A technical ? re Firewall and the sprit limit
#2
Quote:Or since the fire graphics simply overlap each other, was the sprit limit not even neared?

Even stacked fire walls will near the sprite limit.

Quote:(But isn't there a sprit limit on Mana Shield casts?)

I'm pretty sure this was fixed post v1.04. Compare what happens in D1 and HF when you cast MS with MS already active. In D1, no mana is used if MS is active. In Hellfire, mana is used and nothing visibly happens. I suspect in Hellfire, another sprite is used for each activation of MS, thus leading to "re-cast MS enough and nerf ranged combat." (I've never had the inclination to actually test it, but that's what I heard.) In D1, they probably added something to the effect of "Check if MS active. If yes, do nothing. If not, activate MS."

Quote:And if the sprit limit had been reached, how come Laz was still able to blast off Fireballs at me all the while, even after my last FW cast when I was trying to dodge my way back to a safe hallway? i thought reaching the sprit limit meant no more magic that generated a graphics would work? Yet boy Laz's sure did!

I've found that FWs don't preciesly reach the sprite limit. Usually it's still possible to fire off the odd projectile or other spell that doesn't use many sprites.

[o: *LEMMING* :o]
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A technical ? re Firewall and the sprit limit - by LemmingofGlory - 08-28-2003, 03:05 AM

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