The New Rest System
#25
Quote:If you've played other MMORPGs, what do you think of this Rest system that Blizzard implemented? Is there any precedent to it out there?


In "Earth and Beyond" (which is now going to be closed permanently in september boooo) the rest system was this: Players had a xp penalty for death. It was called Exp Debt, which was based on level and needed to be cleared by normal exp gain. Half your exp gain would go to clearing debt until the debt was cleared. You could reduce this debt intially if you were ressurrected on spot by a class skill called Jumpstart instead of teleporting back to the base (being towed) you were last registered at.

This Exp Debt could also be cleared by logging off. "Sleeping it off" would clear a % of your current debt up based on how long you've logged off. The most debt ever made was done by Icesong, a JE (able to ressurrect) during a series of Epic Battles. Over one million, yes 1,000,000 exp debt. This is when getting 35k exp points per 20 minutes is the fastest you could gain, and gaining 30k-50k per death debt was the most you could ever gain. Its possible to sleep all that off due to sleeping debt off as a % debt cleared multipled by the time logged off.

So, when in debt, players would only gain 50% of normal exp gains until debt was cleared. This was only incurred when "incapacitated" (equivalent of death) though. "If" you died from over-gaming, you'd slow down in exp gain. However, that only made people learn where there sweet spots were.

So that 8 hr system was 8 hours or bust? Boo! Glad there's a "flexible" system being imposed, but with that double exp required to gain in addition to the 200% "bonus" illusion. That part is a little silly.

Power gamers will min-max and "work the system." Multiple chars. I'm glad you reported it was a 6 hour difference between 200 and 150%. At least that's a reasonable amount of play time. Now if Pete's loophole of keeping characters fatigued as possible to gain more skill points per time works compared to real "leveling" of characters. Then this system might have some real value. If underleveled characters can gain skillpoints, and associated stats with skill points better. . . but not items, and associated "loot" hmm. Then there may be some real value to the system, and going at both extremes. Super rested, and super "fatigued." heh.

I like choice. I don't like imposed systems, but if this sytem gives real choice and options... It may work.
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Messages In This Thread
The New Rest System - by Bolty - 04-15-2004, 03:38 PM
The New Rest System - by Nystul - 04-15-2004, 04:29 PM
The New Rest System - by Charis - 04-15-2004, 04:47 PM
The New Rest System - by Drak'Tzul - 04-15-2004, 04:48 PM
The New Rest System - by Walkiry - 04-15-2004, 05:11 PM
The New Rest System - by Brainiac4 - 04-15-2004, 05:37 PM
The New Rest System - by --Pete - 04-15-2004, 06:02 PM
The New Rest System - by MongoJerry - 04-15-2004, 06:34 PM
The New Rest System - by jondifool - 04-15-2004, 06:36 PM
The New Rest System - by Nystul - 04-15-2004, 06:42 PM
The New Rest System - by Brainiac4 - 04-15-2004, 07:49 PM
The New Rest System - by Roane - 04-15-2004, 08:16 PM
The New Rest System - by Jeger - 04-15-2004, 08:44 PM
The New Rest System - by Bolty - 04-16-2004, 03:13 AM
The New Rest System - by lemekim - 04-16-2004, 05:44 AM
The New Rest System - by --Pete - 04-30-2004, 04:22 PM
The New Rest System - by Cryptic - 04-30-2004, 05:11 PM
The New Rest System - by Tal - 04-30-2004, 07:08 PM
The New Rest System - by Nystul - 05-01-2004, 12:33 AM
The New Rest System - by --Pete - 05-01-2004, 01:52 AM
The New Rest System - by Saxywoo - 05-04-2004, 02:31 PM
The New Rest System - by Cryptic - 05-04-2004, 03:22 PM
The New Rest System - by --Pete - 05-04-2004, 03:43 PM
The New Rest System - by Walkiry - 05-05-2004, 02:10 PM
The New Rest System - by Drasca - 05-06-2004, 12:26 PM

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