10-08-2008, 10:02 AM
interesting topic..
Harcore modding sounds especially interesting ^_~
I'm curious about some things also
Since Hellfire wasn't based on D107, it had Diablo's old bugs. Plus, there are other bugs / exploits that beg to be fixed in TH mod.
Among these are:
Prevent players from becoming stuck inside a wall when Town
Portalling down into a dungeon
Prevent repeated castings (128 or more) of Mana Shield from
disabling the casting of any more spells
Prevent bows with fire-hit damage from interfering with the
behavior of Gargoyle class monsters
Allow right-clicking (casting/drinking) belt items in positions
5 through 8, while the Spellbook is open
Fix the bug that froze Lazarus (and made him invulnerable to
arrows and spells) after player had entered his lair, then left
(or died), and finally returned
Adria's books appear white now only if a player can read them
Allow monsters to drop staves with non-spell suffixes
Fix item duplication bug
Allow for XP from lower level monsters
Restore character footstep sounds (as in Diablo)
Level seeding seems incorrect. Sometimes it creates two dungeons with identical architecture (one follows another). I only noticed it in Church, but... other dungeons could have similar problem, too. Needs investigation (this bug comes from Diablo)
____________________________________
If someone can/is willing to help (or at least comment), I'd be glad to listen
Harcore modding sounds especially interesting ^_~
I'm curious about some things also
Since Hellfire wasn't based on D107, it had Diablo's old bugs. Plus, there are other bugs / exploits that beg to be fixed in TH mod.
Among these are:
Prevent players from becoming stuck inside a wall when Town
Portalling down into a dungeon
Prevent repeated castings (128 or more) of Mana Shield from
disabling the casting of any more spells
Prevent bows with fire-hit damage from interfering with the
behavior of Gargoyle class monsters
Allow right-clicking (casting/drinking) belt items in positions
5 through 8, while the Spellbook is open
Fix the bug that froze Lazarus (and made him invulnerable to
arrows and spells) after player had entered his lair, then left
(or died), and finally returned
Adria's books appear white now only if a player can read them
Allow monsters to drop staves with non-spell suffixes
Fix item duplication bug
Allow for XP from lower level monsters
Restore character footstep sounds (as in Diablo)
Level seeding seems incorrect. Sometimes it creates two dungeons with identical architecture (one follows another). I only noticed it in Church, but... other dungeons could have similar problem, too. Needs investigation (this bug comes from Diablo)
____________________________________
If someone can/is willing to help (or at least comment), I'd be glad to listen