04-10-2003, 09:35 PM
They already have a method to turn skill tabs red when a 'foul' arises. I don't think it is a matter of new art, it strikes me as a matter of code linkage that already exists to apply to other skills when _x_ condition is met.
No animation change needed on the char. It just preempts an attack in wereform when a bow is equipped, just as Elemental skill casting is pre-empted.
No art involved, as I see it.
No animation change needed on the char. It just preempts an attack in wereform when a bow is equipped, just as Elemental skill casting is pre-empted.
No art involved, as I see it.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete