New Raid Dungeon
#8
Artega,Jan 29 2006, 04:34 AM Wrote:Probably not.  Why spend possibly hundreds of work-hours refining and implementing a one- or two-man quest (chain) that can't be repeated, or likely won't be repeated frequently?

It makes more sense to spend those same work-hours towards the creation of a raid dungeon (either the 20- or 40-man variety), since those can take over a month to get to farmable status, and they're more replayable due to the loot drops.
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They've shown a remarkable ability to construct gameplay that takes months of effort to achieve rewards. I.e. raid instances, PvP reputation/honor, other reputation, "world" events, crafting (maybe), and leveling. I imagine they can come up with some way to make a 1-2 person month long quest.
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Messages In This Thread
New Raid Dungeon - by Jarulf - 01-28-2006, 08:41 PM
New Raid Dungeon - by Alram - 01-28-2006, 09:25 PM
New Raid Dungeon - by TheLuminaire - 01-28-2006, 09:59 PM
New Raid Dungeon - by Zarathustra - 01-29-2006, 12:38 AM
New Raid Dungeon - by MongoJerry - 01-29-2006, 12:46 AM
New Raid Dungeon - by Artega - 01-29-2006, 04:34 AM
New Raid Dungeon - by fractaled - 01-29-2006, 06:33 AM
New Raid Dungeon - by fractaled - 01-29-2006, 06:38 AM
New Raid Dungeon - by Warlock - 01-29-2006, 07:32 AM
New Raid Dungeon - by nobbie - 01-29-2006, 09:54 AM
New Raid Dungeon - by Artega - 01-30-2006, 04:35 AM
New Raid Dungeon - by oldmandennis - 01-30-2006, 08:13 AM
New Raid Dungeon - by Warlock - 01-31-2006, 03:46 AM
New Raid Dungeon - by Rinnhart - 01-31-2006, 08:35 AM
New Raid Dungeon - by MongoJerry - 01-31-2006, 11:47 AM
New Raid Dungeon - by Icebird - 01-31-2006, 03:30 PM
New Raid Dungeon - by Zarathustra - 01-31-2006, 03:47 PM
New Raid Dungeon - by Quark - 01-31-2006, 04:16 PM
New Raid Dungeon - by Treesh - 01-31-2006, 04:21 PM
New Raid Dungeon - by oldmandennis - 01-31-2006, 07:14 PM
New Raid Dungeon - by MongoJerry - 01-31-2006, 09:16 PM

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