01-29-2006, 06:38 AM
Artega,Jan 29 2006, 04:34 AM Wrote:Probably not. Why spend possibly hundreds of work-hours refining and implementing a one- or two-man quest (chain) that can't be repeated, or likely won't be repeated frequently?They've shown a remarkable ability to construct gameplay that takes months of effort to achieve rewards. I.e. raid instances, PvP reputation/honor, other reputation, "world" events, crafting (maybe), and leveling. I imagine they can come up with some way to make a 1-2 person month long quest.
It makes more sense to spend those same work-hours towards the creation of a raid dungeon (either the 20- or 40-man variety), since those can take over a month to get to farmable status, and they're more replayable due to the loot drops.
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