01-23-2004, 02:46 AM
JustAGuy,Jan 22 2004, 06:19 PM Wrote:I have a hunch that it has something to do with Blizzard's effort to make conversion users a bit safer from when then monsters return to the darkside but still have the Paladin aura effects on them. Like with the aforementioned Zealot, a Blunderbore-class fanaticized monster can do a lot of damage with just one hit while that aura is on. Not to mention those frenzy-taurs...This is another thing that was changed, they don't retain auras when switching anymore, I have witnessed it myself.
Is it possible that they only fixed them for conversion via mind blast? It was Mind Blast that people were using to exploit it when the 1 hp bug was discovered.