To-Hit %
#2
Yes, you're absolutely right. Over 95% to hit is a waste, and you get no advantage from it. Once you have it, you don't need +to hit items at all. Rogues generally have high enough dex that to hit is not a concern for them (hell/hell at clvl 30 might be an exception, and in PvP vs high ac opponents +to hit is also important). What rogues do need in PvM is enough damage to stun monsters. For ranged attacks, this depends on your bow da (almost negligable at high lvs, but not at clvl 22), your clv, and your (str+dex), so adding to either or both stats is good -- +all items are the best ones for rogues.

Warriors are different -- their to hit is limited by their low max dex and they need in the end something like a king's sword (for the +to hit, not the +da). It's the main reason why young warriors do best by adding to dex first before they add to str.

Sorcerors, at least if they are the usual spell using kind, don't need to hit, but they do require high magic stats (which they have of course) since that's what determines the to hit of targeted spells like fireball.
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Messages In This Thread
To-Hit % - by Masq - 06-29-2004, 06:37 AM
To-Hit % - by Thecla - 06-29-2004, 06:52 AM
To-Hit % - by Moldran - 06-29-2004, 06:59 AM
To-Hit % - by Masq - 06-29-2004, 02:46 PM
To-Hit % - by Attika - 06-29-2004, 03:41 PM
To-Hit % - by Lord_Olf - 06-29-2004, 03:48 PM
To-Hit % - by Masq - 06-29-2004, 04:24 PM
To-Hit % - by Nystul - 06-29-2004, 08:49 PM
To-Hit % - by Thecla - 06-30-2004, 07:09 AM
To-Hit % - by Rhydderch Hael - 06-30-2004, 07:58 PM
To-Hit % - by Malakar - 07-01-2004, 08:03 AM
To-Hit % - by Thecla - 07-02-2004, 06:39 AM
To-Hit % - by Malakar - 07-03-2004, 01:01 PM

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