%
Additional damage reduction from resistances alone is 71.22%
Additional damage reduction from both armor and resistances is 90.32%

Soul Lasher, Frozen, and Arcane Sentry Damage was in line with expected damage reduction.

Molten, Desecrator, and Plague Damage only appears to be affected by one source of damage reduction. Experimental values are closer to the expected reduction of only armor, however the expected reduction of only resistances is within the experimental error.

Wall of Fire does not appear to be affected by any sort of damage reduction.

So according to this persons tests, the damage monsters deal actually don't seem to be that out of line with what you can expect, except the fire grates, which aren't reduced at all.
But it's not all that transparent which attack does what kind of damage type, and what it should be reduced by, etc, so who knows.

And I've seen a lot of reports on different experiences with damage intake: some comment on taking 'normal' damage and then taking significantly more damage (think 2-6 x the normal rate), others always seem to take 'more damage' (or just the usual hyperbole), and then others don't seem to be affected at all (I suspect the melee vs ranged issue comes into play here).

So it's kind of a crap shoot and hard to get a definitive answer, as a lot more testing with strict standards needs to be done to get a conclusive answer.
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Messages In This Thread
elemental effects ticking faster - by Concillian - 06-30-2012, 07:52 PM
RE: elemental effects ticking faster - by Kurosu - 07-12-2012, 11:26 PM
RE: elemental effects ticking faster - by Ruvanal - 07-12-2012, 11:42 PM
RE: elemental effects ticking faster - by Kurosu - 07-13-2012, 05:35 PM
RE: elemental effects ticking faster - by FoxBat - 07-14-2012, 02:07 AM
RE: elemental effects ticking faster - by MMAgCh - 07-15-2012, 01:39 AM
RE: elemental effects ticking faster - by Kurosu - 07-15-2012, 12:36 PM
RE: elemental effects ticking faster - by Kurosu - 07-14-2012, 10:42 PM
RE: elemental effects ticking faster - by Mavfin - 07-15-2012, 04:12 PM
RE: elemental effects ticking faster - by Lissa - 07-16-2012, 04:25 PM
RE: elemental effects ticking faster - by FoxBat - 07-17-2012, 08:34 AM
RE: elemental effects ticking faster - by Yricyn - 07-17-2012, 12:24 PM

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