notes on v1.10 (beta) Assassin Blade skills
#41
Zath,Oct 7 2003, 10:21 PM Wrote:Ruvanal:

Isn't the conversion factor 1 yard = 2/3 tiles, such that 30 tiles would be equal to 20 yards? I've always interpreted that minimum range as the minimum distance Diablo's lightning attack will reach regardless of other modifiers. Even if we ignore the conversion factor, I think you would have to be a lot closer than 5 yards to avoid Diablo's lightning attack.
Arrgh... my error in not realizing that this was being used in the same manner as the minimum dist of WarpDist in levels.txt. This would be IF deltaX^2+deltaY^2<mindist THEN do not apply damage. In this case the safe distance would be SQRT(30)~5.5 tiles. With a character being 2x2 tiles and Diablo 3x3 tiles (measure from his center) the myopic damage zone will be in tight against him.

Quote:This of course, still leaves us with the question of what the significance of NextHit=0 with NextDelay!=0 is <_< Maybe NextHit just determines how often a missile will check for a hit? A combination of NextHit=0 and NextDelay!=0 would then imply the NextDelay check is not performed until the frame in which a hit or mutiple hits has occured passes? (i.e. you can hit a target multiple times in one frame, after which the NextDelay limit is applied)

This does not fit with having NextHit=0 with NextDelay=150 (6 sec) and still being able to continuously damage the monsters.
Reply


Messages In This Thread
notes on v1.10 (beta) Assassin Blade skills - by relight - 10-07-2003, 04:44 AM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 05:04 PM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 09:35 PM
notes on v1.10 (beta) Assassin Blade skills - by Ruvanal - 10-08-2003, 04:06 AM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 11-02-2003, 04:05 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)