New Raid Dungeon
#6
Alram,Jan 28 2006, 05:25 PM Wrote:Do they ever consider quests that Require a maximum of 1 or 2 and are challenging and interesting?
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Probably not. Why spend possibly hundreds of work-hours refining and implementing a one- or two-man quest (chain) that can't be repeated, or likely won't be repeated frequently?

It makes more sense to spend those same work-hours towards the creation of a raid dungeon (either the 20- or 40-man variety), since those can take over a month to get to farmable status, and they're more replayable due to the loot drops.

Remember, WoW is a business, not a game :)
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cow™. USDA inspected, FDA approved.
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Messages In This Thread
New Raid Dungeon - by Jarulf - 01-28-2006, 08:41 PM
New Raid Dungeon - by Alram - 01-28-2006, 09:25 PM
New Raid Dungeon - by TheLuminaire - 01-28-2006, 09:59 PM
New Raid Dungeon - by Zarathustra - 01-29-2006, 12:38 AM
New Raid Dungeon - by MongoJerry - 01-29-2006, 12:46 AM
New Raid Dungeon - by Artega - 01-29-2006, 04:34 AM
New Raid Dungeon - by fractaled - 01-29-2006, 06:33 AM
New Raid Dungeon - by fractaled - 01-29-2006, 06:38 AM
New Raid Dungeon - by Warlock - 01-29-2006, 07:32 AM
New Raid Dungeon - by nobbie - 01-29-2006, 09:54 AM
New Raid Dungeon - by Artega - 01-30-2006, 04:35 AM
New Raid Dungeon - by oldmandennis - 01-30-2006, 08:13 AM
New Raid Dungeon - by Warlock - 01-31-2006, 03:46 AM
New Raid Dungeon - by Rinnhart - 01-31-2006, 08:35 AM
New Raid Dungeon - by MongoJerry - 01-31-2006, 11:47 AM
New Raid Dungeon - by Icebird - 01-31-2006, 03:30 PM
New Raid Dungeon - by Zarathustra - 01-31-2006, 03:47 PM
New Raid Dungeon - by Quark - 01-31-2006, 04:16 PM
New Raid Dungeon - by Treesh - 01-31-2006, 04:21 PM
New Raid Dungeon - by oldmandennis - 01-31-2006, 07:14 PM
New Raid Dungeon - by MongoJerry - 01-31-2006, 09:16 PM

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