Roll call for "hidden" bonuses/features
#73
JustAGuy,Jan 22 2004, 06:19 PM Wrote:I have a hunch that it has something to do with Blizzard's effort to make conversion users a bit safer from when then monsters return to the darkside but still have the Paladin aura effects on them. Like with the aforementioned Zealot, a Blunderbore-class fanaticized monster can do a lot of damage with just one hit while that aura is on. Not to mention those frenzy-taurs...
This is another thing that was changed, they don't retain auras when switching anymore, I have witnessed it myself.

Is it possible that they only fixed them for conversion via mind blast? It was Mind Blast that people were using to exploit it when the 1 hp bug was discovered.
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Messages In This Thread
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM
Roll call for "hidden" bonuses/features - by LiquidDamage - 01-23-2004, 02:46 AM

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