Diablo II "LoD" CLASSIC STYLE MOD for v1.10
#77
Smoketest,Jul 10 2004, 10:50 AM Wrote:While playing with your cube mod, I noticed that the game engine hiccups a lot when making uniques. It seems that if you've already made a certain unique in that game, or, in the case of rings and amulets, you've made a certain number of uniques, the game will start randomly chugging out rares instead of uniques.
The game engine is set up to only spawn a given unique item once in a single game. After that the unique will spawn as a 3xdurability rare. So, for example, if a unique short sword spawns, it's Rixot's Keen, but if a second one spawns in the same game - and gambling and Nobbie-cubing both count - then instead it will become a rare short sword with 72 durability.

(You get the same effect is a monster isn't high enough level to spawn the unique - e.g. fallen can drop short swords, but not a Rixot's.)

Or are you saying you are experiencing something different?

-- CH
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Messages In This Thread
RE: Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by davidj8580 - 08-21-2014, 08:02 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by HoBoS - 04-25-2004, 06:17 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Chaos Itself - 05-18-2004, 11:49 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by CelticHound - 07-10-2004, 08:23 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by ForeStorm - 07-19-2004, 07:53 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by CasmirRadon - 07-28-2004, 12:31 AM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Starstasis - 02-18-2005, 08:55 AM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Loki076 - 02-26-2005, 06:11 PM
Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - by Lolepops - 06-27-2007, 02:21 PM

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