The Auction House III: Evil is Back
#42
(06-02-2012, 05:03 AM)Chesspiece_face Wrote:
(06-02-2012, 04:21 AM)Hocus_ Wrote: The difficulty levels prior to Inferno are basically a tutorial for the game. As somebody who has been playing in Inferno mode for over a week now, I completely agree with all the points that Ashock has made. In your mind, how many people have to agree with his assessment before you deem it to be valid? Ten people? A hundred? Just trying to work out where to draw the line here so that when we reach that number we can come back and talk to you about it.

Inferno is the "kick you in the teeth" difficulty. That's the way it was always intended to be. It seems rather odd to me that people go into it understanding it is going to be a kick in the teeth then they complain that they got kicked in the teeth. Are there some things that they can do to make it better in places? Yeah definitely. I think the changes they have lined up for burst potential, crafting costs, and possibly immune minions will do more than people think to altering the general environment of Inferno. I also think you are beginning to see a mentality shift in the player base over the last week or so. People are starting to understand that they are, in fact, undergeared and that they can't just go complete glass cannon and expect to survive.

Nice assumption on your part, but you're wrong. I knew that Inferno would be tough. I knew that I would need to gear up in order to progress. So when I got my arse kicked in Act 1, what did I do? I geared up. And now I'm in Act 3. But that's not the issue here. The issue is, the options available to gear up are extremely limited.

You can go into Act 1 Inferno and grind away for hours and still not find an item that is actually worth using. You might if you're lucky find something that is worth selling on the Auction House, but that's about it. Whereas in Diablo 2 you knew that even if a good rare didn't drop, you still had the chance to find a useful set or unique, that option is now gone in Diablo 3, with most of the legendary and set items being worthless. This is partially because they're not itemised properly, but also because not only are the possible affixes dynamic, but the value ranges can vary wildly. So not only do you have to be lucky enough to have a legendary drop, but it also has to drop with affixes that are actually useful. There's a huge difference between a Helm of Command with Resist All and a Helm of Command with Arcane Resistance, for example, or a Stormshield with 32% block versus one with 18%.
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Messages In This Thread
The Auction House III: Evil is Back - by Bolty - 05-29-2012, 02:29 PM
RE: The Auction House III: Evil is Back - by TPJ - 05-29-2012, 03:11 PM
RE: The Auction House III: Evil is Back - by Frag - 05-29-2012, 10:55 PM
RE: The Auction House III: Evil is Back - by Frag - 06-01-2012, 01:38 AM
RE: The Auction House III: Evil is Back - by Frag - 06-02-2012, 01:38 AM
RE: The Auction House III: Evil is Back - by Frag - 06-02-2012, 02:54 PM
RE: The Auction House III: Evil is Back - by Hocus_ - 06-02-2012, 05:13 AM

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